Évolution de Fortusimia
Stats détaillées de Fortusimia
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 88 | 317 | |||
| Attaque | 75 | 186 | |||
| Défense | 66 | 168 | |||
| Atq. Spé. | 130 | 296 | |||
| Déf. Spé. | 90 | 216 | |||
| Vitesse | 106 | 248 | |||
| 1431 | |||||
Talents de Fortusimia
May cause bad poisoning when the Pokémon hits an opponent with a move.
Reveals an opponent's held item upon entering battle.
Capacités de Fortusimia
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Griffe | Normal | physical | 40 | 100 | Level 1 | Hard, pointed, sharp claws rake the target to inflict damage. |
| Choc Mental | Psy | special | 50 | 100 | Level 1 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Bluff | Normal | physical | 40 | 100 | Level 1 | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Flatterie | Ténèbres | status | – | 100 | Level 1 | Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat. |
| Coup d’Main | Normal | status | – | – | Level 8 | The user assists an ally by boosting the power of that ally's attack. |
| Rafale Psy | Psy | special | 65 | 100 | Level 16 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Bain de Smog | Poison | special | 50 | – | Level 24 | The user attacks the target by throwing a clump of special mud. All stat changes are eliminated. |
| Direct Toxik | Poison | physical | 80 | 100 | Level 32 | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Psyko | Psy | special | 90 | 100 | Level 40 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Cradovague | Poison | special | 95 | 100 | Level 48 | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. |
| Machination | Ténèbres | status | – | – | Level 56 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Prescience | Psy | special | 120 | 100 | Level 64 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Dernier Mot | Ténèbres | status | – | 100 | Level 72 | With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting. |
| Bombe Acide | Poison | special | 40 | 100 | TM | The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |
| Relais | Normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Plénitude | Psy | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Onde Folie | Spectre | status | – | 100 | TM | The target is exposed to a sinister ray that causes confusion. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Dégommage | Ténèbres | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Exploforce | Combat | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Giga Impact | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Nœud Herbe | Plante | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Détricanon | Poison | physical | 120 | 80 | TM | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Châtiment | Spectre | special | 65 | 100 | TM | This relentless attack does massive damage to a target affected by status conditions. |
| Ultralaser | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Possessif | Psy | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Cent Rancunes | Ténèbres | physical | 75 | 100 | TM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Mur Lumière | Psy | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Métronome | Normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Coud’Boue | Sol | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Ombre Nocturne | Spectre | special | – | 100 | TM | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Esprit Frappeur | Spectre | physical | 110 | 90 | TM | The user attacks by controlling the target's item. This move fails if the target isn't holding an item. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Boost | Normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Dissonance Psy | Psy | special | 75 | 100 | TM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Champ Psychique | Psy | status | – | – | TM | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Choc Psy | Psy | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Ball’Ombre | Spectre | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Griffe Ombre | Spectre | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Bombe Beurk | Poison | special | 90 | 100 | TM | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Dépit | Spectre | status | – | 100 | TM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Force Ajoutée | Psy | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Météores | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Provoc | Ténèbres | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Larcin | Ténèbres | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Toxik | Poison | status | – | 90 | TM | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Désherbaffe | Plante | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Tour de Magie | Psy | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Demi-Tour | Insecte | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Brouhaha | Normal | special | 90 | 100 | TM | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Choc Venin | Poison | special | 65 | 100 | TM | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
Sprites de Fortusimia
The chain is made from toxins that enhance capabilities. It stimulated Munkidori's brain and caused the Pokémon's psychic powers to bloom.
Munkidori keeps itself somewhere safe while it toys with its foes, using psychokinesis to induce intense dizziness.
Le nom japonais de Fortusimia est マシマシラ (マシマシラ). Voici tous les noms officiels de Fortusimia dans différentes langues :
Reproduction de Fortusimia
Comment obtenir Fortusimia
Fortusimia ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Fortusimia dans tous les jeux où il est disponible :
À propos de Fortusimia
Fortusimia est un Pokémon de type Poison/Psy introduit à la génération 9. Avec un total de stats de base (BST) de 555, Fortusimia est de l'espèce Serviteur et fait partie de la chaîne d'évolution Fortusimia.
En compétition, Fortusimia est placé dans le tier NU, avec un taux d'utilisation de 20.9 %. Ses principaux talents sont Chaîne Toxique et Fouille, qui lui permettent d'agir comme un membre d'équipe polyvalent. Fortusimia est faible aux attaques de type Sol, Spectre, Ténèbres, les Dresseurs doivent donc anticiper ces faiblesses.
Fortusimia peut apprendre 56 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Psyko, Demi-Tour, Bombe Beurk, Tour de Magie. Mesurant 1 m et pesant 12.2 kg, Fortusimia est apprécié des fans depuis ses débuts dans les jeux de la région de Paldea.