Évolution de Voltorbe de Hisui
Stats détaillées de Voltorbe de Hisui
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 40 | 221 | |||
| Attaque | 30 | 96 | |||
| Défense | 50 | 136 | |||
| Atq. Spé. | 55 | 146 | |||
| Déf. Spé. | 55 | 146 | |||
| Vitesse | 100 | 236 | |||
| 981 | |||||
Talents de Voltorbe de Hisui
Soundproofing gives the Pokémon full immunity to all sound-based moves.
The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.
Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.
Capacités de Voltorbe de Hisui
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Charge | Normal | physical | 40 | 100 | Level Up 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Chargeur | Électrik | status | – | – | Level Up 1 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Éclair | Électrik | special | 40 | 100 | Level Up 4 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Para-Spore | Plante | status | – | 75 | Level Up 6 | The user scatters a cloud of numbing powder that paralyzes the target. |
| Balle Graine | Plante | physical | 25 | 100 | Level Up 9 | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| Roulade | Roche | physical | 30 | 90 | Level Up 11 | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| Grincement | Normal | status | – | 85 | Level Up 13 | An earsplitting screech harshly lowers the target's Defense stat. |
| Rayon Chargé | Électrik | special | 50 | 90 | Level Up 16 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Météores | Normal | special | 60 | – | Level Up 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Boule Élek | Électrik | special | – | 100 | Level Up 22 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Destruction | Normal | physical | 200 | 100 | Level Up 26 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| Éco-Sphère | Plante | special | 90 | 100 | Level Up 29 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Canon Graine | Plante | physical | 80 | 100 | Level Up 34 | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Coup d’Jus | Électrik | special | 80 | 100 | Level Up 34 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Explosion | Normal | physical | 250 | 100 | Level Up 41 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| Gyroballe | Acier | physical | – | 100 | Level Up 46 | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Champ Herbu | Plante | status | – | – | Level Up 50 | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| Hâte | Psy | status | – | – | TM/HM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Damoclès | Normal | physical | 120 | 100 | TM/HM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Champ Électrifié | Électrik | status | – | – | TM/HM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Toile Élek | Électrik | special | 55 | 95 | TM/HM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Ténacité | Normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Façade | Normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Tricherie | Ténèbres | physical | 95 | 100 | TM/HM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Giga-Sangsue | Plante | special | 75 | 100 | TM/HM | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Nœud Herbe | Plante | special | – | 100 | TM/HM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gliss’Herbe | Plante | physical | 55 | 100 | TM/HM | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| Tempête Verte | Plante | special | 130 | 90 | TM/HM | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Abri | Normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Danse Pluie | Eau | status | – | – | TM/HM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Protection | Psy | status | – | – | TM/HM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Repos | Psy | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Blabla Dodo | Normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Lance-Soleil | Plante | special | 120 | 100 | TM/HM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Clonage | Normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Bélier | Normal | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Provoc | Ténèbres | status | – | 100 | TM/HM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Téra Explosion | Normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Larcin | Ténèbres | physical | 60 | 100 | TM/HM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Fatal-Foudre | Électrik | special | 110 | 70 | TM/HM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Cage Éclair | Électrik | status | – | 90 | TM/HM | The user launches a weak jolt of electricity that paralyzes the target. |
| Tonnerre | Électrik | special | 90 | 100 | TM/HM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Change Éclair | Électrik | special | 70 | 100 | TM/HM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Éclair Fou | Électrik | physical | 90 | 100 | TM/HM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Vampigraine | Plante | status | – | 90 | Egg Move | A seed is planted on the target. It steals some HP from the target every turn. |
| Recyclage | Normal | status | – | – | Egg Move | The user recycles a held item that has been used in battle so it can be used again. |
| Soucigraine | Plante | status | – | 100 | Egg Move | A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
Usually found in power plants. Easily mistaken for a POKé BALL, they have zapped many people.
It is said to camouflage itself as a POKé BALL. It will self-destruct with very little stimulus.
It rolls to move. If the ground is uneven, a sudden jolt from hitting a bump can cause it to explode.
It was discovered when POKé BALLS were introduced. It is said that there is some connection.
During the study of this POKéMON, it was discovered that its compo nents are not found in nature.
Le nom japonais de Voltorbe de Hisui est Biriridama (ビリリダマ). Voici tous les noms officiels de Voltorbe de Hisui dans différentes langues :
Reproduction de Voltorbe de Hisui
Comment obtenir Voltorbe de Hisui
Voltorbe de Hisui ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Voltorbe de Hisui dans tous les jeux où il est disponible :
À propos de Voltorbe de Hisui
Voltorbe de Hisui est un Pokémon de type Électrik/Plante introduit à la génération 8. Avec un total de stats de base (BST) de 330, Voltorbe de Hisui est de l'espèce Pokémon Balle et fait partie de la chaîne d'évolution Voltorbe → Électrode → Voltorbe de Hisui.
En compétition, Voltorbe de Hisui est placé dans le tier Untiered, avec un taux d'utilisation de 0 %. Ses principaux talents sont Anti-Bruit et Statik et Boom Final, qui lui permettent d'agir comme un membre d'équipe polyvalent. Voltorbe de Hisui est faible aux attaques de type Feu, Glace, Poison, Insecte, les Dresseurs doivent donc anticiper ces faiblesses.
Voltorbe de Hisui peut apprendre 50 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent . Mesurant 0.5 m et pesant 13 kg, Voltorbe de Hisui est apprécié des fans depuis ses débuts dans les jeux de la région de Galar.