Talents Pokémon

Les 306 talents des générations III à IX

Les talents Pokémon sont des effets passifs qui influencent les mécaniques de combat, les interactions sur le terrain et même les rencontres sauvages. Introduits à la troisième génération, tous les Pokémon possèdent au moins un talent qui s'active automatiquement. Certains Pokémon ont aussi un Talent Caché, une alternative plus rare obtenue par des méthodes spéciales. Comprendre les talents est crucial en stratégie, car le bon talent peut définir le rôle et la viabilité d'un Pokémon dans une équipe.

Talents par génération
Gén. III76 talentsGén. IV47 talentsGén. V41 talentsGén. VI27 talentsGén. VII42 talentsGén. VIII34 talentsGén. IX39 talents
Les 306 talents
TalentGénérationPokémonDescription
PuanteurGén. III10Has a 10% chance of making target Pokémon flinch with each hit.
CrachinGén. III3Summons rain that lasts indefinitely upon entering battle.
TurboGén. III14Raises Speed one stage after each turn.
ArmurbastonGén. III11Protects against critical hits.
FermetéGén. III48Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
MoiteurGén. III20Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
ÉchauffementGén. III14Prevents paralysis.
Voile SableGén. III30Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
StatikGén. III38Has a 30% chance of paralyzing attacking Pokémon on contact.
Absorbe-VoltGén. III13Absorbs Electric moves, healing for 1/4 max HP.
Absorbe-EauGén. III30Absorbs Water moves, healing for 1/4 max HP.
BenêtGén. III26Prevents infatuation and protects against Captivate.
Ciel GrisGén. III7Negates all effects of weather, but does not prevent the weather itself.
Œil ComposéGén. III13Increases moves' accuracy to 1.3×.
InsomniaGén. III24Prevents sleep.
HomochromieGén. III1Changes type to match when hit by a damaging move.
VaccinGén. III4Prevents poison.
TorcheGén. III29Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Écran PoudreGén. III12Protects against incoming moves' extra effects.
Tempo PersoGén. III33Prevents confusion.
VentouseGén. III5Prevents being forced out of battle by other Pokémon's moves.
IntimidationGén. III46Lowers opponents' Attack one stage upon entering battle.
Marque OmbreGén. III6Prevents opponents from fleeing or switching out.
Peau DureGén. III6Damages attacking Pokémon for 1/8 their max HP on contact.
Garde MystikGén. III1Protects against damaging moves that are not super effective.
LévitationGén. III44Evades Ground moves.
Pose SporeGén. III11Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
SynchroGén. III18Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Corps SainGén. III19Prevents stats from being lowered by other Pokémon.
Médic NatureGén. III19Cures any major status ailment upon switching out.
ParatonnerreGén. III37Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
SérénitéGén. III15Doubles the chance of moves' extra effects occurring.
GlissadeGén. III48Doubles Speed during rain.
ChlorophylleGén. III39Doubles Speed during strong sunlight.
LumiattiranceGén. III8Doubles the wild encounter rate.
CalqueGén. III7Copies an opponent's ability upon entering battle.
ColoforceGén. III7Doubles Attack in battle.
Point PoisonGén. III20Has a 30% chance of poisoning attacking Pokémon on contact.
AttentionGén. III38Prevents flinching.
ArmumagmaGén. III3Prevents freezing.
Ignifu-VoileGén. III13Prevents burns.
MagnépiègeGén. III9Prevents Steel opponents from fleeing or switching out.
Anti-BruitGén. III18Protects against sound-based moves.
CuvetteGén. III14Heals for 1/16 max HP after each turn during rain.
Sable VolantGén. III5Summons a sandstorm that lasts indefinitely upon entering battle.
PressionGén. III36Increases the PP cost of moves targetting the Pokémon by one.
IsograisseGén. III33Halves damage from Fire and Ice moves.
MatinalGén. III16Makes sleep pass twice as quickly.
Corps ArdentGén. III23Has a 30% chance of burning attacking Pokémon on contact.
FuiteGén. III36Ensures success fleeing from wild battles.
Regard VifGén. III43Prevents accuracy from being lowered.
Hyper CutterGén. III12Prevents Attack from being lowered by other Pokémon.
RamassageGén. III30Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
AbsentéismeGén. III3Skips every second turn.
AgitationGén. III30Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Joli SourireGén. III15Has a 30% chance of infatuating attacking Pokémon on contact.
PlusGén. III10Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.
MoinsGén. III8Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.
MétéoGén. III4Changes Castform's type and form to match the weather.
GluGén. III10Prevents a held item from being removed by other Pokémon.
MueGén. III21Has a 33% chance of curing any major status ailment after each turn.
CranGén. III26Increases Attack to 1.5× with a major status ailment.
Écaille SpécialeGén. III3Increases Defense to 1.5× with a major status ailment.
SuintementGén. III4Damages opponents using leeching moves for as much as they would heal.
EngraisGén. III32Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.
BrasierGén. III32Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.
TorrentGén. III32Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.
EssaimGén. III32Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
Tête de RocGén. III24Protects against recoil damage.
SécheresseGén. III5Summons strong sunlight that lasts indefinitely upon entering battle.
Piège SableGén. III3Prevents opponents from fleeing or switching out. Eluded by Flying-types and Pokémon in the air.
Esprit VitalGén. III16Prevents sleep.
Écran FuméeGén. III5Prevents stats from being lowered by other Pokémon.
Force PureGén. III3Doubles Attack in battle.
Coque ArmureGén. III31Protects against critical hits.
Air LockGén. III1Negates all effects of weather, but does not prevent the weather itself.
Pieds ConfusGén. IV9Doubles evasion when confused.
MotoriséGén. IV4Absorbs Electric moves, raising Speed one stage.
RivalitéGén. IV18Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
ImpassibleGén. IV16Raises Speed one stage upon flinching.
Rideau NeigeGén. IV15Increases evasion to 1.25× during hail. Protects against hail damage.
GloutonnerieGén. IV39Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
ColériqueGén. IV12Raises Attack to the maximum of six stages upon receiving a critical hit.
DélestageGén. IV17Doubles Speed upon using or losing a held item.
IgnifugéGén. IV5Halves damage from Fire moves and burns.
SimpleGén. IV5Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.
Peau SècheGén. IV7Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.
TéléchargeGén. IV4Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.
Poing de FerGén. IV20Strengthens punch-based moves to 1.2× their power.
Soin PoisonGén. IV3Heals for 1/8 max HP after each turn when poisoned in place of damage.
AdaptabilitéGén. IV20Increases the same-type attack bonus from 1.5× to 2×.
Multi-CoupsGén. IV10Extends two-to-five-hit moves and Triple Kick to their full length every time.
HydratationGén. IV23Cures any major status ailment after each turn during rain.
Force SoleilGén. IV10Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
Pied VéloceGén. IV11Increases Speed to 1.5× with a major status ailment.
NormaliseGén. IV2Makes the Pokémon's moves all act Normal-type.
SniperGén. IV18Strengthens critical hits to inflict 3× damage rather than 2×.
Garde MagikGén. IV10Protects against damage not directly caused by a move.
Annule GardeGén. IV12Ensures all moves used by and against the Pokémon hit.
FreinGén. IV1Makes the Pokémon move last within its move's priority bracket.
TechnicienGén. IV28Strengthens moves of 60 base power or less to 1.5× their power.
Feuille GardeGén. IV23Protects against major status ailments during strong sunlight.
MaladresseGén. IV12Prevents the Pokémon from using its held item in battle.
Brise MouleGén. IV27Bypasses targets' abilities if they could hinder or prevent a move.
ChanceuxGén. IV9Raises moves' critical hit rates one stage.
Boom FinalGén. IV11Damages the attacker for 1/4 its max HP when knocked out by a contact move.
AnticipationGén. IV18Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.
PrédictionGén. IV6Reveals the opponents' strongest move upon entering battle.
InconscientGén. IV15Ignores other Pokémon's stat modifiers for damage and accuracy calculation.
LentiteintéeGén. IV13Doubles damage inflicted with not-very-effective moves.
FiltreGén. IV4Decreases damage taken from super-effective moves by 1/4.
Début CalmeGén. IV2Halves Attack and Speed for five turns upon entering battle.
QuerelleurGén. IV15Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.
LavaboGén. IV10Redirects single-target Water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.
Corps GelGén. IV21Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Solide RocGén. IV4Decreases damage taken from super-effective moves by 1/4.
Alerte NeigeGén. IV9Summons hail that lasts indefinitely upon entering battle.
Cherche MielGén. IV5The Pokémon may pick up Honey after battle.
FouilleGén. IV38Reveals an opponent's held item upon entering battle.
TéméraireGén. IV13Strengthens recoil moves to 1.2× their power.
Multi-TypeGén. IV1Changes Arceus's type and form to match its held Plate.
Don FloralGén. IV1Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.
Mauvais RêveGén. IV1Damages sleeping opponents for 1/8 their max HP after each turn.
PickpocketGén. V16Steals attacking Pokémon's held items on contact.
Sans LimiteGén. V37Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
ContestationGén. V11Inverts stat changes.
TensionGén. V28Prevents opposing Pokémon from eating held Berries.
AcharnéGén. V16Raises Attack two stages upon having any stat lowered.
DéfaitisteGén. V2Halves Attack and Special Attack at 50% max HP or less.
Corps MauditGén. V15Has a 30% chance of Disabling any move that hits the Pokémon.
Cœur SoinGén. V12Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
Garde-AmiGén. V10Decreases all direct damage taken by friendly Pokémon to 0.75×.
ArmurouilléeGén. V25Raises Speed and lowers Defense by one stage each upon being hit by a physical move.
Heavy MetalGén. V10Doubles the Pokémon's weight.
Light MetalGén. V7Halves the Pokémon's weight.
MultiécailleGén. V3Halves damage taken from full HP.
Rage PoisonGén. V1Increases Attack to 1.5× when poisoned.
Rage BrûlureGén. V2Increases Special Attack to 1.5× when burned.
RécolteGén. V9Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.
TélépatheGén. V28Protects against friendly Pokémon's damaging moves.
LunatiqueGén. V8Raises a random stat two stages and lowers another one stage after each turn.
EnvelocapeGén. V26Protects against damage from weather.
ToxitoucheGén. V11Has a 30% chance of poisoning target Pokémon upon contact.
Régé-ForceGén. V27Heals for 1/3 max HP upon switching out.
Cœur de CoqGén. V15Protects against Defense drops.
Baigne SableGén. V10Doubles Speed during a sandstorm. Protects against sandstorm damage.
Peau MiracleGén. V5Lowers incoming non-damaging moves' base accuracy to exactly 50%.
AnalysteGén. V12Strengthens moves to 1.3× their power when moving last.
IllusionGén. V4Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.
ImposteurGén. V1Transforms upon entering battle.
InfiltrationGén. V27Bypasses Light Screen, Reflect, and Safeguard.
MomieGén. V2Changes attacking Pokémon's abilities to Mummy on contact.
ImpudenceGén. V16Raises Attack one stage upon KOing a Pokémon.
Cœur NobleGén. V10Raises Attack one stage upon taking damage from a Dark move.
PhobiqueGén. V21Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.
Miroir MagikGén. V11Reflects most non-damaging moves back at their user.
HerbivoreGén. V21Absorbs Grass moves, raising Attack one stage.
FarceurGén. V20Raises non-damaging moves' priority by one stage.
Force SableGén. V18Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Épine de FerGén. V4Damages attacking Pokémon for 1/8 their max HP on contact.
Mode TranseGén. V4Changes Darmanitan's form after each turn depending on its HP: Zen Mode below 50% max HP, and Standard Mode otherwise.
VictorieuxGén. V1Increases moves' accuracy to 1.1× for friendly Pokémon.
Turbo BrasierGén. V2Bypasses targets' abilities if they could hinder or prevent moves.
Téra-VoltageGén. V2Bypasses targets' abilities if they could hinder or prevent moves.
Aroma-VoileGén. VI8Protects allies against moves that affect their mental state.
Flora-VoileGén. VI5Protects friendly Grass Pokémon from having their stats lowered by other Pokémon.
BajouesGén. VI7Restores HP upon eating a Berry, in addition to the Berry's effect.
ProtéenGén. VI8Changes the bearer's type to match each move it uses.
Toison ÉpaisseGén. VI2Halves damage from physical attacks.
MagicienGén. VI6Steals the target's held item when the bearer uses a damaging move.
Pare-BallesGén. VI12Protects against bullet, ball, and bomb-based moves.
BattantGén. VI15Raises Special Attack by two stages upon having any stat lowered.
PrognatheGén. VI13Strengthens biting moves to 1.5× their power.
Peau GeléeGén. VI3Turns the bearer's Normal moves into Ice moves and strengthens them to 1.3× their power.
Gluco-VoileGén. VI11Prevents friendly Pokémon from sleeping.
Déclic TactiqueGén. VI2Changes Aegislash to Blade Forme before using a damaging move, or Shield Forme before using King’s Shield.
Ailes BourrasqueGén. VI3Raises Flying moves' priority by one stage.
Méga BlasterGén. VI3Strengthens aura and pulse moves to 1.5× their power.
Toison HerbueGén. VI2Boosts Defense while Grassy Terrain is in effect.
SymbioseGén. VI5Passes the bearer's held item to an ally when the ally uses up its item.
Griffe DureGén. VI8Strengthens moves that make contact to 1.33× their power.
Peau FéériqueGén. VI3Turns the bearer's Normal moves into Fairy moves and strengthens them to 1.3× their power.
PoisseuxGén. VI7Lowers attacking Pokémon's Speed by one stage on contact.
Peau CélesteGén. VI2Turns the bearer's Normal moves into Flying moves and strengthens them to 1.3× their power.
Amour FilialGén. VI1Lets the bearer hit twice with damaging moves. The second hit has half power.
Aura TénébreuseGén. VI1Strengthens Dark moves to 1.33× their power for all friendly and opposing Pokémon.
Aura FéériqueGén. VI2Strengthens Fairy moves to 1.33× their power for all friendly and opposing Pokémon.
Aura InverséeGén. VI2Makes Dark Aura and Fairy Aura weaken moves of their respective types.
Mer PrimaireGén. VI1Creates heavy rain, which has all the properties of Rain Dance, cannot be replaced, and causes damaging Fire moves to fail.
Terre FinaleGén. VI1Creates extremely harsh sunlight, which has all the properties of Sunny Day, cannot be replaced, and causes damaging Water moves to fail.
Souffle DeltaGén. VI1Creates a mysterious air current, which cannot be replaced and causes moves to never be super effective against Flying Pokémon.
EnduranceGén. VII3Raises this Pokémon's Defense by one stage when it takes damage from a move.
EscampetteGén. VII1This Pokémon automatically switches out when its HP drops below half.
Repli TactiqueGén. VII1This Pokémon automatically switches out when its HP drops below half.
Sable HumideGén. VII2Raises this Pokémon's Defense by two stages when it's hit by a Water move.
CruautéGén. VII2This Pokémon's moves critical hit against poisoned targets.
Bouclier-CarcanGén. VII14Transforms this Minior between Core Form and Meteor Form. Prevents major status ailments and drowsiness while in Meteor Form.
FilatureGén. VII9This Pokémon's moves have double power against Pokémon that switched in this turn.
AquabulleGén. VII3Halves damage from Fire moves, doubles damage of Water moves, and prevents burns.
Expert AcierGén. VII1This Pokémon's Steel moves have 1.5× power.
Folle FurieGén. VII3Raises this Pokémon's Special Attack by one stage every time its HP drops below half.
Chasse-NeigeGén. VII7During Hail, this Pokémon has double Speed.
Longue PortéeGén. VII3This Pokémon's moves do not make contact.
Hydrata-SonGén. VII3Sound-based moves become Water-type.
PrioguérisonGén. VII1This Pokémon's healing moves have their priority increased by 3.
Peau ÉlectriqueGén. VII3This Pokémon's Normal moves are Electric and have their power increased to 1.2×.
Surf CaudalGén. VII1Doubles this Pokémon's Speed on Electric Terrain.
BancGén. VII2Wishiwashi becomes Schooling Form when its HP is 25% or higher.
FantômasqueGén. VII4Prevents the first instance of battle damage.
SynergieGén. VII2Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times.
RassemblementGén. VII3Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%.
CorrosionGén. VII5This Pokémon can inflict poison on Poison and Steel Pokémon.
HypersommeilGén. VII1This Pokémon always acts as though it were Asleep.
Prestance RoyaleGén. VII1Opposing Pokémon cannot use priority attacks.
Expuls’OrganesGén. VII2When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.
DanseuseGén. VII4Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.
BatterieGén. VII1Ally Pokémon's moves have their power increased to 1.3×.
Boule de PoilsGén. VII6Damage from contact moves is halved. Damage from Fire moves is doubled.
Corps ColoréGén. VII1Opposing Pokémon cannot use priority attacks.
AnimacœurGén. VII2This Pokémon's Special Attack rises by one stage every time any Pokémon faints.
Mèche RebelleGén. VII2When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage.
ReceveurGén. VII1When an ally faints, this Pokémon gains its Ability.
OsmoseGén. VII2When an ally faints, this Pokémon gains its Ability.
Boost ChimèreGén. VII11Raises this Pokémon's highest stat by one stage when it faints another Pokémon.
Système AlphaGén. VII1Changes this Pokémon's type to match its held Memory.
Créa-ÉlecGén. VII2When this Pokémon enters battle, it changes the terrain to Electric Terrain.
Créa-PsyGén. VII3When this Pokémon enters battle, it changes the terrain to Psychic Terrain.
Créa-BrumeGén. VII2When this Pokémon enters battle, it changes the terrain to Misty Terrain.
Créa-HerbeGén. VII5When this Pokémon enters battle, it changes the terrain to Grassy Terrain.
Métallo-GardeGén. VII1Other Pokémon cannot lower this Pokémon's stats.
Spectro-BouclierGén. VII1When this Pokémon has full HP, regular damage from moves is halved.
Prisme-ArmureGén. VII3Reduces super-effective damage to 0.75×.
Cérébro-ForceGén. VII1Increases super-effective damage dealt to 1.25×.
Lame IndomptableGén. VIII2Boosts Attack in battle.
Égide InflexibleGén. VIII2Boosts Defense in battle.
LibéroGén. VIII4Libero changes the Pokémon's type to that of its previously used attack.
Ramasse BallGén. VIII1If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
EffilochageGén. VIII2When Ignores moves and abilities that draw in moves.
PropulseurGén. VIII2Ignores moves and abilities that draw in moves.
Armure MiroirGén. VIII2Reflects any stat-lowering effects.
DégobageGén. VIII3If a Cramorant with Gulp Missile uses Surf or Dive, it catches prey and changes its form depending on its remaining HP.
Nerfs d’AcierGén. VIII4Ignores moves and abilities that draw in moves.
TurbineGén. VIII4Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move.
Punk RockGén. VIII4Boosts sound-based moves and halves damage from the same moves.
Expul’SableGén. VIII3Creates a sandstorm when hit by an attack.
Écailles GlacéesGén. VIII2Halves damage from Special moves.
MûrissementGén. VIII5Doubles the effect of berries.
Tête de GelGén. VIII2The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it snows.
Cercle d’ÉnergieGén. VIII1Just being next to the Pokémon powers up moves.
MimétismeGén. VIII1Changes type depending on the terrain.
Brise-BarrièreGén. VIII2Nullifies effects of Light Screen, Reflect, and Aurora Veil.
Boost AcierGén. VIII1Powers up ally Pokémon's Steel-type moves.
Corps CondamnéGén. VIII1When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
Âme VagabondeGén. VIII2Swaps abilities with opponents on contact.
EntêtementGén. VIII2Boosts the Pokémon's Attack stat but only allows the use of the first selected move.
Gaz InhibiteurGén. VIII3Neutralizes abilities of all Pokémon in battle.
Voile PastelGén. VIII2Prevents the Pokémon and its allies from being poisoned.
Déclic FringaleGén. VIII2Causes Morpeko to change its form each turn, alternating between Full Belly Mode and Hangry Mode
Tir VifGén. VIII1Enables the Pokémon to move first occasionally.
Poing InvisibleGén. VIII5Contact moves can strike through Protect/Detect.
Breuvage SuspectGén. VIII1Resets all stat changes upon entering battlefield.
TransistorGén. VIII1Powers up Electric-type moves.
Dent de DragonGén. VIII1Powers up Dragon-type moves.
Blanche RuadeGén. VIII1Boosts Attack after knocking out a Pokémon.
Sombre RuadeGén. VIII1Boosts Special Attack after knocking out a Pokémon.
Osmose ÉquineGén. VIII1This Ability combines the effects of both Calyrex's Unnerve Ability and Glastrier's Chilling Neigh Ability.
Osmose ÉquineGén. VIII1This Ability combines the effects of both Calyrex's Unnerve Ability and Spectrier's Grim Neigh Ability.
Odeur TenaceGén. IX1Contact changes the attacker's Ability to Lingering Aroma.
SemencierGén. IX1Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
ThermodynamiqueGén. IX3Raises Attack when hit by a Fire-type move. Cannot be burned.
CourroupaceGén. IX1When the Pokémon's HP drops below half, Anger Shell lowers its Defense and Special Defense but its Attack, Special Attack and Speed are raised.
Sel PurificateurGén. IX3Protects from status conditions and halves damage from Ghost-type moves.
Bien CuitGén. IX1Immune to Fire-type moves, and Defense is sharply boosted.
AéroportéGén. IX3Gives immunity to wind moves, and causes the Pokémon's Attack to increase by one stage when hit by one.
Chien de GardeGén. IX2Boosts Attack if intimidated, and prevents being forced to switch out.
Porte-RocheGén. IX1Powers up Rock-type moves.
Turbine ÉolienneGén. IX2When hit by a wind move, the power of the next Electric-type move it uses is doubled.
SupermutationGén. IX2Transforms into its Hero Form when switching out.
CommandantGén. IX3Goes inside the mouth of an ally Dondozo if one is on the field.
GrechargeGén. IX1When hit by an attack, the power of the next Electric-type move it uses is doubled.
PaléosynthèseGén. IX10Raises highest stat in harsh sunlight, or if holding Booster Energy.
Charge QuantiqueGén. IX10Raises highest stat on Electric Terrain, or if holding Booster Energy.
Corps en OrGén. IX1Gives immunity to status moves.
Urne du FléauGén. IX1Lowers Special Attack of all Pokémon except itself.
Épée du FléauGén. IX1Lowers Defense of all Pokémon except itself.
Bois du FléauGén. IX1Lowers Attack of all Pokémon except itself.
Perles du FléauGén. IX1Lowers Special Defense of all Pokémon except itself.
Pouls OrichalqueGén. IX5Turns the sunlight harsh when entering battle, and boosts Attack while active.
Moteur à HadronsGén. IX5Creates an Electric Terrain when entering battle, and boosts Special Attack while active.
OpportunisteGén. IX1Copies stat boosts by the opponent.
RuminantGén. IX4Causes the Pokémon to reuse an already consumed Berry at the end of the next turn.
IncisifGén. IX4Powers up slicing moves.
Général SuprêmeGén. IX1Attack and Special Attack are boosted for each party Pokémon that has been defeated.
CollabGén. IX1Copies ally's stat changes on entering battle.
Dépôt ToxiqueGén. IX2Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.
Armure CaudaleGén. IX1Prevents the opponent from using any moves that have priority, such as Quick Attack.
Absorbe-TerreGén. IX1Restores HP when hit by a Ground-type move.
Force FongiqueGén. IX2Status moves go last, but are not affected by the opponent's ability.
Œil RévélateurGén. IX1The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves.
Nectar MielleuxGén. IX2Once per battle, when a Pokémon with Supersweet Syrup enters the battle, it lowers the evasion stat of all adjacent opponents by one stage.
Aux Petits SoinsGén. IX2When a Pokémon with Hospitality enters a battle, it restores HP for an ally by 25%.
Chaîne ToxiqueGén. IX3May cause bad poisoning when the Pokémon hits an opponent with a move.
TéramorphoseGén. IX1When Terapagos enters the battle, it turns into its Terastal Form until the end of the battle.
Téra-CarapaceGén. IX1All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective.
Téraformation 0Gén. IX1As soon as Terapagos assumes its Stellar Form, it will immediately neutralize weather and terrain effects.
Emprise ToxiqueGén. IX1Pokémon poisoned by Pecharunt's moves will also become confused.
FAQ
Comprendre les talents Pokémon

Les talents Pokémon sont des effets passifs que possède chaque Pokémon. Introduits en Génération III (Rubis et Saphir), ils ajoutent une dimension stratégique aux combats en apportant automatiquement des avantages ou inconvénients sans occuper de capacité. Comprendre le talent d'un Pokémon et son interaction avec le métagame est essentiel à la création d'équipes compétitives.

Talents normaux et talents cachés

Chaque espèce de Pokémon peut avoir un ou deux talents normaux et un talent caché. Les talents normaux s'obtiennent normalement en capturant ou en élevant des Pokémon. Les talents cachés, introduits en Génération V, nécessitent des méthodes spéciales, comme les raids Dynamax dans Épée et Bouclier, les chaînes SOS dans Soleil et Lune, ou l'utilisation d'un Ability Patch.

Impact compétitif des talents

Les talents peuvent déterminer la viabilité compétitive d'un Pokémon. Intimidate est l'un des plus influents : il baisse l'Attaque adverse à l'arrivée au combat. Les talents qui déclenchent la météo, comme Drizzle (Pelipper) et Drought (Torkoal), définissent des archétypes d'équipe entiers. Les talents augmentant la Vitesse, comme Speed Boost (Blaziken), et les talents de terrain, comme Electric Surge (Tapu Koko), façonnent le paysage compétitif.

Évolution des talents selon les générations

Game Freak ajuste régulièrement les talents entre les générations. Certains Pokémon reçoivent de nouveaux talents cachés, tandis que des talents existants peuvent être renforcés ou affaiblis. Par exemple, Gale Wings a été affaibli en Génération VII pour ne fonctionner qu'à PV max, et Prankster a été modifié afin que les capacités de statut qu'il améliore échouent contre les cibles de type Ténèbres.

Talents par génération

La Génération III a introduit 76 talents avec ce système. Chaque génération suivante a élargi la liste : la Génération IV a ajouté des talents comme Adaptability et Download, la Génération V a introduit les talents cachés avec des talents comme Moxie et Prankster, et la Génération IX a apporté de nouveaux talents aux Pokémon d'Écarlate et Violet.