Talents Pokémon
Les 306 talents des générations III à IX
Les talents Pokémon sont des effets passifs qui influencent les mécaniques de combat, les interactions sur le terrain et même les rencontres sauvages. Introduits à la troisième génération, tous les Pokémon possèdent au moins un talent qui s'active automatiquement. Certains Pokémon ont aussi un Talent Caché, une alternative plus rare obtenue par des méthodes spéciales. Comprendre les talents est crucial en stratégie, car le bon talent peut définir le rôle et la viabilité d'un Pokémon dans une équipe.
| Talent | Génération | Pokémon | Description |
|---|---|---|---|
| Puanteur | Gén. III | 10 | Has a 10% chance of making target Pokémon flinch with each hit. |
| Crachin | Gén. III | 3 | Summons rain that lasts indefinitely upon entering battle. |
| Turbo | Gén. III | 14 | Raises Speed one stage after each turn. |
| Armurbaston | Gén. III | 11 | Protects against critical hits. |
| Fermeté | Gén. III | 48 | Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP. |
| Moiteur | Gén. III | 20 | Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle. |
| Échauffement | Gén. III | 14 | Prevents paralysis. |
| Voile Sable | Gén. III | 30 | Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage. |
| Statik | Gén. III | 38 | Has a 30% chance of paralyzing attacking Pokémon on contact. |
| Absorbe-Volt | Gén. III | 13 | Absorbs Electric moves, healing for 1/4 max HP. |
| Absorbe-Eau | Gén. III | 30 | Absorbs Water moves, healing for 1/4 max HP. |
| Benêt | Gén. III | 26 | Prevents infatuation and protects against Captivate. |
| Ciel Gris | Gén. III | 7 | Negates all effects of weather, but does not prevent the weather itself. |
| Œil Composé | Gén. III | 13 | Increases moves' accuracy to 1.3×. |
| Insomnia | Gén. III | 24 | Prevents sleep. |
| Homochromie | Gén. III | 1 | Changes type to match when hit by a damaging move. |
| Vaccin | Gén. III | 4 | Prevents poison. |
| Torche | Gén. III | 29 | Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle. |
| Écran Poudre | Gén. III | 12 | Protects against incoming moves' extra effects. |
| Tempo Perso | Gén. III | 33 | Prevents confusion. |
| Ventouse | Gén. III | 5 | Prevents being forced out of battle by other Pokémon's moves. |
| Intimidation | Gén. III | 46 | Lowers opponents' Attack one stage upon entering battle. |
| Marque Ombre | Gén. III | 6 | Prevents opponents from fleeing or switching out. |
| Peau Dure | Gén. III | 6 | Damages attacking Pokémon for 1/8 their max HP on contact. |
| Garde Mystik | Gén. III | 1 | Protects against damaging moves that are not super effective. |
| Lévitation | Gén. III | 44 | Evades Ground moves. |
| Pose Spore | Gén. III | 11 | Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact. |
| Synchro | Gén. III | 18 | Copies burns, paralysis, and poison received onto the Pokémon that inflicted them. |
| Corps Sain | Gén. III | 19 | Prevents stats from being lowered by other Pokémon. |
| Médic Nature | Gén. III | 19 | Cures any major status ailment upon switching out. |
| Paratonnerre | Gén. III | 37 | Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage. |
| Sérénité | Gén. III | 15 | Doubles the chance of moves' extra effects occurring. |
| Glissade | Gén. III | 48 | Doubles Speed during rain. |
| Chlorophylle | Gén. III | 39 | Doubles Speed during strong sunlight. |
| Lumiattirance | Gén. III | 8 | Doubles the wild encounter rate. |
| Calque | Gén. III | 7 | Copies an opponent's ability upon entering battle. |
| Coloforce | Gén. III | 7 | Doubles Attack in battle. |
| Point Poison | Gén. III | 20 | Has a 30% chance of poisoning attacking Pokémon on contact. |
| Attention | Gén. III | 38 | Prevents flinching. |
| Armumagma | Gén. III | 3 | Prevents freezing. |
| Ignifu-Voile | Gén. III | 13 | Prevents burns. |
| Magnépiège | Gén. III | 9 | Prevents Steel opponents from fleeing or switching out. |
| Anti-Bruit | Gén. III | 18 | Protects against sound-based moves. |
| Cuvette | Gén. III | 14 | Heals for 1/16 max HP after each turn during rain. |
| Sable Volant | Gén. III | 5 | Summons a sandstorm that lasts indefinitely upon entering battle. |
| Pression | Gén. III | 36 | Increases the PP cost of moves targetting the Pokémon by one. |
| Isograisse | Gén. III | 33 | Halves damage from Fire and Ice moves. |
| Matinal | Gén. III | 16 | Makes sleep pass twice as quickly. |
| Corps Ardent | Gén. III | 23 | Has a 30% chance of burning attacking Pokémon on contact. |
| Fuite | Gén. III | 36 | Ensures success fleeing from wild battles. |
| Regard Vif | Gén. III | 43 | Prevents accuracy from being lowered. |
| Hyper Cutter | Gén. III | 12 | Prevents Attack from being lowered by other Pokémon. |
| Ramassage | Gén. III | 30 | Picks up other Pokémon's used and Flung held items. May also pick up an item after battle. |
| Absentéisme | Gén. III | 3 | Skips every second turn. |
| Agitation | Gén. III | 30 | Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×. |
| Joli Sourire | Gén. III | 15 | Has a 30% chance of infatuating attacking Pokémon on contact. |
| Plus | Gén. III | 10 | Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus. |
| Moins | Gén. III | 8 | Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus. |
| Météo | Gén. III | 4 | Changes Castform's type and form to match the weather. |
| Glu | Gén. III | 10 | Prevents a held item from being removed by other Pokémon. |
| Mue | Gén. III | 21 | Has a 33% chance of curing any major status ailment after each turn. |
| Cran | Gén. III | 26 | Increases Attack to 1.5× with a major status ailment. |
| Écaille Spéciale | Gén. III | 3 | Increases Defense to 1.5× with a major status ailment. |
| Suintement | Gén. III | 4 | Damages opponents using leeching moves for as much as they would heal. |
| Engrais | Gén. III | 32 | Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less. |
| Brasier | Gén. III | 32 | Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less. |
| Torrent | Gén. III | 32 | Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less. |
| Essaim | Gén. III | 32 | Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less. |
| Tête de Roc | Gén. III | 24 | Protects against recoil damage. |
| Sécheresse | Gén. III | 5 | Summons strong sunlight that lasts indefinitely upon entering battle. |
| Piège Sable | Gén. III | 3 | Prevents opponents from fleeing or switching out. Eluded by Flying-types and Pokémon in the air. |
| Esprit Vital | Gén. III | 16 | Prevents sleep. |
| Écran Fumée | Gén. III | 5 | Prevents stats from being lowered by other Pokémon. |
| Force Pure | Gén. III | 3 | Doubles Attack in battle. |
| Coque Armure | Gén. III | 31 | Protects against critical hits. |
| Air Lock | Gén. III | 1 | Negates all effects of weather, but does not prevent the weather itself. |
| Pieds Confus | Gén. IV | 9 | Doubles evasion when confused. |
| Motorisé | Gén. IV | 4 | Absorbs Electric moves, raising Speed one stage. |
| Rivalité | Gén. IV | 18 | Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender. |
| Impassible | Gén. IV | 16 | Raises Speed one stage upon flinching. |
| Rideau Neige | Gén. IV | 15 | Increases evasion to 1.25× during hail. Protects against hail damage. |
| Gloutonnerie | Gén. IV | 39 | Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP. |
| Colérique | Gén. IV | 12 | Raises Attack to the maximum of six stages upon receiving a critical hit. |
| Délestage | Gén. IV | 17 | Doubles Speed upon using or losing a held item. |
| Ignifugé | Gén. IV | 5 | Halves damage from Fire moves and burns. |
| Simple | Gén. IV | 5 | Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages. |
| Peau Sèche | Gén. IV | 7 | Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP. |
| Télécharge | Gén. IV | 4 | Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle. |
| Poing de Fer | Gén. IV | 20 | Strengthens punch-based moves to 1.2× their power. |
| Soin Poison | Gén. IV | 3 | Heals for 1/8 max HP after each turn when poisoned in place of damage. |
| Adaptabilité | Gén. IV | 20 | Increases the same-type attack bonus from 1.5× to 2×. |
| Multi-Coups | Gén. IV | 10 | Extends two-to-five-hit moves and Triple Kick to their full length every time. |
| Hydratation | Gén. IV | 23 | Cures any major status ailment after each turn during rain. |
| Force Soleil | Gén. IV | 10 | Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight. |
| Pied Véloce | Gén. IV | 11 | Increases Speed to 1.5× with a major status ailment. |
| Normalise | Gén. IV | 2 | Makes the Pokémon's moves all act Normal-type. |
| Sniper | Gén. IV | 18 | Strengthens critical hits to inflict 3× damage rather than 2×. |
| Garde Magik | Gén. IV | 10 | Protects against damage not directly caused by a move. |
| Annule Garde | Gén. IV | 12 | Ensures all moves used by and against the Pokémon hit. |
| Frein | Gén. IV | 1 | Makes the Pokémon move last within its move's priority bracket. |
| Technicien | Gén. IV | 28 | Strengthens moves of 60 base power or less to 1.5× their power. |
| Feuille Garde | Gén. IV | 23 | Protects against major status ailments during strong sunlight. |
| Maladresse | Gén. IV | 12 | Prevents the Pokémon from using its held item in battle. |
| Brise Moule | Gén. IV | 27 | Bypasses targets' abilities if they could hinder or prevent a move. |
| Chanceux | Gén. IV | 9 | Raises moves' critical hit rates one stage. |
| Boom Final | Gén. IV | 11 | Damages the attacker for 1/4 its max HP when knocked out by a contact move. |
| Anticipation | Gén. IV | 18 | Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move. |
| Prédiction | Gén. IV | 6 | Reveals the opponents' strongest move upon entering battle. |
| Inconscient | Gén. IV | 15 | Ignores other Pokémon's stat modifiers for damage and accuracy calculation. |
| Lentiteintée | Gén. IV | 13 | Doubles damage inflicted with not-very-effective moves. |
| Filtre | Gén. IV | 4 | Decreases damage taken from super-effective moves by 1/4. |
| Début Calme | Gén. IV | 2 | Halves Attack and Speed for five turns upon entering battle. |
| Querelleur | Gén. IV | 15 | Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon. |
| Lavabo | Gén. IV | 10 | Redirects single-target Water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage. |
| Corps Gel | Gén. IV | 21 | Heals for 1/16 max HP after each turn during hail. Protects against hail damage. |
| Solide Roc | Gén. IV | 4 | Decreases damage taken from super-effective moves by 1/4. |
| Alerte Neige | Gén. IV | 9 | Summons hail that lasts indefinitely upon entering battle. |
| Cherche Miel | Gén. IV | 5 | The Pokémon may pick up Honey after battle. |
| Fouille | Gén. IV | 38 | Reveals an opponent's held item upon entering battle. |
| Téméraire | Gén. IV | 13 | Strengthens recoil moves to 1.2× their power. |
| Multi-Type | Gén. IV | 1 | Changes Arceus's type and form to match its held Plate. |
| Don Floral | Gén. IV | 1 | Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight. |
| Mauvais Rêve | Gén. IV | 1 | Damages sleeping opponents for 1/8 their max HP after each turn. |
| Pickpocket | Gén. V | 16 | Steals attacking Pokémon's held items on contact. |
| Sans Limite | Gén. V | 37 | Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects. |
| Contestation | Gén. V | 11 | Inverts stat changes. |
| Tension | Gén. V | 28 | Prevents opposing Pokémon from eating held Berries. |
| Acharné | Gén. V | 16 | Raises Attack two stages upon having any stat lowered. |
| Défaitiste | Gén. V | 2 | Halves Attack and Special Attack at 50% max HP or less. |
| Corps Maudit | Gén. V | 15 | Has a 30% chance of Disabling any move that hits the Pokémon. |
| Cœur Soin | Gén. V | 12 | Has a 30% chance of curing each adjacent ally of any major status ailment after each turn. |
| Garde-Ami | Gén. V | 10 | Decreases all direct damage taken by friendly Pokémon to 0.75×. |
| Armurouillée | Gén. V | 25 | Raises Speed and lowers Defense by one stage each upon being hit by a physical move. |
| Heavy Metal | Gén. V | 10 | Doubles the Pokémon's weight. |
| Light Metal | Gén. V | 7 | Halves the Pokémon's weight. |
| Multiécaille | Gén. V | 3 | Halves damage taken from full HP. |
| Rage Poison | Gén. V | 1 | Increases Attack to 1.5× when poisoned. |
| Rage Brûlure | Gén. V | 2 | Increases Special Attack to 1.5× when burned. |
| Récolte | Gén. V | 9 | Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime. |
| Télépathe | Gén. V | 28 | Protects against friendly Pokémon's damaging moves. |
| Lunatique | Gén. V | 8 | Raises a random stat two stages and lowers another one stage after each turn. |
| Envelocape | Gén. V | 26 | Protects against damage from weather. |
| Toxitouche | Gén. V | 11 | Has a 30% chance of poisoning target Pokémon upon contact. |
| Régé-Force | Gén. V | 27 | Heals for 1/3 max HP upon switching out. |
| Cœur de Coq | Gén. V | 15 | Protects against Defense drops. |
| Baigne Sable | Gén. V | 10 | Doubles Speed during a sandstorm. Protects against sandstorm damage. |
| Peau Miracle | Gén. V | 5 | Lowers incoming non-damaging moves' base accuracy to exactly 50%. |
| Analyste | Gén. V | 12 | Strengthens moves to 1.3× their power when moving last. |
| Illusion | Gén. V | 4 | Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move. |
| Imposteur | Gén. V | 1 | Transforms upon entering battle. |
| Infiltration | Gén. V | 27 | Bypasses Light Screen, Reflect, and Safeguard. |
| Momie | Gén. V | 2 | Changes attacking Pokémon's abilities to Mummy on contact. |
| Impudence | Gén. V | 16 | Raises Attack one stage upon KOing a Pokémon. |
| Cœur Noble | Gén. V | 10 | Raises Attack one stage upon taking damage from a Dark move. |
| Phobique | Gén. V | 21 | Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move. |
| Miroir Magik | Gén. V | 11 | Reflects most non-damaging moves back at their user. |
| Herbivore | Gén. V | 21 | Absorbs Grass moves, raising Attack one stage. |
| Farceur | Gén. V | 20 | Raises non-damaging moves' priority by one stage. |
| Force Sable | Gén. V | 18 | Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage. |
| Épine de Fer | Gén. V | 4 | Damages attacking Pokémon for 1/8 their max HP on contact. |
| Mode Transe | Gén. V | 4 | Changes Darmanitan's form after each turn depending on its HP: Zen Mode below 50% max HP, and Standard Mode otherwise. |
| Victorieux | Gén. V | 1 | Increases moves' accuracy to 1.1× for friendly Pokémon. |
| Turbo Brasier | Gén. V | 2 | Bypasses targets' abilities if they could hinder or prevent moves. |
| Téra-Voltage | Gén. V | 2 | Bypasses targets' abilities if they could hinder or prevent moves. |
| Aroma-Voile | Gén. VI | 8 | Protects allies against moves that affect their mental state. |
| Flora-Voile | Gén. VI | 5 | Protects friendly Grass Pokémon from having their stats lowered by other Pokémon. |
| Bajoues | Gén. VI | 7 | Restores HP upon eating a Berry, in addition to the Berry's effect. |
| Protéen | Gén. VI | 8 | Changes the bearer's type to match each move it uses. |
| Toison Épaisse | Gén. VI | 2 | Halves damage from physical attacks. |
| Magicien | Gén. VI | 6 | Steals the target's held item when the bearer uses a damaging move. |
| Pare-Balles | Gén. VI | 12 | Protects against bullet, ball, and bomb-based moves. |
| Battant | Gén. VI | 15 | Raises Special Attack by two stages upon having any stat lowered. |
| Prognathe | Gén. VI | 13 | Strengthens biting moves to 1.5× their power. |
| Peau Gelée | Gén. VI | 3 | Turns the bearer's Normal moves into Ice moves and strengthens them to 1.3× their power. |
| Gluco-Voile | Gén. VI | 11 | Prevents friendly Pokémon from sleeping. |
| Déclic Tactique | Gén. VI | 2 | Changes Aegislash to Blade Forme before using a damaging move, or Shield Forme before using King’s Shield. |
| Ailes Bourrasque | Gén. VI | 3 | Raises Flying moves' priority by one stage. |
| Méga Blaster | Gén. VI | 3 | Strengthens aura and pulse moves to 1.5× their power. |
| Toison Herbue | Gén. VI | 2 | Boosts Defense while Grassy Terrain is in effect. |
| Symbiose | Gén. VI | 5 | Passes the bearer's held item to an ally when the ally uses up its item. |
| Griffe Dure | Gén. VI | 8 | Strengthens moves that make contact to 1.33× their power. |
| Peau Féérique | Gén. VI | 3 | Turns the bearer's Normal moves into Fairy moves and strengthens them to 1.3× their power. |
| Poisseux | Gén. VI | 7 | Lowers attacking Pokémon's Speed by one stage on contact. |
| Peau Céleste | Gén. VI | 2 | Turns the bearer's Normal moves into Flying moves and strengthens them to 1.3× their power. |
| Amour Filial | Gén. VI | 1 | Lets the bearer hit twice with damaging moves. The second hit has half power. |
| Aura Ténébreuse | Gén. VI | 1 | Strengthens Dark moves to 1.33× their power for all friendly and opposing Pokémon. |
| Aura Féérique | Gén. VI | 2 | Strengthens Fairy moves to 1.33× their power for all friendly and opposing Pokémon. |
| Aura Inversée | Gén. VI | 2 | Makes Dark Aura and Fairy Aura weaken moves of their respective types. |
| Mer Primaire | Gén. VI | 1 | Creates heavy rain, which has all the properties of Rain Dance, cannot be replaced, and causes damaging Fire moves to fail. |
| Terre Finale | Gén. VI | 1 | Creates extremely harsh sunlight, which has all the properties of Sunny Day, cannot be replaced, and causes damaging Water moves to fail. |
| Souffle Delta | Gén. VI | 1 | Creates a mysterious air current, which cannot be replaced and causes moves to never be super effective against Flying Pokémon. |
| Endurance | Gén. VII | 3 | Raises this Pokémon's Defense by one stage when it takes damage from a move. |
| Escampette | Gén. VII | 1 | This Pokémon automatically switches out when its HP drops below half. |
| Repli Tactique | Gén. VII | 1 | This Pokémon automatically switches out when its HP drops below half. |
| Sable Humide | Gén. VII | 2 | Raises this Pokémon's Defense by two stages when it's hit by a Water move. |
| Cruauté | Gén. VII | 2 | This Pokémon's moves critical hit against poisoned targets. |
| Bouclier-Carcan | Gén. VII | 14 | Transforms this Minior between Core Form and Meteor Form. Prevents major status ailments and drowsiness while in Meteor Form. |
| Filature | Gén. VII | 9 | This Pokémon's moves have double power against Pokémon that switched in this turn. |
| Aquabulle | Gén. VII | 3 | Halves damage from Fire moves, doubles damage of Water moves, and prevents burns. |
| Expert Acier | Gén. VII | 1 | This Pokémon's Steel moves have 1.5× power. |
| Folle Furie | Gén. VII | 3 | Raises this Pokémon's Special Attack by one stage every time its HP drops below half. |
| Chasse-Neige | Gén. VII | 7 | During Hail, this Pokémon has double Speed. |
| Longue Portée | Gén. VII | 3 | This Pokémon's moves do not make contact. |
| Hydrata-Son | Gén. VII | 3 | Sound-based moves become Water-type. |
| Prioguérison | Gén. VII | 1 | This Pokémon's healing moves have their priority increased by 3. |
| Peau Électrique | Gén. VII | 3 | This Pokémon's Normal moves are Electric and have their power increased to 1.2×. |
| Surf Caudal | Gén. VII | 1 | Doubles this Pokémon's Speed on Electric Terrain. |
| Banc | Gén. VII | 2 | Wishiwashi becomes Schooling Form when its HP is 25% or higher. |
| Fantômasque | Gén. VII | 4 | Prevents the first instance of battle damage. |
| Synergie | Gén. VII | 2 | Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times. |
| Rassemblement | Gén. VII | 3 | Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%. |
| Corrosion | Gén. VII | 5 | This Pokémon can inflict poison on Poison and Steel Pokémon. |
| Hypersommeil | Gén. VII | 1 | This Pokémon always acts as though it were Asleep. |
| Prestance Royale | Gén. VII | 1 | Opposing Pokémon cannot use priority attacks. |
| Expuls’Organes | Gén. VII | 2 | When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining. |
| Danseuse | Gén. VII | 4 | Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards. |
| Batterie | Gén. VII | 1 | Ally Pokémon's moves have their power increased to 1.3×. |
| Boule de Poils | Gén. VII | 6 | Damage from contact moves is halved. Damage from Fire moves is doubled. |
| Corps Coloré | Gén. VII | 1 | Opposing Pokémon cannot use priority attacks. |
| Animacœur | Gén. VII | 2 | This Pokémon's Special Attack rises by one stage every time any Pokémon faints. |
| Mèche Rebelle | Gén. VII | 2 | When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage. |
| Receveur | Gén. VII | 1 | When an ally faints, this Pokémon gains its Ability. |
| Osmose | Gén. VII | 2 | When an ally faints, this Pokémon gains its Ability. |
| Boost Chimère | Gén. VII | 11 | Raises this Pokémon's highest stat by one stage when it faints another Pokémon. |
| Système Alpha | Gén. VII | 1 | Changes this Pokémon's type to match its held Memory. |
| Créa-Élec | Gén. VII | 2 | When this Pokémon enters battle, it changes the terrain to Electric Terrain. |
| Créa-Psy | Gén. VII | 3 | When this Pokémon enters battle, it changes the terrain to Psychic Terrain. |
| Créa-Brume | Gén. VII | 2 | When this Pokémon enters battle, it changes the terrain to Misty Terrain. |
| Créa-Herbe | Gén. VII | 5 | When this Pokémon enters battle, it changes the terrain to Grassy Terrain. |
| Métallo-Garde | Gén. VII | 1 | Other Pokémon cannot lower this Pokémon's stats. |
| Spectro-Bouclier | Gén. VII | 1 | When this Pokémon has full HP, regular damage from moves is halved. |
| Prisme-Armure | Gén. VII | 3 | Reduces super-effective damage to 0.75×. |
| Cérébro-Force | Gén. VII | 1 | Increases super-effective damage dealt to 1.25×. |
| Lame Indomptable | Gén. VIII | 2 | Boosts Attack in battle. |
| Égide Inflexible | Gén. VIII | 2 | Boosts Defense in battle. |
| Libéro | Gén. VIII | 4 | Libero changes the Pokémon's type to that of its previously used attack. |
| Ramasse Ball | Gén. VIII | 1 | If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle. |
| Effilochage | Gén. VIII | 2 | When Ignores moves and abilities that draw in moves. |
| Propulseur | Gén. VIII | 2 | Ignores moves and abilities that draw in moves. |
| Armure Miroir | Gén. VIII | 2 | Reflects any stat-lowering effects. |
| Dégobage | Gén. VIII | 3 | If a Cramorant with Gulp Missile uses Surf or Dive, it catches prey and changes its form depending on its remaining HP. |
| Nerfs d’Acier | Gén. VIII | 4 | Ignores moves and abilities that draw in moves. |
| Turbine | Gén. VIII | 4 | Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move. |
| Punk Rock | Gén. VIII | 4 | Boosts sound-based moves and halves damage from the same moves. |
| Expul’Sable | Gén. VIII | 3 | Creates a sandstorm when hit by an attack. |
| Écailles Glacées | Gén. VIII | 2 | Halves damage from Special moves. |
| Mûrissement | Gén. VIII | 5 | Doubles the effect of berries. |
| Tête de Gel | Gén. VIII | 2 | The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it snows. |
| Cercle d’Énergie | Gén. VIII | 1 | Just being next to the Pokémon powers up moves. |
| Mimétisme | Gén. VIII | 1 | Changes type depending on the terrain. |
| Brise-Barrière | Gén. VIII | 2 | Nullifies effects of Light Screen, Reflect, and Aurora Veil. |
| Boost Acier | Gén. VIII | 1 | Powers up ally Pokémon's Steel-type moves. |
| Corps Condamné | Gén. VIII | 1 | When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle. |
| Âme Vagabonde | Gén. VIII | 2 | Swaps abilities with opponents on contact. |
| Entêtement | Gén. VIII | 2 | Boosts the Pokémon's Attack stat but only allows the use of the first selected move. |
| Gaz Inhibiteur | Gén. VIII | 3 | Neutralizes abilities of all Pokémon in battle. |
| Voile Pastel | Gén. VIII | 2 | Prevents the Pokémon and its allies from being poisoned. |
| Déclic Fringale | Gén. VIII | 2 | Causes Morpeko to change its form each turn, alternating between Full Belly Mode and Hangry Mode |
| Tir Vif | Gén. VIII | 1 | Enables the Pokémon to move first occasionally. |
| Poing Invisible | Gén. VIII | 5 | Contact moves can strike through Protect/Detect. |
| Breuvage Suspect | Gén. VIII | 1 | Resets all stat changes upon entering battlefield. |
| Transistor | Gén. VIII | 1 | Powers up Electric-type moves. |
| Dent de Dragon | Gén. VIII | 1 | Powers up Dragon-type moves. |
| Blanche Ruade | Gén. VIII | 1 | Boosts Attack after knocking out a Pokémon. |
| Sombre Ruade | Gén. VIII | 1 | Boosts Special Attack after knocking out a Pokémon. |
| Osmose Équine | Gén. VIII | 1 | This Ability combines the effects of both Calyrex's Unnerve Ability and Glastrier's Chilling Neigh Ability. |
| Osmose Équine | Gén. VIII | 1 | This Ability combines the effects of both Calyrex's Unnerve Ability and Spectrier's Grim Neigh Ability. |
| Odeur Tenace | Gén. IX | 1 | Contact changes the attacker's Ability to Lingering Aroma. |
| Semencier | Gén. IX | 1 | Turns the ground into Grassy Terrain when the Pokémon is hit by an attack. |
| Thermodynamique | Gén. IX | 3 | Raises Attack when hit by a Fire-type move. Cannot be burned. |
| Courroupace | Gén. IX | 1 | When the Pokémon's HP drops below half, Anger Shell lowers its Defense and Special Defense but its Attack, Special Attack and Speed are raised. |
| Sel Purificateur | Gén. IX | 3 | Protects from status conditions and halves damage from Ghost-type moves. |
| Bien Cuit | Gén. IX | 1 | Immune to Fire-type moves, and Defense is sharply boosted. |
| Aéroporté | Gén. IX | 3 | Gives immunity to wind moves, and causes the Pokémon's Attack to increase by one stage when hit by one. |
| Chien de Garde | Gén. IX | 2 | Boosts Attack if intimidated, and prevents being forced to switch out. |
| Porte-Roche | Gén. IX | 1 | Powers up Rock-type moves. |
| Turbine Éolienne | Gén. IX | 2 | When hit by a wind move, the power of the next Electric-type move it uses is doubled. |
| Supermutation | Gén. IX | 2 | Transforms into its Hero Form when switching out. |
| Commandant | Gén. IX | 3 | Goes inside the mouth of an ally Dondozo if one is on the field. |
| Grecharge | Gén. IX | 1 | When hit by an attack, the power of the next Electric-type move it uses is doubled. |
| Paléosynthèse | Gén. IX | 10 | Raises highest stat in harsh sunlight, or if holding Booster Energy. |
| Charge Quantique | Gén. IX | 10 | Raises highest stat on Electric Terrain, or if holding Booster Energy. |
| Corps en Or | Gén. IX | 1 | Gives immunity to status moves. |
| Urne du Fléau | Gén. IX | 1 | Lowers Special Attack of all Pokémon except itself. |
| Épée du Fléau | Gén. IX | 1 | Lowers Defense of all Pokémon except itself. |
| Bois du Fléau | Gén. IX | 1 | Lowers Attack of all Pokémon except itself. |
| Perles du Fléau | Gén. IX | 1 | Lowers Special Defense of all Pokémon except itself. |
| Pouls Orichalque | Gén. IX | 5 | Turns the sunlight harsh when entering battle, and boosts Attack while active. |
| Moteur à Hadrons | Gén. IX | 5 | Creates an Electric Terrain when entering battle, and boosts Special Attack while active. |
| Opportuniste | Gén. IX | 1 | Copies stat boosts by the opponent. |
| Ruminant | Gén. IX | 4 | Causes the Pokémon to reuse an already consumed Berry at the end of the next turn. |
| Incisif | Gén. IX | 4 | Powers up slicing moves. |
| Général Suprême | Gén. IX | 1 | Attack and Special Attack are boosted for each party Pokémon that has been defeated. |
| Collab | Gén. IX | 1 | Copies ally's stat changes on entering battle. |
| Dépôt Toxique | Gén. IX | 2 | Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves. |
| Armure Caudale | Gén. IX | 1 | Prevents the opponent from using any moves that have priority, such as Quick Attack. |
| Absorbe-Terre | Gén. IX | 1 | Restores HP when hit by a Ground-type move. |
| Force Fongique | Gén. IX | 2 | Status moves go last, but are not affected by the opponent's ability. |
| Œil Révélateur | Gén. IX | 1 | The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves. |
| Nectar Mielleux | Gén. IX | 2 | Once per battle, when a Pokémon with Supersweet Syrup enters the battle, it lowers the evasion stat of all adjacent opponents by one stage. |
| Aux Petits Soins | Gén. IX | 2 | When a Pokémon with Hospitality enters a battle, it restores HP for an ally by 25%. |
| Chaîne Toxique | Gén. IX | 3 | May cause bad poisoning when the Pokémon hits an opponent with a move. |
| Téramorphose | Gén. IX | 1 | When Terapagos enters the battle, it turns into its Terastal Form until the end of the battle. |
| Téra-Carapace | Gén. IX | 1 | All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective. |
| Téraformation 0 | Gén. IX | 1 | As soon as Terapagos assumes its Stellar Form, it will immediately neutralize weather and terrain effects. |
| Emprise Toxique | Gén. IX | 1 | Pokémon poisoned by Pecharunt's moves will also become confused. |
Les talents Pokémon sont des effets passifs que possède chaque Pokémon. Introduits en Génération III (Rubis et Saphir), ils ajoutent une dimension stratégique aux combats en apportant automatiquement des avantages ou inconvénients sans occuper de capacité. Comprendre le talent d'un Pokémon et son interaction avec le métagame est essentiel à la création d'équipes compétitives.
Talents normaux et talents cachés
Chaque espèce de Pokémon peut avoir un ou deux talents normaux et un talent caché. Les talents normaux s'obtiennent normalement en capturant ou en élevant des Pokémon. Les talents cachés, introduits en Génération V, nécessitent des méthodes spéciales, comme les raids Dynamax dans Épée et Bouclier, les chaînes SOS dans Soleil et Lune, ou l'utilisation d'un Ability Patch.
Impact compétitif des talents
Les talents peuvent déterminer la viabilité compétitive d'un Pokémon. Intimidate est l'un des plus influents : il baisse l'Attaque adverse à l'arrivée au combat. Les talents qui déclenchent la météo, comme Drizzle (Pelipper) et Drought (Torkoal), définissent des archétypes d'équipe entiers. Les talents augmentant la Vitesse, comme Speed Boost (Blaziken), et les talents de terrain, comme Electric Surge (Tapu Koko), façonnent le paysage compétitif.
Évolution des talents selon les générations
Game Freak ajuste régulièrement les talents entre les générations. Certains Pokémon reçoivent de nouveaux talents cachés, tandis que des talents existants peuvent être renforcés ou affaiblis. Par exemple, Gale Wings a été affaibli en Génération VII pour ne fonctionner qu'à PV max, et Prankster a été modifié afin que les capacités de statut qu'il améliore échouent contre les cibles de type Ténèbres.
Talents par génération
La Génération III a introduit 76 talents avec ce système. Chaque génération suivante a élargi la liste : la Génération IV a ajouté des talents comme Adaptability et Download, la Génération V a introduit les talents cachés avec des talents comme Moxie et Prankster, et la Génération IX a apporté de nouveaux talents aux Pokémon d'Écarlate et Violet.