Évolution de Macronium
Stats détaillées de Macronium
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 60 | 261 | |||
| Attaque | 62 | 160 | |||
| Défense | 80 | 196 | |||
| Atq. Spé. | 63 | 162 | |||
| Déf. Spé. | 80 | 196 | |||
| Vitesse | 60 | 156 | |||
| 1131 | |||||
Talents de Macronium
Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.
Protects against major status ailments during strong sunlight.
Capacités de Macronium
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Charge | Normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Rugissement | Normal | status | – | 100 | Level 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Tranch’Herbe | Plante | physical | 55 | 95 | Level 1 | Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Poudre Toxik | Poison | status | – | 75 | Level 1 | The user scatters a cloud of poisonous dust that poisons the target. |
| Synthèse | Plante | status | – | – | Level 12 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Protection | Psy | status | – | – | Level 18 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Feuille Magik | Plante | special | 60 | – | Level 22 | The user scatters curious leaves that chase the target. This attack never misses. |
| Vampigraine | Plante | status | – | 90 | Level 26 | A seed is planted on the target. It steals some HP from the target every turn. |
| Doux Parfum | Normal | status | – | 100 | Level 32 | The user releases a scent that harshly lowers opposing Pokémon's evasiveness. |
| Mur Lumière | Psy | status | – | – | Level 36 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Plaquage | Normal | physical | 85 | 100 | Level 40 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Rune Protect | Normal | status | – | – | Level 46 | The user creates a protective field that prevents status conditions for five turns. |
| Giga-Sangsue | Plante | special | 75 | 100 | Level 50 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Lance-Soleil | Plante | special | 120 | 100 | Level 54 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Balle Graine | Plante | physical | 25 | 100 | TM | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| Charme | Fée | status | – | 100 | TM | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Malédiction | Spectre | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Damoclès | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Encore | Normal | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Éco-Sphère | Plante | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Croco Larme | Ténèbres | status | – | 100 | TM | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Nœud Herbe | Plante | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Aire d’Herbe | Plante | special | 80 | 100 | TM | A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears. |
| Gliss’Herbe | Plante | physical | 55 | 100 | TM | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| Champ Herbu | Plante | status | – | – | TM | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| Coup d’Main | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Sabotage | Ténèbres | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Tempête Verte | Plante | special | 130 | 90 | TM | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Coud’Boue | Sol | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Canon Graine | Plante | physical | 80 | 100 | TM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Lame Solaire | Plante | physical | 125 | 100 | TM | The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn. |
| Trépignement | Sol | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Danse Lames | Normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Bélier | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Désherbaffe | Plante | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Pouvoir Antique | Roche | special | 60 | 100 | Egg | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Riposte | Combat | physical | – | 100 | Egg | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Gigotage | Normal | physical | – | 100 | Egg | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Vibra Soin | Psy | status | – | – | Egg | The user emits a healing pulse that restores the target's HP by up to half its max HP. |
| Racines | Plante | status | – | – | Egg | The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out. |
| Fouet Lianes | Plante | physical | 45 | 100 | Egg | The target is struck with slender, whiplike vines to inflict damage. |
Sprites de Macronium
The scent of spices comes from around its neck. Somehow, sniffing it makes you want to fight.
A spicy aroma ema nates from around its neck. The aroma acts as a stimulant to re store health.
The scent that wafts from the leaves on its neck causes anyone who smells it to become energetic.
BAYLEEF’s neck is ringed by curled-up leaves. Inside each tubular leaf is a small shoot of a tree. The fragrance of this shoot makes people peppy.
A BAYLEEF’s neck is ringed by curled-up leaves. Inside each leaf is a small tree shoot. The fragrance of this shoot makes people peppy.
Le nom japonais de Macronium est Bayleaf (ベイリーフ). Voici tous les noms officiels de Macronium dans différentes langues :
Reproduction de Macronium
Comment obtenir Macronium
Macronium ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Macronium dans tous les jeux où il est disponible :
À propos de Macronium
Macronium est un Pokémon de type Plante introduit à la génération 2. Avec un total de stats de base (BST) de 405, Macronium est de l'espèce Pokémon Feuille et fait partie de la chaîne d'évolution Germignon → Macronium → Méganium.
En compétition, Macronium est placé dans le tier RU, avec un taux d'utilisation de 0.02 %. Ses principaux talents sont Engrais et Feuille Garde, qui lui permettent d'agir comme un membre d'équipe polyvalent. Macronium est faible aux attaques de type Feu, Glace, Poison, Vol, Insecte, les Dresseurs doivent donc anticiper ces faiblesses.
Macronium peut apprendre 78 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Vampigraine, Synthèse, Abri, Poudre Toxik. Mesurant 1.2 m et pesant 15.8 kg, Macronium est apprécié des fans depuis ses débuts dans les jeux de la région de Johto.