Évolution de Meloetta Danse
Stats détaillées de Meloetta Danse
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 100 | 341 | |||
| Attaque | 128 | 292 | |||
| Défense | 90 | 216 | |||
| Atq. Spé. | 77 | 190 | |||
| Déf. Spé. | 77 | 190 | |||
| Vitesse | 128 | 292 | |||
| 1521 | |||||
Talents de Meloetta Danse
Raises the likelihood of additional effects occurring when the Pokémon uses its moves.
Capacités de Meloetta Danse
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Berceuse | Normal | status | – | 55 | Level Up 1 | A soothing lullaby is sung in a beautiful voice that puts the target to sleep. |
| Choc Mental | Psy | special | 50 | 100 | Level Up 1 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Vive-Attaque | Normal | physical | 40 | 100 | Level Up 1 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Chant Canon | Normal | special | 60 | 100 | Level Up 1 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Danse Folle | Normal | status | – | 100 | Level Up 21 | The user performs a wobbly dance that confuses every Pokémon around it. |
| Acrobatie | Vol | physical | 55 | 100 | Level Up 26 | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Rafale Psy | Psy | special | 65 | 100 | Level Up 31 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Écho | Normal | special | 40 | 100 | Level Up 36 | The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted. |
| Demi-Tour | Insecte | physical | 70 | 100 | Level Up 43 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Chant Antique | Normal | special | 75 | 100 | Level Up 50 | The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep. |
| Psyko | Psy | special | 90 | 100 | Level Up 57 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Mégaphone | Normal | special | 90 | 100 | Level Up 64 | The user attacks by letting loose a horribly loud, resounding cry. |
| Imitation | Psy | status | – | – | Level Up 71 | The user mimics the target completely, copying the target's Ability. |
| Close Combat | Combat | physical | 120 | 100 | Level Up 78 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Requiem | Normal | status | – | – | Level Up 85 | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
| Voix Envoûtante | Fée | special | 80 | 100 | TM/HM | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
| Relais | Normal | status | – | – | TM/HM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Casse-Brique | Combat | physical | 75 | 100 | TM/HM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Plénitude | Psy | status | – | – | TM/HM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Charme | Fée | status | – | 100 | TM/HM | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Coaching | Combat | status | – | – | TM/HM | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Éclat Magique | Fée | special | 80 | 100 | TM/HM | The user damages opposing Pokémon by emitting a powerful flash. |
| Voix Enjôleuse | Fée | special | 40 | – | TM/HM | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| Vampi-Poing | Combat | physical | 75 | 100 | TM/HM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Ténacité | Normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Éco-Sphère | Plante | special | 90 | 100 | TM/HM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Façade | Normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Croco Larme | Ténèbres | status | – | 100 | TM/HM | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Poing Feu | Feu | physical | 75 | 100 | TM/HM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Dégommage | Ténèbres | physical | – | 100 | TM/HM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Exploforce | Combat | special | 120 | 70 | TM/HM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Mitra-Poing | Combat | physical | 150 | 100 | TM/HM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Giga Impact | Normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Nœud Herbe | Plante | special | – | 100 | TM/HM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gravité | Psy | status | – | – | TM/HM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Coup d’Main | Normal | status | – | – | TM/HM | The user assists an ally by boosting the power of that ally's attack. |
| Ultralaser | Normal | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Poing Glace | Glace | physical | 75 | 100 | TM/HM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Sabotage | Ténèbres | physical | 65 | 100 | TM/HM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Mur Lumière | Psy | status | – | – | TM/HM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Balayage | Combat | physical | – | 100 | TM/HM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Balayette | Combat | physical | 65 | 100 | TM/HM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Métronome | Normal | status | – | – | TM/HM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Câlinerie | Fée | physical | 90 | 90 | TM/HM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Abri | Normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Boost | Normal | status | – | – | TM/HM | The user hypnotizes itself into copying any stat change made by the target. |
| Choc Psy | Psy | special | 80 | 100 | TM/HM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Danse Pluie | Eau | status | – | – | TM/HM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Repos | Psy | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Contre | Combat | physical | – | 100 | TM/HM | An all-out attack that becomes more powerful the less HP the user has. |
| Ball’Ombre | Spectre | special | 80 | 100 | TM/HM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Griffe Ombre | Spectre | physical | 70 | 100 | TM/HM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Échange | Psy | status | – | – | TM/HM | The user employs its psychic power to exchange Abilities with the target. |
| Blabla Dodo | Normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Lame de Roc | Roche | physical | 100 | 80 | TM/HM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Clonage | Normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM/HM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Météores | Normal | special | 60 | – | TM/HM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Danse Lames | Normal | status | – | – | TM/HM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Téra Explosion | Normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Fatal-Foudre | Électrik | special | 110 | 70 | TM/HM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Poing Éclair | Électrik | physical | 75 | 100 | TM/HM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Cage Éclair | Électrik | status | – | 90 | TM/HM | The user launches a weak jolt of electricity that paralyzes the target. |
| Tonnerre | Électrik | special | 90 | 100 | TM/HM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Tour de Magie | Psy | status | – | 100 | TM/HM | The user catches the target off guard and swaps the target's held item with its own. |
| Distorsion | Psy | status | – | – | TM/HM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Triple Axel | Glace | physical | 20 | 90 | TM/HM | A consecutive three-kick attack that becomes more powerful with each successful hit. |
| Psykoud’Boul | Psy | physical | 80 | 90 | TM/HM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Its melodies are sung with a special vocalization method that can control the feelings of those who hear it.
Many famous songs have been inspired by the melodies that Meloetta plays.
The melodies sung by Meloetta have the power to make Pokémon that hear them happy or sad.
Le nom japonais de Meloetta Danse est Meloetta (メロエッタ). Voici tous les noms officiels de Meloetta Danse dans différentes langues :
Reproduction de Meloetta Danse
Comment obtenir Meloetta Danse
Meloetta Danse ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Meloetta Danse dans tous les jeux où il est disponible :
À propos de Meloetta Danse
Meloetta Danse est un Pokémon de type Normal/Combat introduit à la génération 5. Avec un total de stats de base (BST) de 600, Meloetta Danse est de l'espèce Pokémon Mélodie et fait partie de la chaîne d'évolution Meloetta Chant → Meloetta Danse.
En compétition, Meloetta Danse est placé dans le tier Untiered, avec un taux d'utilisation de 0 %. Ses principaux talents sont Sérénité, qui lui permettent d'agir comme un membre d'équipe polyvalent. Meloetta Danse est faible aux attaques de type Combat, Vol, Psy, Fée, les Dresseurs doivent donc anticiper ces faiblesses.
Meloetta Danse peut apprendre 105 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent . Mesurant 0.6 m et pesant 6.5 kg, Meloetta Danse est apprécié des fans depuis ses débuts dans les jeux de la région de Unys.