#940 Zapétrel

#940 Zapétrel

Taille0.4 m(1'04")
Poids3.6 kg(7.9 lbs)
Sexe50%50%
Gén. 9

Stats détaillées de Zapétrel

Niv.
StatBaseNiv.
EVIVTotal
PV 40
221
Attaque 40
116
Défense 35
106
Atq. Spé. 55
146
Déf. Spé. 40
116
Vitesse 70
176
881
Efficacité des types

Talents de Zapétrel

When hit by a wind move, the power of the next Electric-type move it uses is doubled.

Absorbs Electric moves, healing for 1/4 max HP.

BattantCaché

Raises Special Attack by two stages upon having any stat lowered.

Voir la stratégie compétitive de ZapétrelSets, contres, stats d'utilisation, tier et guides de construction d'équipe

Capacités de Zapétrel

Catégorie
Type
CapacitéTypeCat.Puis.Préc.MéthodeDescription
RugissementNormalstatus100Level 1The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
PicpicVolphysical35100Level 1The target is jabbed with a sharply pointed beak or horn to inflict damage.
ÉclairÉlectrikspecial40100Level 4The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
Vive-AttaqueNormalphysical40100Level 7The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
PicoreVolphysical60100Level 11The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect.
ÉtincelleÉlectrikphysical65100Level 15The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
BrouhahaNormalspecial90100Level 19The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
AtterrissageVolstatusLevel 23The user lands and rests its body. This move restores the user's HP by up to half its max HP.
Double VoléeVolphysical4090Level 27The user slams the target with its wings to inflict damage. The target is hit twice in a row.
HâtePsystatusLevel 32The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
Change ÉclairÉlectrikspecial70100Level 37After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Coup d’JusÉlectrikspecial80100Level 43The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
AcrobatieVolphysical55100TMThe user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
AéropiqueVolphysical60TMThe user confounds the target with speed, then slashes. This attack never misses.
Tranch’AirVolspecial6095TMThe user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit.
Lame d’AirVolspecial7595TMThe user attacks with a blade of air that slices even the sky. This may also make the target flinch.
RapaceVolphysical120100TMThe user tucks in its wings and charges at a low altitude. This also damages the user quite a lot.
ChargeurÉlectrikstatusTMThe user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Rayon ChargéÉlectrikspecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Ondes ÉtrangesÉlectrikstatus100TMThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Champ ÉlectrifiéÉlectrikstatusTMThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Boule ÉlekÉlectrikspecial100TMThe user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Toile ÉlekÉlectrikspecial5595TMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
TénacitéNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FaçadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
VolVolphysical9095TMThe user flies up into the sky on the first turn, then attacks on the next turn.
Vent ViolentVolspecial11070TMThe user attacks by wrapping its opponent in a fierce wind. This may also confuse the target.
AbriNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
ReposPsystatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Blabla DodoNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
ClonageNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
MétéoresNormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
Vent ArrièreVolstatusTMThe user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
BélierNormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Téra ExplosionNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Fatal-FoudreÉlectrikspecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Cage ÉclairÉlectrikstatus90TMThe user launches a weak jolt of electricity that paralyzes the target.
TonnerreÉlectrikspecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Demi-TourInsectephysical70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Éclair FouÉlectrikphysical90100TMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.
EffortNormalphysical100EggThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Danse PlumesVolstatus100EggThe user covers the target's body with a mass of down that harshly lowers its Attack stat.
RelâcheNormalspecial100EggThe power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
StockageNormalstatusEggThe user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.
AvaleNormalstatusEggThe power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.
Ball’MétéoNormalspecial50100EggThis move's type and power change depending on the weather at the time the move is used.

Sprites de Zapétrel

Entrées du Pokédex
Scarlet

When its wings catch the wind, the bones within produce electricity. This Pokémon dives into the ocean, catching prey by electrocuting them.

Violet

These Pokémon make their nests on coastal cliffs. The nests have a strange, crackling texture, and they’re a popular delicacy.

Dans d'autres langues

Le nom japonais de Zapétrel est Kaiden (カイデン). Voici tous les noms officiels de Zapétrel dans différentes langues :

JapaneseカイデンKaiden
Korean찌리비
Chinese (Traditional)電海燕
FrenchZapétrel
GermanVoltrel
SpanishWattrel
ItalianWattrel
Chinese (Simplified)电海燕

Reproduction de Zapétrel

Espèce
Océanite
Groupes Œuf
Aquatique 1Aérien
Temps d'éclosion5,120 pas(20 cycles)
Différences de sexeAucun
Données diverses
Taux de capture180
Bonheur de base50
Courbe d'expérienceMedium Slow
Expérience de base56

Comment obtenir Zapétrel

Zapétrel ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Zapétrel dans tous les jeux où il est disponible :

Numéros du Pokédex régional
Paldea n°177
FAQ

À propos de Zapétrel

Zapétrel est un Pokémon de type Électrik/Vol introduit à la génération 9. Avec un total de stats de base (BST) de 280, Zapétrel est de l'espèce Océanite et fait partie de la chaîne d'évolution Zapétrel → Fulgulairo.

En compétition, Zapétrel est placé dans le tier Untiered, avec un taux d'utilisation de 0 %. Ses principaux talents sont Turbine Éolienne et Absorbe-Volt et Battant, qui lui permettent d'agir comme un membre d'équipe polyvalent. Zapétrel est faible aux attaques de type Glace, Roche, les Dresseurs doivent donc anticiper ces faiblesses.

Zapétrel peut apprendre 46 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent . Mesurant 0.4 m et pesant 3.6 kg, Zapétrel est apprécié des fans depuis ses débuts dans les jeux de la région de Paldea.