Évolution de Archéodong
Stats détaillées de Archéodong
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 67 | 275 | |||
| Attaque | 89 | 214 | |||
| Défense | 116 | 268 | |||
| Atq. Spé. | 79 | 194 | |||
| Déf. Spé. | 116 | 268 | |||
| Vitesse | 33 | 102 | |||
| 1321 | |||||
Talents de Archéodong
Evades Ground moves.
Halves damage from Fire moves and burns.
Doubles the Pokémon's weight.
Capacités de Archéodong
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Charge | Normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Choc Mental | Psy | special | 50 | 100 | Level 1 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Onde Folie | Spectre | status | – | 100 | Level 1 | The target is exposed to a sinister ray that causes confusion. |
| Zénith | Feu | status | – | – | Level 1 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Ball’Météo | Normal | special | 50 | 100 | Level 1 | This move's type and power change depending on the weather at the time the move is used. |
| Barrage | Normal | status | – | – | Level 1 | The user blocks the target's way with arms spread wide to prevent the target from fleeing. |
| Représailles | Ténèbres | physical | 50 | 100 | Level 1 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Possessif | Psy | status | – | – | Level 12 | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Gyroballe | Acier | physical | – | 100 | Level 16 | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Hypnose | Psy | status | – | 60 | Level 20 | The user employs hypnotic suggestion to make the target fall asleep. |
| Rune Protect | Normal | status | – | – | Level 24 | The user creates a protective field that prevents status conditions for five turns. |
| Extrasenseur | Psy | special | 80 | 100 | Level 28 | The user attacks with an odd, unseeable power. This may also make the target flinch. |
| Tacle Lourd | Acier | physical | – | 100 | Level 32 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Mur de Fer | Acier | status | – | – | Level 38 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Strido-Son | Acier | status | – | 85 | Level 44 | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Prescience | Psy | special | 120 | 100 | Level 50 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Danse Pluie | Eau | status | – | – | Level 56 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Big Splash | Combat | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Plaquage | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Piétisol | Sol | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Plénitude | Psy | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Rayon Chargé | Électrik | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Séisme | Sol | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Vaste Pouvoir | Psy | special | 80 | 100 | TM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Luminocanon | Acier | special | 80 | 100 | TM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Giga Impact | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Nœud Herbe | Plante | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gravité | Psy | status | – | – | TM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Pression Extrême | Acier | physical | 0 | 100 | TM | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
| Coup d’Main | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Châtiment | Spectre | special | 65 | 100 | TM | This relentless attack does massive damage to a target affected by status conditions. |
| Ultralaser | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Cryo-Pirouette | Glace | physical | 80 | 100 | TM | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| Tête de Fer | Acier | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Mur Lumière | Psy | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Laser Météore | Roche | special | 120 | 90 | TM | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
| Ombre Nocturne | Spectre | special | – | 100 | TM | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Rayon Gemme | Roche | special | 80 | 100 | TM | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rafale Psy | Psy | special | 65 | 100 | TM | The target is attacked with a peculiar ray. This may also confuse the target. |
| Boost | Normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psyko | Psy | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Dissonance Psy | Psy | special | 75 | 100 | TM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Champ Psychique | Psy | status | – | – | TM | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Choc Psy | Psy | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Protection | Psy | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Boule Roc | Roche | physical | 25 | 90 | TM | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Éboulement | Roche | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Tomberoche | Roche | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Tempête de Sable | Roche | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Ball’Ombre | Spectre | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Échange | Psy | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Lance-Soleil | Plante | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Piège de Roc | Roche | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Métalaser | Acier | special | 140 | 95 | TM | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
| Trépignement | Sol | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Force Ajoutée | Psy | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Bélier | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Tour de Magie | Psy | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Distorsion | Psy | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Psykoud’Boul | Psy | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Sprites de Archéodong
One caused a news sensation when it was dug up at a construction site after a 2,000-year sleep.
It can summon rain clouds. People long ago revered it as the bringer of plentiful harvests.
It brought rains by opening portals to another world. It was revered as a bringer of plentiful harvests.
Ancient people believed that petitioning BRONZONG for rain was the way to make crops grow.
In ages past, this Pokémon was revered as a bringer of rain. It was found buried in the ground.
Le nom japonais de Archéodong est Dotakun (ドータクン). Voici tous les noms officiels de Archéodong dans différentes langues :
Reproduction de Archéodong
Comment obtenir Archéodong
Archéodong peut être rencontré dans la nature dans plusieurs jeux Pokémon. Voici comment obtenir Archéodong dans tous les jeux où il est disponible :
À propos de Archéodong
Archéodong est un Pokémon de type Acier/Psy introduit à la génération 4. Avec un total de stats de base (BST) de 500, Archéodong est de l'espèce Pokémon Clochebronze et fait partie de la chaîne d'évolution Archéomire → Archéodong.
En compétition, Archéodong est placé dans le tier NU, avec un taux d'utilisation de 5.72 %. Ses principaux talents sont Lévitation et Ignifugé et Heavy Metal, qui lui permettent d'agir comme un membre d'équipe polyvalent avec une précieuse immunité Sol. Archéodong est faible aux attaques de type Feu, Sol, Spectre, Ténèbres, les Dresseurs doivent donc anticiper ces faiblesses.
Archéodong peut apprendre 98 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Piège de Roc, Big Splash, Dissonance Psy, Mur de Fer. Mesurant 1.3 m et pesant 187 kg, Archéodong est apprécié des fans depuis ses débuts dans les jeux de la région de Sinnoh.