#097 Hypnomade

#097 Hypnomade

Taille1.6 m(5'03")
Poids75.6 kg(166.7 lbs)
Sexe50%50%
Gén. 1

Évolution de Hypnomade

Stats détaillées de Hypnomade

Niv.
StatBaseNiv.
EVIVTotal
PV 85
311
Attaque 73
182
Défense 70
176
Atq. Spé. 73
182
Déf. Spé. 115
266
Vitesse 67
170
1287
Efficacité des types

Talents de Hypnomade

Prevents sleep.

Reveals the opponents' strongest move upon entering battle.

AttentionCaché

Prevents flinching.

Voir la stratégie compétitive de HypnomadeSets, contres, stats d'utilisation, tier et guides de construction d'équipe

Capacités de Hypnomade

Catégorie
Type
CapacitéTypeCat.Puis.Préc.MéthodeDescription
Écras’FaceNormalphysical40100Level 1The target is physically pounded with a long tail, a foreleg, or the like.
EntraveNormalstatus100Level 1For four turns, the target will be unable to use whichever move it last used.
Choc MentalPsyspecial50100Level 1The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
HypnosePsystatus60Level 1The user employs hypnotic suggestion to make the target fall asleep.
Passe-PasseTénèbresstatus100Level 1The user trades held items with the target faster than the eye can follow.
Coup d’BouleNormalphysical70100Level 13The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Gaz ToxikPoisonstatus90Level 17A cloud of poison gas is sprayed in the faces of opposing Pokémon, poisoning those it hits.
Rafale PsyPsyspecial65100Level 21The target is attacked with a peculiar ray. This may also confuse the target.
BoostNormalstatusLevel 25The user hypnotizes itself into copying any stat change made by the target.
Psykoud’BoulPsyphysical8090Level 32The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
VantardiseNormalstatus85Level 37The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
PsykoPsyspecial90100Level 42The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
MachinationTénèbresstatusLevel 47The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
Choc PsyPsyspecial80100Level 51The user materializes an odd psychic wave to attack the target. This move deals physical damage.
PresciencePsyspecial120100Level 56Two turns after this move is used, a hunk of psychic energy attacks the target.
RelaisNormalstatusTMThe user switches places with a party Pokémon in waiting and passes along any stat changes.
Big SplashCombatphysical80100TMThe user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
PlaquageNormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Casse-BriqueCombatphysical75100TMThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
PlénitudePsystatusTMThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Onde FolieSpectrestatus100TMThe target is exposed to a sinister ray that causes confusion.
MalédictionSpectrestatusTMA move that has different effects depending on whether the user is a Ghost type or not.
Éclat MagiqueFéespecial80100TMThe user damages opposing Pokémon by emitting a powerful flash.
DamoclèsNormalphysical120100TMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Vampi-PoingCombatphysical75100TMThe user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
VampibaiserFéespecial50100TMThe user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
EncoreNormalstatus100TMThe user compels the target to keep using the move it encored for three turns.
EffortNormalphysical100TMThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
TénacitéNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Vaste PouvoirPsyspecial80100TMThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
FaçadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Poing FeuFeuphysical75100TMThe target is attacked with a fiery punch. This may also leave the target with a burn.
DégommageTénèbresphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
ExploforceCombatspecial12070TMThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Mitra-PoingCombatphysical150100TMThe user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
TricherieTénèbresphysical95100TMThe user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
Giga ImpactNormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
Nœud HerbePlantespecial100TMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Buée NoireGlacestatusTMThe user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Coup d’MainNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
ChâtimentSpectrespecial65100TMThis relentless attack does massive damage to a target affected by status conditions.
UltralaserNormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
Poing GlaceGlacephysical75100TMThe target is attacked with an icy punch. This may also leave the target frozen.
PossessifPsystatusTMIf opposing Pokémon know any move also known by the user, they are prevented from using it.
SabotageTénèbresphysical65100TMThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Mur LumièrePsystatusTMA wondrous wall of light is put up to reduce damage from special moves for five turns.
BalayageCombatphysical100TMA powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
BalayetteCombatphysical65100TMThe user makes a swift attack on the target's legs, which lowers the target's Speed stat.
MétronomeNormalstatusTMThe user waggles a finger and stimulates its brain into randomly using nearly any move.
Ombre NocturneSpectrespecial100TMThe user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
AbriNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Dissonance PsyPsyspecial75100TMThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Champ PsychiquePsystatusTMThis protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Danse PluieEaustatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ProtectionPsystatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
ReposPsystatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
GrimaceNormalstatus100TMThe user frightens the target with a scary face to harshly lower its Speed stat.
Ball’OmbreSpectrespecial80100TMThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
ÉchangePsystatusTMThe user employs its psychic power to exchange Abilities with the target.
Blabla DodoNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Force AjoutéePsyspecial20100TMThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
ClonageNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
ZénithFeustatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
MétéoresNormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
BélierNormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
ProvocTénèbresstatus100TMThe target is taunted into a rage that allows it to use only attack moves for three turns.
Téra ExplosionNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
LarcinTénèbresphysical60100TMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Poing ÉclairÉlectrikphysical75100TMThe target is attacked with an electrified punch. This may also leave the target with paralysis.
Cage ÉclairÉlectrikstatus90TMThe user launches a weak jolt of electricity that paralyzes the target.
ToxikPoisonstatus90TMA move that leaves the target badly poisoned. Its poison damage worsens every turn.
DésherbaffePlantephysical50100TMThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Tour de MagiePsystatus100TMThe user catches the target off guard and swaps the target's held item with its own.
DistorsionPsystatusTMThe user creates a bizarre area in which slower Pokémon get to move first for five turns.

Sprites de Hypnomade

Entrées du Pokédex
Red

When it locks eyes with an enemy, it will use a mix of PSI moves such as HYPNOSIS and CONFUSION.

Yellow

Avoid eye contact if you come across one. It will try to put you to sleep by using its pendulum.

Gold

When it is very hungry, it puts humans it meets to sleep, then it feasts on their dreams.

Silver

Always holding a pendulum that it rocks at a steady rhythm, it causes drowsiness in any­ one nearby.

Crystal

The longer it swings its pendulum, the longer the effects of its hypnosis last.

Dans d'autres langues

Le nom japonais de Hypnomade est Sleeper (スリーパー). Voici tous les noms officiels de Hypnomade dans différentes langues :

JapaneseスリーパーSleeper
Korean슬리퍼
Chinese (Traditional)引夢貘人
FrenchHypnomade
GermanHypno
SpanishHypno
ItalianHypno
Chinese (Simplified)引梦貘人

Reproduction de Hypnomade

Espèce
Pokémon Hypnose
Groupes Œuf
Humanoïde
Temps d'éclosion5,120 pas(20 cycles)
Différences de sexeAucun
Données diverses
Taux de capture75
Bonheur de base70
Courbe d'expérienceMedium
Expérience de base169

Comment obtenir Hypnomade

Hypnomade peut être rencontré dans la nature dans plusieurs jeux Pokémon. Voici comment obtenir Hypnomade dans tous les jeux où il est disponible :

Numéros du Pokédex régional
Kanto n°97Johto n°88Johto (HGSS) n°88Alola n°55Melemele n°55Poni n°14Alola (USUM) n°67Melemele (USUM) n°67Poni (USUM) n°21Kanto (LGPE) n°97Paldea n°67
JeuMéthodeLieuDétails
RedSauvageCerulean cave 1f
BlueSauvageCerulean cave 1f
GoldSauvageKanto route 11
SilverSauvageKanto route 11
CrystalSauvageKanto route 11
FireRedSauvageBerry forestWild, Static Encounter
LeafGreenSauvageBerry forestWild, Static Encounter
HeartGoldSauvageKanto route 11, Johto safari zone zone swamp
SoulSilverSauvageKanto route 11, Johto safari zone zone swamp
SunSauvagePoni plains north
MoonSauvagePoni plains north
Ultra SunSauvageHauoli city main, Hauoli city shopping district, Poni plains northStatic Encounter, Wild
Ultra MoonSauvageHauoli city main, Hauoli city shopping district, Poni plains northStatic Encounter, Wild
Red JapanSauvageCerulean cave 1f
Green JapanSauvageCerulean cave 1f
XdSauvageCipher key lair 5fSnag
FAQ

À propos de Hypnomade

Hypnomade est un Pokémon de type Psy introduit à la génération 1. Avec un total de stats de base (BST) de 483, Hypnomade est de l'espèce Pokémon Hypnose et fait partie de la chaîne d'évolution Soporifik → Hypnomade.

En compétition, Hypnomade est placé dans le tier ZU, avec un taux d'utilisation de 0.03 %. Ses principaux talents sont Insomnia et Prédiction et Attention, qui lui permettent d'agir comme un membre d'équipe polyvalent. Hypnomade est faible aux attaques de type Insecte, Spectre, Ténèbres, les Dresseurs doivent donc anticiper ces faiblesses.

Hypnomade peut apprendre 118 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Sabotage, Toxik, Dissonance Psy, Malédiction. Mesurant 1.6 m et pesant 75.6 kg, Hypnomade est apprécié des fans depuis ses débuts dans les jeux de la région de Kanto.