#237 Kapoera

#237 Kapoera

Taille1.4 m(4'07")
Poids48 kg(105.8 lbs)
Sexe100%0%
Gén. 2

Stats détaillées de Kapoera

Niv.
StatBaseNiv.
EVIVTotal
PV 50
241
Attaque 95
226
Défense 95
226
Atq. Spé. 35
106
Déf. Spé. 110
256
Vitesse 70
176
1231
Efficacité des types

Talents de Kapoera

Lowers opponents' Attack one stage upon entering battle.

Strengthens moves of 60 base power or less to 1.5× their power.

Raises Speed one stage upon flinching.

Voir la stratégie compétitive de KapoeraSets, contres, stats d'utilisation, tier et guides de construction d'équipe

Capacités de Kapoera

Catégorie
Type
CapacitéTypeCat.Puis.Préc.MéthodeDescription
ChargeNormalphysical40100Level 1A physical attack in which the user charges and slams into the target with its whole body.
PuissanceNormalstatusLevel 1The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
Triple PiedCombatphysical1090Level 1A consecutive three-kick attack that becomes more powerful with each successful hit.
BluffNormalphysical40100Level 1This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
Coup d’MainNormalstatusLevel 1The user assists an ally by boosting the power of that ally's attack.
RuseNormalphysical30100Level 1This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Vive-AttaqueNormalphysical40100Level 4The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
GyroballeAcierphysical100Level 8The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
DétectionCombatstatusLevel 12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Tour RapideNormalphysical50100Level 16The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat.
Garde LargeRochestatusLevel 21The user and its allies are protected from wide-ranging attacks for one turn.
PréventionCombatstatusLevel 21The user protects itself and its allies from priority moves.
Coup BasTénèbresphysical70100Level 24This move enables the user to attack first. This move fails if the target is not readying an attack.
HâtePsystatusLevel 28The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
TunnelSolphysical80100Level 32The user burrows into the ground on the first turn, then attacks on the next turn.
Close CombatCombatphysical120100Level 36The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
RiposteCombatphysical100Level 40A retaliatory attack that counters any physical move, inflicting double the damage taken.
EffortNormalphysical100Level 44The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
AéropiqueVolphysical60TMThe user confounds the target with speed, then slashes. This attack never misses.
RelaisNormalstatusTMThe user switches places with a party Pokémon in waiting and passes along any stat changes.
PlaquageNormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Casse-BriqueCombatphysical75100TMThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
GonfletteCombatstatusTMThe user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
PiétisolSolphysical60100TMThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
CoachingCombatstatusTMThe user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
DamoclèsNormalphysical120100TMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
TunnelierSolphysical8095TMThe user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit.
SéismeSolphysical100100TMThe user sets off an earthquake that strikes every Pokémon around it.
TénacitéNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FaçadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
ExploforceCombatspecial12070TMThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Giga ImpactNormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
Cryo-PirouetteGlacephysical80100TMThe user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
BalayageCombatphysical100TMA powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
BalayetteCombatphysical65100TMThe user makes a swift attack on the target's legs, which lowers the target's Speed stat.
AbriNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Danse PluieEaustatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReposPsystatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
ContreCombatphysical100TMAn all-out attack that becomes more powerful the less HP the user has.
ÉboulementRochephysical7590TMLarge boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Tempête de SableRochestatusTMA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Blabla DodoNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Lame de RocRochephysical10080TMThe user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
ClonageNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
ZénithFeustatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
MétéoresNormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
BélierNormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Téra ExplosionNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
LarcinTénèbresphysical60100TMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Triple AxelGlacephysical2090TMA consecutive three-kick attack that becomes more powerful with each successful hit.
Prio-ParadeCombatphysical65100TMThe user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
BrouhahaNormalspecial90100TMThe user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Pisto-PoingAcierphysical40100EggThe user strikes the target with tough punches as fast as bullets. This move always goes first.
Pied VoltigeCombatphysical13090EggThe target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.
Mach PunchCombatphysical40100EggThe user throws a punch at blinding speed. This move always goes first.
Onde VideCombatspecial40100EggThe user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

Sprites de Kapoera

Entrées du Pokédex
Gold

If you become enchanted by its smooth, elegant, dance-like kicks, you may get drilled hard.

Silver

It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.

Crystal

After doing a handstand to throw off the opponent's timing, it presents its fancy kick moves.

Ruby

HITMONTOP spins on its head at high speed, all the while delivering kicks. This technique is a remarkable mix of both offense and defense at the same time. The POKéMON travels faster spinning than it does walking.

Emerald

Its technique of kicking while spinning is a remarkable mix of both offense and defense. HITMONTOP travel faster spinning than they do walking.

Dans d'autres langues

Le nom japonais de Kapoera est Kapoerer (カポエラー). Voici tous les noms officiels de Kapoera dans différentes langues :

JapaneseカポエラーKapoerer
Korean카포에라
Chinese (Traditional)戰舞郎
FrenchKapoera
GermanKapoera
SpanishHitmontop
ItalianHitmontop
Chinese (Simplified)战舞郎

Reproduction de Kapoera

Espèce
Pokémon Poirier
Groupes Œuf
Humanoïde
Temps d'éclosion6,400 pas(25 cycles)
Différences de sexeAucun
Données diverses
Taux de capture45
Bonheur de base70
Courbe d'expérienceMedium
Expérience de base159

Comment obtenir Kapoera

Kapoera ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Kapoera dans tous les jeux où il est disponible :

Numéros du Pokédex régional
Johto n°146Johto (HGSS) n°148Galar n°110Blueberry n°95
JeuMéthodeLieuDétails
ColosseumSauvageSnagem hideout 1f, Shadow pokemon lab bf1, Agate village relic forestSnag Rematch, Snag
FAQ

À propos de Kapoera

Kapoera est un Pokémon de type Combat introduit à la génération 2. Avec un total de stats de base (BST) de 455, Kapoera est de l'espèce Pokémon Poirier et fait partie de la chaîne d'évolution Debugant → Kicklee → Tygnon → Kapoera.

En compétition, Kapoera est placé dans le tier ZU, avec un taux d'utilisation de 21.77 %. Ses principaux talents sont Intimidation et Technicien et Impassible, qui lui permettent d'agir comme un pivot défensif qui affaiblit les attaquants physiques. Kapoera est faible aux attaques de type Vol, Psy, Fée, les Dresseurs doivent donc anticiper ces faiblesses.

Kapoera peut apprendre 89 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Triple Axel, Tour Rapide, Close Combat, Mach Punch. Mesurant 1.4 m et pesant 48 kg, Kapoera est apprécié des fans depuis ses débuts dans les jeux de la région de Johto.