Évolution de Efflèche
Stats détaillées de Efflèche
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 78 | 297 | |||
| Attaque | 75 | 186 | |||
| Défense | 75 | 186 | |||
| Atq. Spé. | 70 | 176 | |||
| Déf. Spé. | 70 | 176 | |||
| Vitesse | 52 | 140 | |||
| 1161 | |||||
Talents de Efflèche
Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.
This Pokémon's moves do not make contact.
Capacités de Efflèche
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Charge | Normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Rugissement | Normal | status | – | 100 | Level 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Étonnement | Spectre | physical | 30 | 100 | Level 1 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Feuillage | Plante | physical | 40 | 100 | Level 1 | The user attacks by pelting the target with leaves. |
| Picpic | Vol | physical | 35 | 100 | Level 9 | The target is jabbed with a sharply pointed beak or horn to inflict damage. |
| Ombre Portée | Spectre | physical | 40 | 100 | Level 12 | The user extends its shadow and attacks the target from behind. This move always goes first. |
| Tranch’Herbe | Plante | physical | 55 | 95 | Level 15 | Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Synthèse | Plante | status | – | – | Level 20 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Picore | Vol | physical | 60 | 100 | Level 25 | The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Machination | Ténèbres | status | – | – | Level 30 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Coup Bas | Ténèbres | physical | 70 | 100 | Level 35 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Lame Feuille | Plante | physical | 90 | 100 | Level 40 | The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit. |
| Danse Plumes | Vol | status | – | 100 | Level 45 | The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
| Rapace | Vol | physical | 120 | 100 | Level 50 | The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. |
| Aéropique | Vol | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Tranch’Air | Vol | special | 60 | 95 | TM | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Lame d’Air | Vol | special | 75 | 95 | TM | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Relais | Normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Balle Graine | Plante | physical | 25 | 100 | TM | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| Double Volée | Vol | physical | 40 | 90 | TM | The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Éco-Sphère | Plante | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Faux-Chage | Normal | physical | 40 | 100 | TM | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| Giga-Sangsue | Plante | special | 75 | 100 | TM | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Nœud Herbe | Plante | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Aire d’Herbe | Plante | special | 80 | 100 | TM | A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears. |
| Gliss’Herbe | Plante | physical | 55 | 100 | TM | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| Champ Herbu | Plante | status | – | – | TM | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| Buée Noire | Glace | status | – | – | TM | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Coup d’Main | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Tempête Verte | Plante | special | 130 | 90 | TM | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Mur Lumière | Psy | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Feuille Magik | Plante | special | 60 | – | TM | The user scatters curious leaves that chase the target. This attack never misses. |
| Ombre Nocturne | Spectre | special | – | 100 | TM | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Canon Graine | Plante | physical | 80 | 100 | TM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Griffe Ombre | Spectre | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Lance-Soleil | Plante | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Météores | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Danse Lames | Normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Vent Arrière | Vol | status | – | – | TM | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| Bélier | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Désherbaffe | Plante | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Onde Folie | Spectre | status | – | 100 | Egg | The target is exposed to a sinister ray that causes confusion. |
| Anti-Brume | Vol | status | – | – | Egg | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |
| Reflet | Normal | status | – | – | Egg | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| Sabotage | Ténèbres | physical | 65 | 100 | Egg | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Atterrissage | Vol | status | – | – | Egg | The user lands and rests its body. This move restores the user's HP by up to half its max HP. |
Sprites de Efflèche
A bit of a dandy, it spends its free time preening its wings. Its preoccupation with any dirt on its plumage can leave it unable to battle.
It throws sharp feathers called blade quills at enemies or prey. It seldom misses.
This narcissistic Pokémon is a clean freak. If you don’t groom it diligently, it will stop listening to you.
Supremely sensitive to the presence of others, it can detect opponents standing behind it, flinging its sharp feathers to take them out.
It throws one knifelike feather after another at its enemies, and each one precisely strikes a weak point. These feathers are known as blade quills.
Le nom japonais de Efflèche est Fukuthrow (フクスロー). Voici tous les noms officiels de Efflèche dans différentes langues :
Reproduction de Efflèche
Comment obtenir Efflèche
Efflèche ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Efflèche dans tous les jeux où il est disponible :
À propos de Efflèche
Efflèche est un Pokémon de type Plante/Vol introduit à la génération 7. Avec un total de stats de base (BST) de 420, Efflèche est de l'espèce Pokémon Plum’acérée et fait partie de la chaîne d'évolution Brindibou → Efflèche → Archéduc.
En compétition, Efflèche est placé dans le tier ZU, avec un taux d'utilisation de 0.03 %. Ses principaux talents sont Engrais et Longue Portée, qui lui permettent d'agir comme un membre d'équipe polyvalent. Efflèche est faible aux attaques de type Glace, Feu, Poison, Vol, Roche, les Dresseurs doivent donc anticiper ces faiblesses.
Efflèche peut apprendre 76 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Atterrissage, Anti-Brume, Lame Feuille, Sabotage. Mesurant 0.7 m et pesant 16 kg, Efflèche est apprécié des fans depuis ses débuts dans les jeux de la région de Alola.