#190 Capumain

#190 Capumain

Taille0.8 m(2'07")
Poids11.5 kg(25.4 lbs)
Sexe50%50%
Gén. 2

Stats détaillées de Capumain

Niv.
StatBaseNiv.
EVIVTotal
PV 55
251
Attaque 70
176
Défense 55
146
Atq. Spé. 40
116
Déf. Spé. 55
146
Vitesse 85
206
1041
Efficacité des types

Talents de Capumain

Ensures success fleeing from wild battles.

Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.

Extends two-to-five-hit moves and Triple Kick to their full length every time.

Voir la stratégie compétitive de CapumainSets, contres, stats d'utilisation, tier et guides de construction d'équipe

Capacités de Capumain

Catégorie
Type
CapacitéTypeCat.Puis.Préc.MéthodeDescription
GriffeNormalphysical40100Level 1Hard, pointed, sharp claws rake the target to inflict damage.
Mimi-QueueNormalstatus100Level 1The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
Jet de SableSolstatus100Level 4Sand is hurled in the target's face, lowering the target's accuracy.
ÉtonnementSpectrephysical30100Level 8The user attacks the target by crying out in a startling fashion. This may also make the target flinch.
RelaisNormalstatusLevel 11The user switches places with a party Pokémon in waiting and passes along any stat changes.
ChatouilleNormalstatus100Level 15The user tickles the target into laughing, lowering its Attack and Defense stats.
Combo-GriffeNormalphysical1880Level 18The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row.
MétéoresNormalspecial60Level 22Star-shaped rays are shot at opposing Pokémon. This attack never misses.
GrincementNormalstatus85Level 25An earsplitting screech harshly lowers the target's Defense stat.
HâtePsystatusLevel 29The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
Coup DoubleNormalphysical3590Level 32The user slams the target with a tail or the like. The target is hit twice in a row.
DégommageTénèbresphysical100Level 36The user flings its held item at the target to attack. This move's power and effects depend on the item.
MachinationTénèbresstatusLevel 39The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
Dernier RecoursNormalphysical140100Level 43This move can be used only after the user has used all the other moves it knows in the battle.
AcrobatieVolphysical55100TMThe user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
AéropiqueVolphysical60TMThe user confounds the target with speed, then slashes. This attack never misses.
Casse-BriqueCombatphysical75100TMThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
Douche FroideEauspecial50100TMThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
TunnelSolphysical80100TMThe user burrows into the ground on the first turn, then attacks on the next turn.
DamoclèsNormalphysical120100TMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
EffortNormalphysical100TMThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
TénacitéNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FaçadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Poing FeuFeuphysical75100TMThe target is attacked with a fiery punch. This may also leave the target with a burn.
Mitra-PoingCombatphysical150100TMThe user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
TricherieTénèbresphysical95100TMThe user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
Nœud HerbePlantespecial100TMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
DétricanonPoisonphysical12080TMThe user shoots filthy garbage at the target to attack. This may also poison the target.
Coup d’MainNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
Poing GlaceGlacephysical75100TMThe target is attacked with an icy punch. This may also leave the target frozen.
SabotageTénèbresphysical65100TMThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
BalayageCombatphysical100TMA powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
BalayetteCombatphysical65100TMThe user makes a swift attack on the target's legs, which lowers the target's Speed stat.
MétronomeNormalstatusTMThe user waggles a finger and stimulates its brain into randomly using nearly any move.
Tir de BoueSolspecial5595TMThe user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
Coud’BoueSolspecial20100TMThe user hurls mud in the target's face to inflict damage and lower its accuracy.
AbriNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Danse PluieEaustatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReposPsystatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Canon GrainePlantephysical80100TMThe user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
Ball’OmbreSpectrespecial80100TMThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Griffe OmbreSpectrephysical70100TMThe user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
Blabla DodoNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Anti-AirRochephysical50100TMThe user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
Lance-SoleilPlantespecial120100TMThe user gathers light on the first turn, then blasts a bundled beam on the next turn.
DépitSpectrestatus100TMThe user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
ClonageNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
ZénithFeustatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
BélierNormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
ProvocTénèbresstatus100TMThe target is taunted into a rage that allows it to use only attack moves for three turns.
Téra ExplosionNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
LarcinTénèbresphysical60100TMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Exécu-SonTénèbresphysical80100TMThe user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Fatal-FoudreÉlectrikspecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Poing ÉclairÉlectrikphysical75100TMThe target is attacked with an electrified punch. This may also leave the target with paralysis.
Cage ÉclairÉlectrikstatus90TMThe user launches a weak jolt of electricity that paralyzes the target.
TonnerreÉlectrikspecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
DésherbaffePlantephysical50100TMThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Demi-TourInsectephysical70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Prio-ParadeCombatphysical65100TMThe user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
VibraquaEauspecial60100TMThe user attacks the target with a pulsing blast of water. This may also confuse the target.
BastonTénèbresphysical100EggThe user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
RebondVolphysical8585EggThe user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
RiposteCombatphysical100EggA retaliatory attack that counters any physical move, inflicting double the damage taken.
ImploreNormalphysical60100EggThe user endearingly approaches the target, then steals the target's held item.
BluffNormalphysical40100EggThis attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
Queue de FerAcierphysical10075EggThe target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
PréventionCombatstatusEggThe user protects itself and its allies from priority moves.
SouplesseNormalphysical8075EggThe target is slammed with a long tail, vines, or the like to inflict damage.
Passe-PasseTénèbresstatus100EggThe user trades held items with the target faster than the eye can follow.

Sprites de Capumain

Entrées du Pokédex
Gold

Its tail is so powerful that it can use it to grab a tree branch and hold itself up in the air.

Silver

It lives atop tall trees. When leap­ ing from branch to branch, it deftly uses its tail for balance.

Crystal

It uses its tail to hang on to tree branches. It uses its momentum to swing from one branch to another.

Ruby

AIPOM’s tail ends in a hand-like appendage that can be cleverly manipulated. However, because the POKéMON uses its tail so much, its real hands have become rather clumsy.

Emerald

Its tail ends with a dexterous, handlike appendage. However, because it uses the tail so much, AIPOM’s real hands have become rather clumsy.

Dans d'autres langues

Le nom japonais de Capumain est Eipam (エイパム). Voici tous les noms officiels de Capumain dans différentes langues :

JapaneseエイパムEipam
Korean에이팜
Chinese (Traditional)長尾怪手
FrenchCapumain
GermanGriffel
SpanishAipom
ItalianAipom
Chinese (Simplified)长尾怪手

Reproduction de Capumain

Espèce
Pokémon Longqueue
Groupes Œuf
Terrestre
Temps d'éclosion5,120 pas(20 cycles)
Différences de sexeAucun
Données diverses
Taux de capture45
Bonheur de base70
Courbe d'expérienceFast
Expérience de base72

Comment obtenir Capumain

Capumain peut être rencontré dans la nature dans plusieurs jeux Pokémon. Voici comment obtenir Capumain dans tous les jeux où il est disponible :

Numéros du Pokédex régional
Johto n°122Sinnoh (Platinum) n°63Johto (HGSS) n°123Alola (USUM) n°368Poni (USUM) n°115Hisui n°78Kitakami n°47
JeuMéthodeLieuDétails
GoldSauvageJohto route 29, Johto route 30, Johto route 31, Johto route 32, Johto route 33Headbutt Low, Headbutt Normal, Headbutt High
SilverSauvageJohto route 29, Johto route 30, Johto route 31, Johto route 32, Johto route 33Headbutt Low, Headbutt Normal, Headbutt High
CrystalSauvageJohto route 33, Johto route 42, Johto route 44, Johto route 45, Johto route 46Headbutt Low, Headbutt Normal, Headbutt High
EmeraldSauvageHoenn safari zone expansion south, Hoenn safari zone expansion north
FireRedSauvageKanto altering cave f
LeafGreenSauvageKanto altering cave f
XSauvageFriend safari normal
YSauvageFriend safari normal
Ultra SunSauvagePoni plains westBubbling Spots
Ultra MoonSauvagePoni plains westBubbling Spots
ColosseumSauvageShadow pokemon lab bf1Snag
FAQ

À propos de Capumain

Capumain est un Pokémon de type Normal introduit à la génération 2. Avec un total de stats de base (BST) de 360, Capumain est de l'espèce Pokémon Longqueue et fait partie de la chaîne d'évolution Capumain → Capidextre.

En compétition, Capumain est placé dans le tier Untiered, avec un taux d'utilisation de 0 %. Ses principaux talents sont Fuite et Ramassage et Multi-Coups, qui lui permettent d'agir comme un membre d'équipe polyvalent. Capumain est faible aux attaques de type Combat, les Dresseurs doivent donc anticiper ces faiblesses.

Capumain peut apprendre 115 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent . Mesurant 0.8 m et pesant 11.5 kg, Capumain est apprécié des fans depuis ses débuts dans les jeux de la région de Johto.