Évolution de Chrysapile
Stats détaillées de Chrysapile
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 57 | 255 | |||
| Attaque | 82 | 200 | |||
| Défense | 95 | 226 | |||
| Atq. Spé. | 55 | 146 | |||
| Déf. Spé. | 75 | 186 | |||
| Vitesse | 36 | 108 | |||
| 1121 | |||||
Talents de Chrysapile
Ally Pokémon's moves have their power increased to 1.3×.
Capacités de Chrysapile
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Force Poigne | Normal | physical | 55 | 100 | Level 1 | The target is gripped and squeezed from both sides to inflict damage. |
| Sécrétion | Insecte | status | – | 95 | Level 1 | The user blows silk from its mouth that binds opposing Pokémon and harshly lowers their Speed stats. |
| Coud’Boue | Sol | special | 20 | 100 | Level 1 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Chargeur | Électrik | status | – | – | Level 1 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Piqûre | Insecte | physical | 60 | 100 | Level 1 | The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Morsure | Ténèbres | physical | 60 | 100 | Level 15 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Étincelle | Électrik | physical | 65 | 100 | Level 23 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Toile Gluante | Insecte | status | – | – | Level 29 | The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle. |
| Plaie Croix | Insecte | physical | 80 | 100 | Level 36 | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| Mâchouille | Ténèbres | physical | 80 | 100 | Level 43 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Tunnel | Sol | physical | 80 | 100 | Level 50 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Mur de Fer | Acier | status | – | – | Level 57 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Coup d’Jus | Électrik | special | 80 | 100 | Level 64 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Relais | Normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Rayon Chargé | Électrik | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Ondes Étranges | Électrik | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Champ Électrifié | Électrik | status | – | – | TM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Boule Élek | Électrik | special | – | 100 | TM | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Toile Élek | Électrik | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Mur Lumière | Psy | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Furie-Bond | Insecte | physical | 80 | 100 | TM | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| Tir de Boue | Sol | special | 55 | 95 | TM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Direct Toxik | Poison | physical | 80 | 100 | TM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Bond | Insecte | physical | 50 | 100 | TM | The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Ravage Rampant | Insecte | physical | 70 | 90 | TM | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Survinsecte | Insecte | special | 50 | 100 | TM | The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Bélier | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Fatal-Foudre | Électrik | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Cage Éclair | Électrik | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Tonnerre | Électrik | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Change Éclair | Électrik | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Éclair Fou | Électrik | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Armure | Normal | status | – | – | Egg | The user stiffens all the muscles in its body to boost its Defense stat. |
Sprites de Chrysapile
Its body is capable of storing electricity. On camping trips, people are grateful to have one around.
From the food it digests, it generates electricity, and it stores this energy in its electric sac.
It buries itself in fallen leaves and barely moves, munching away on humus. If you accidentally step on one, you’ll get a shock!
Its stout shell provides excellent defense from attacks. It uses electricity on persistent opponents.
While its durable shell protects it from attacks, Charjabug strikes at enemies with jolts of electricity discharged from the tips of its jaws.
Le nom japonais de Chrysapile est Dendimushi (デンヂムシ). Voici tous les noms officiels de Chrysapile dans différentes langues :
Reproduction de Chrysapile
Comment obtenir Chrysapile
Chrysapile peut être rencontré dans la nature dans plusieurs jeux Pokémon. Voici comment obtenir Chrysapile dans tous les jeux où il est disponible :
À propos de Chrysapile
Chrysapile est un Pokémon de type Insecte/Électrik introduit à la génération 7. Avec un total de stats de base (BST) de 400, Chrysapile est de l'espèce Pokémon Batterie et fait partie de la chaîne d'évolution Larvibule → Chrysapile → Lucanon.
En compétition, Chrysapile est placé dans le tier Doubles Ubers, avec un taux d'utilisation de 0.04 %. Ses principaux talents sont Batterie, qui lui permettent d'agir comme un membre d'équipe polyvalent. Chrysapile est faible aux attaques de type Feu, Roche, les Dresseurs doivent donc anticiper ces faiblesses.
Chrysapile peut apprendre 56 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Sécrétion, Ondes Étranges, Change Éclair, Abri. Mesurant 0.5 m et pesant 10.5 kg, Chrysapile est apprécié des fans depuis ses débuts dans les jeux de la région de Alola.