Type Normal
Génération 1 · 147 PokémonNormal-type Pokemon are the most common type in the Pokedex. They have no super-effective offensive coverage but are only weak to Fighting-type moves. Ghost-type moves have no effect on them.
Affinités offensives – Normal attaquant
Comment les capacités de type Normal affectent chaque type Défenseur.
Affinités défensives – Normal défenseur
Comment les Pokémon de type Normal subissent les dégâts de chaque type attaquant.
| AtkDef | Normal | Feu | Eau | Électrik | Plante | Glace | Combat | Poison | Sol | Vol | Psy | Insecte | Roche | Spectre | Dragon | Ténèbres | Acier | Fée |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Normal | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | ½ | 0 | x1 | x1 | ½ | x1 |
| Feu | x1 | ½ | ½ | x1 | x2 | x2 | x1 | x1 | x1 | x1 | x1 | x2 | ½ | x1 | ½ | x1 | x2 | x1 |
| Eau | x1 | x2 | ½ | x1 | ½ | x1 | x1 | x1 | x2 | x1 | x1 | x1 | x2 | x1 | ½ | x1 | x1 | x1 |
| Électrik | x1 | x1 | x2 | ½ | ½ | x1 | x1 | x1 | 0 | x2 | x1 | x1 | x1 | x1 | ½ | x1 | x1 | x1 |
| Plante | x1 | ½ | x2 | x1 | ½ | x1 | x1 | ½ | x2 | ½ | x1 | ½ | x2 | x1 | ½ | x1 | ½ | x1 |
| Glace | x1 | ½ | ½ | x1 | x2 | ½ | x1 | x1 | x2 | x2 | x1 | x1 | x1 | x1 | x2 | x1 | ½ | x1 |
| Combat | x2 | x1 | x1 | x1 | x1 | x2 | x1 | ½ | x1 | ½ | ½ | ½ | x2 | 0 | x1 | x2 | x2 | ½ |
| Poison | x1 | x1 | x1 | x1 | x2 | x1 | x1 | ½ | ½ | x1 | x1 | x1 | ½ | ½ | x1 | x1 | 0 | x2 |
| Sol | x1 | x2 | x1 | x2 | ½ | x1 | x1 | x2 | x1 | 0 | x1 | ½ | x2 | x1 | x1 | x1 | x2 | x1 |
| Vol | x1 | x1 | x1 | ½ | x2 | x1 | x2 | x1 | x1 | x1 | x1 | x2 | ½ | x1 | x1 | x1 | ½ | x1 |
| Psy | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x2 | x1 | x1 | ½ | x1 | x1 | x1 | x1 | 0 | ½ | x1 |
| Insecte | x1 | ½ | x1 | x1 | x2 | x1 | ½ | ½ | x1 | ½ | x2 | x1 | x1 | ½ | x1 | x2 | ½ | ½ |
| Roche | x1 | x2 | x1 | x1 | x1 | x2 | ½ | x1 | ½ | x2 | x1 | x2 | x1 | x1 | x1 | x1 | ½ | x1 |
| Spectre | 0 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x1 | x1 | x2 | x1 | ½ | x1 | x1 |
| Dragon | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x1 | ½ | 0 |
| Ténèbres | x1 | x1 | x1 | x1 | x1 | x1 | ½ | x1 | x1 | x1 | x2 | x1 | x1 | x2 | x1 | ½ | x1 | ½ |
| Acier | x1 | ½ | ½ | ½ | x1 | x2 | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x1 | x1 | x1 | ½ | x2 |
| Fée | x1 | ½ | x1 | x1 | x1 | x1 | x2 | ½ | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x2 | ½ | x1 |
Combinaisons de double type avec Normal
Comment Normal s'associe défensivement aux autres types. Triez par faiblesses ou résistances pour trouver les meilleures combinaisons.
Capacités de type Normal (188)
Les 188 capacités de type Normal, avec puissance, précision, PP et catégorie.
| Capacité | Catégorie | Puissance | Préc. | PP | Description |
|---|---|---|---|---|---|
| Explosion | Physique | 250 | 100% | 5 | User faints. |
| Destruction | Physique | 200 | 100% | 5 | User faints. |
| Giga Impact | Physique | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| Ultralaser | Spéciale | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| Dernier Recours | Physique | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. |
| Bang Sonique | Spéciale | 140 | 100% | 10 | Inflicts regular damage. |
| Lune Rouge | Spéciale | 140 | 100% | 5 | |
| Coud’Krâne | Physique | 130 | 100% | 10 | Raises the user’s Defense by one stage. User charges for one turn before attacking. |
| Ultimawashi | Physique | 120 | 75% | 5 | Inflicts regular damage with no additional effect. |
| Mania | Physique | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
| Damoclès | Physique | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
| Peignée | Physique | 120 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. |
| Techno-Buster | Spéciale | 120 | 100% | 5 | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
| Coup Varia-Type | Physique | 120 | 100% | 10 | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
| Pluie Térastrale | Spéciale | 120 | 100% | 5 | |
| Bombe Œuf | Physique | 100 | 75% | 10 | Inflicts regular damage with no additional effect. |
| Jugement | Spéciale | 100 | 100% | 10 | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
| Hyperceuse | Physique | 100 | 100% | 5 | |
| Brouhaha | Spéciale | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
| Mégaphone | Spéciale | 90 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Bélier | Physique | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. |
| Escalade | Physique | 90 | 85% | 20 | Has a chance to confuse the target. |
| Danse Éveil | Spéciale | 90 | 100% | 15 | Has the same type as the user. |
| Taurogne | Physique | 90 | 100% | 10 | |
| Plaquage | Physique | 85 | 100% | 15 | Has a chance to paralyze the target. |
Talents liés au type Normal
Talents qui interagissent avec ou renforcent les capacités et Pokémon de type Normal.
Objets augmentant les capacités de type Normal
Objets tenus augmentant les capacités de type Normal ou offrant une synergie de type Normal.
Stats moyennes du type Normal
Stats de base moyennes des 147 Pokémon de type Normal, classées parmi les 18 types.
| Stat | Moyenne | Répartition | Rang |
|---|---|---|---|
| PV | 77 | #5/18 | |
| Attaque | 75 | #14/18 | |
| Défense | 62 | #18/18 | |
| Atq. Spé. | 61 | #16/18 | |
| Déf. Spé. | 66 | #17/18 | |
| Vitesse | 71 | #8/18 | |
| BST | 412 | #17/18 |
Basé sur 147 Pokémon de type Normal. Rang #1 = le plus élevé des 18 types.
Changements de type impliquant Normal
Pokémon ayant gagné ou perdu le type Normal au fil des générations.
Mécaniques spéciales du type Normal
Capacités, talents et mécaniques uniques interagissant avec les immunités et faiblesses du type Normal.
Pokémon de type Normal (147)
128 de type Normal principal · 19 de type Normal secondaire