Type Combat
Génération 1 · 92 PokémonFighting-type moves hit five types super effectively, the most of any type. They are the only way to hit Normal-types super effectively and are key for breaking through Steel, Rock, Ice, and Dark.
Affinités offensives – Combat attaquant
Comment les capacités de type Combat affectent chaque type Défenseur.
Affinités défensives – Combat défenseur
Comment les Pokémon de type Combat subissent les dégâts de chaque type attaquant.
| AtkDef | Normal | Feu | Eau | Électrik | Plante | Glace | Combat | Poison | Sol | Vol | Psy | Insecte | Roche | Spectre | Dragon | Ténèbres | Acier | Fée |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Normal | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | ½ | 0 | x1 | x1 | ½ | x1 |
| Feu | x1 | ½ | ½ | x1 | x2 | x2 | x1 | x1 | x1 | x1 | x1 | x2 | ½ | x1 | ½ | x1 | x2 | x1 |
| Eau | x1 | x2 | ½ | x1 | ½ | x1 | x1 | x1 | x2 | x1 | x1 | x1 | x2 | x1 | ½ | x1 | x1 | x1 |
| Électrik | x1 | x1 | x2 | ½ | ½ | x1 | x1 | x1 | 0 | x2 | x1 | x1 | x1 | x1 | ½ | x1 | x1 | x1 |
| Plante | x1 | ½ | x2 | x1 | ½ | x1 | x1 | ½ | x2 | ½ | x1 | ½ | x2 | x1 | ½ | x1 | ½ | x1 |
| Glace | x1 | ½ | ½ | x1 | x2 | ½ | x1 | x1 | x2 | x2 | x1 | x1 | x1 | x1 | x2 | x1 | ½ | x1 |
| Combat | x2 | x1 | x1 | x1 | x1 | x2 | x1 | ½ | x1 | ½ | ½ | ½ | x2 | 0 | x1 | x2 | x2 | ½ |
| Poison | x1 | x1 | x1 | x1 | x2 | x1 | x1 | ½ | ½ | x1 | x1 | x1 | ½ | ½ | x1 | x1 | 0 | x2 |
| Sol | x1 | x2 | x1 | x2 | ½ | x1 | x1 | x2 | x1 | 0 | x1 | ½ | x2 | x1 | x1 | x1 | x2 | x1 |
| Vol | x1 | x1 | x1 | ½ | x2 | x1 | x2 | x1 | x1 | x1 | x1 | x2 | ½ | x1 | x1 | x1 | ½ | x1 |
| Psy | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x2 | x1 | x1 | ½ | x1 | x1 | x1 | x1 | 0 | ½ | x1 |
| Insecte | x1 | ½ | x1 | x1 | x2 | x1 | ½ | ½ | x1 | ½ | x2 | x1 | x1 | ½ | x1 | x2 | ½ | ½ |
| Roche | x1 | x2 | x1 | x1 | x1 | x2 | ½ | x1 | ½ | x2 | x1 | x2 | x1 | x1 | x1 | x1 | ½ | x1 |
| Spectre | 0 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x1 | x1 | x2 | x1 | ½ | x1 | x1 |
| Dragon | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x1 | ½ | 0 |
| Ténèbres | x1 | x1 | x1 | x1 | x1 | x1 | ½ | x1 | x1 | x1 | x2 | x1 | x1 | x2 | x1 | ½ | x1 | ½ |
| Acier | x1 | ½ | ½ | ½ | x1 | x2 | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x1 | x1 | x1 | ½ | x2 |
| Fée | x1 | ½ | x1 | x1 | x1 | x1 | x2 | ½ | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x2 | ½ | x1 |
Combinaisons de double type avec Combat
Comment Combat s'associe défensivement aux autres types. Triez par faiblesses ou résistances pour trouver les meilleures combinaisons.
Capacités de type Combat (53)
Les 53 capacités de type Combat, avec puissance, précision, PP et catégorie.
| Capacité | Catégorie | Puissance | Préc. | PP | Description |
|---|---|---|---|---|---|
| Mitra-Poing | Physique | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. |
| Joute Astrale | Physique | 150 | 100% | 5 | User foregoes its next turn to recharge. |
| Pied Voltige | Physique | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. |
| Surpuissance | Physique | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. |
| Close Combat | Physique | 120 | 100% | 5 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. |
| Exploforce | Spéciale | 120 | 70% | 5 | Has a chance to lower the target’s Special Defense by one stage. |
| Talon-Marteau | Physique | 120 | 90% | 10 | |
| Dynamo-Poing | Physique | 100 | 50% | 5 | Has a chance to confuse the target. |
| Coup Croix | Physique | 100 | 80% | 5 | Has an increased chance for a critical hit. |
| Pied Sauté | Physique | 100 | 95% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. |
| Marto-Poing | Physique | 100 | 90% | 10 | Lowers user’s Speed by one stage. |
| Flying Press | Physique | 100 | 95% | 10 | Deals both Fighting and Flying-type damage. |
| Nitro Crash | Physique | 100 | 100% | 5 | |
| Lame Sainte | Physique | 90 | 100% | 15 | Ignores the target’s stat modifiers. |
| Coup Fulgurant | Physique | 90 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Triple Flèche | Physique | 90 | 100% | 10 | |
| Stratopercut | Physique | 85 | 90% | 15 | Inflicts regular damage and can hit Bounce and Fly users. |
| Lame Ointe | Spéciale | 85 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. |
| Aurasphère | Spéciale | 80 | — | 20 | Never misses. |
| Sacrifice | Physique | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. |
| Big Splash | Physique | 80 | 100% | 10 | |
| Casse-Brique | Physique | 75 | 100% | 15 | Destroys Reflect and Light Screen. |
| Vampi-Poing | Physique | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. |
| Corps Perdu | Physique | 70 | — | 10 | Never misses. |
| Réveil Forcé | Physique | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. |
Talents liés au type Combat
Talents qui interagissent avec ou renforcent les capacités et Pokémon de type Combat.
Objets augmentant les capacités de type Combat
Objets tenus augmentant les capacités de type Combat ou offrant une synergie de type Combat.
Stats moyennes du type Combat
Stats de base moyennes des 92 Pokémon de type Combat, classées parmi les 18 types.
| Stat | Moyenne | Répartition | Rang |
|---|---|---|---|
| PV | 78 | #3/18 | |
| Attaque | 109 | #1/18 | |
| Défense | 80 | #5/18 | |
| Atq. Spé. | 66 | #14/18 | |
| Déf. Spé. | 73 | #9/18 | |
| Vitesse | 81 | #4/18 | |
| BST | 487 | #3/18 |
Basé sur 92 Pokémon de type Combat. Rang #1 = le plus élevé des 18 types.
Mécaniques spéciales du type Combat
Capacités, talents et mécaniques uniques interagissant avec les immunités et faiblesses du type Combat.
Pokémon de type Combat (92)
50 de type Combat principal · 42 de type Combat secondaire