Type Combat

Génération 1 · 92 Pokémon

Fighting-type moves hit five types super effectively, the most of any type. They are the only way to hit Normal-types super effectively and are key for breaking through Steel, Rock, Ice, and Dark.

ForcesHits 5 types super effectively (Normal, Ice, Rock, Dark, Steel). Excellent offensive type.
FaiblessesWeak to Flying, Psychic, Fairy. Cannot hit Ghost-types.

Affinités offensives – Combat attaquant

Comment les capacités de type Combat affectent chaque type Défenseur.

½xPas très efficace
0xAucun effet

Affinités défensives – Combat défenseur

Comment les Pokémon de type Combat subissent les dégâts de chaque type attaquant.

AtkDefNormalFeuEauÉlectrikPlanteGlaceCombatPoisonSolVolPsyInsecteRocheSpectreDragonTénèbresAcierFée
Normalx1x1x1x1x1x1x1x1x1x1x1x1½0x1x1½x1
Feux1½½x1x2x2x1x1x1x1x1x2½x1½x1x2x1
Eaux1x2½x1½x1x1x1x2x1x1x1x2x1½x1x1x1
Électrikx1x1x2½½x1x1x10x2x1x1x1x1½x1x1x1
Plantex1½x2x1½x1x1½x2½x1½x2x1½x1½x1
Glacex1½½x1x2½x1x1x2x2x1x1x1x1x2x1½x1
Combatx2x1x1x1x1x2x1½x1½½½x20x1x2x2½
Poisonx1x1x1x1x2x1x1½½x1x1x1½½x1x10x2
Solx1x2x1x2½x1x1x2x10x1½x2x1x1x1x2x1
Volx1x1x1½x2x1x2x1x1x1x1x2½x1x1x1½x1
Psyx1x1x1x1x1x1x2x2x1x1½x1x1x1x10½x1
Insectex1½x1x1x2x1½½x1½x2x1x1½x1x2½½
Rochex1x2x1x1x1x2½x1½x2x1x2x1x1x1x1½x1
Spectre0x1x1x1x1x1x1x1x1x1x2x1x1x2x1½x1x1
Dragonx1x1x1x1x1x1x1x1x1x1x1x1x1x1x2x1½0
Ténèbresx1x1x1x1x1x1½x1x1x1x2x1x1x2x1½x1½
Acierx1½½½x1x2x1x1x1x1x1x1x2x1x1x1½x2
Féex1½x1x1x1x1x2½x1x1x1x1x1x1x2x2½x1

Combinaisons de double type avec Combat

Comment Combat s'associe défensivement aux autres types. Triez par faiblesses ou résistances pour trouver les meilleures combinaisons.

Capacités de type Combat (53)

Les 53 capacités de type Combat, avec puissance, précision, PP et catégorie.

CapacitéCatégoriePuissancePréc.PPDescription
Mitra-PoingPhysique150100%20If the user takes damage before attacking, the attack is canceled.
Joute AstralePhysique150100%5User foregoes its next turn to recharge.
Pied VoltigePhysique13090%10If the user misses, it takes half the damage it would have inflicted in recoil.
SurpuissancePhysique120100%5Lowers the user’s Attack and Defense by one stage after inflicting damage.
Close CombatPhysique120100%5Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
ExploforceSpéciale12070%5Has a chance to lower the target’s Special Defense by one stage.
Talon-MarteauPhysique12090%10
Dynamo-PoingPhysique10050%5Has a chance to confuse the target.
Coup CroixPhysique10080%5Has an increased chance for a critical hit.
Pied SautéPhysique10095%10If the user misses, it takes half the damage it would have inflicted in recoil.
Marto-PoingPhysique10090%10Lowers user’s Speed by one stage.
Flying PressPhysique10095%10Deals both Fighting and Flying-type damage.
Nitro CrashPhysique100100%5
Lame SaintePhysique90100%15Ignores the target’s stat modifiers.
Coup FulgurantPhysique90100%10Inflicts regular damage with no additional effect.
Triple FlèchePhysique90100%10
StratopercutPhysique8590%15Inflicts regular damage and can hit Bounce and Fly users.
Lame OinteSpéciale85100%10Inflicts damage based on the target’s Defense, not Special Defense.
AurasphèreSpéciale8020Never misses.
SacrificePhysique8080%20User receives 1/4 the damage it inflicts in recoil.
Big SplashPhysique80100%10
Casse-BriquePhysique75100%15Destroys Reflect and Light Screen.
Vampi-PoingPhysique75100%10Drains half the damage inflicted to heal the user.
Corps PerduPhysique7010Never misses.
Réveil ForcéPhysique70100%10If the target is asleep, has double power and wakes it up.

Talents liés au type Combat

Talents qui interagissent avec ou renforcent les capacités et Pokémon de type Combat.

Poing de Fer
Boosts punching moves by 1.2x
Strengthens punch-based moves to 1.2× their power.
Querelleur
Allows Normal and Fighting moves to hit Ghost-types
Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.
Poing Invisible
Contact moves bypass Protect (Urshifu)
Contact moves can strike through Protect/Detect.
Téméraire
Boosts recoil moves by 1.2x
Strengthens recoil moves to 1.2× their power.
Attention
Prevents flinching and Intimidate
Prevents flinching.
Cœur Noble
Raises Attack when hit by a Dark-type move
Raises Attack one stage upon taking damage from a Dark move.

Objets augmentant les capacités de type Combat

Objets tenus augmentant les capacités de type Combat ou offrant une synergie de type Combat.

Ceinture Noire
1.2x power to Fighting-type moves
A belt that boosts Fighting-type moves.
Joyau Combat
1.3x power to one Fighting-type move, then consumed
A gem that boosts a Fighting-type move once.
Plaque Poing
1.2x power to Fighting-type moves; changes Arceus to Fighting type
A plate that boosts Fighting-type moves.
Gant de Boxe
1.1x power to punching moves; removes contact
Boosts punching moves and removes contact.

Stats moyennes du type Combat

Stats de base moyennes des 92 Pokémon de type Combat, classées parmi les 18 types.

StatMoyenneRépartitionRang
PV78
#3/18
Attaque109
#1/18
Défense80
#5/18
Atq. Spé.66
#14/18
Déf. Spé.73
#9/18
Vitesse81
#4/18
BST487
#3/18

Basé sur 92 Pokémon de type Combat. Rang #1 = le plus élevé des 18 types.

Mécaniques spéciales du type Combat

Capacités, talents et mécaniques uniques interagissant avec les immunités et faiblesses du type Combat.

ScrappyTalent
Allows Normal and Fighting-type moves to hit Ghost-type Pokemon, bypassing their immunity.
ForesightCapacité
Removes Ghost-type immunity to Normal and Fighting-type moves for the target.
Urshifu's signature — contact moves bypass Protect and similar shielding moves.
Iron FistTalent
Boosts punching moves (many Fighting-type) by 1.2x.

Pokémon de type Combat (92)

50 de type Combat principal · 42 de type Combat secondaire

FAQ – Type Combat