Évolution de Noctunoir
Stats détaillées de Noctunoir
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 45 | 231 | |||
| Attaque | 100 | 236 | |||
| Défense | 135 | 306 | |||
| Atq. Spé. | 65 | 166 | |||
| Déf. Spé. | 135 | 306 | |||
| Vitesse | 45 | 126 | |||
| 1371 | |||||
Talents de Noctunoir
Capacités de Noctunoir
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Poing Feu | Feu | physical | 75 | 100 | Level 1 | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Poing Glace | Glace | physical | 75 | 100 | Level 1 | The target is attacked with an icy punch. This may also leave the target frozen. |
| Poing Éclair | Électrik | physical | 75 | 100 | Level 1 | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Étreinte | Normal | physical | 15 | 85 | Level 1 | A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns. |
| Groz’Yeux | Normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Entrave | Normal | status | – | 100 | Level 1 | For four turns, the target will be unable to use whichever move it last used. |
| Étonnement | Spectre | physical | 30 | 100 | Level 1 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Poing Ombre | Spectre | physical | 60 | – | Level 1 | The user throws a punch from the shadows. This attack never misses. |
| Gravité | Psy | status | – | – | Level 1 | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Ombre Portée | Spectre | physical | 40 | 100 | Level 1 | The user extends its shadow and attacks the target from behind. This move always goes first. |
| Onde Folie | Spectre | status | – | 100 | Level 12 | The target is exposed to a sinister ray that causes confusion. |
| Ombre Nocturne | Spectre | special | – | 100 | Level 16 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Représailles | Ténèbres | physical | 50 | 100 | Level 20 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Feu Follet | Feu | status | – | 85 | Level 24 | The user shoots a sinister flame at the target to inflict a burn. |
| Regard Noir | Normal | status | – | – | Level 28 | The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| Châtiment | Spectre | special | 65 | 100 | Level 32 | This relentless attack does massive damage to a target affected by status conditions. |
| Malédiction | Spectre | status | – | – | Level 36 | A move that has different effects depending on whether the user is a Ghost type or not. |
| Ball’Ombre | Spectre | special | 80 | 100 | Level 42 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Prescience | Psy | special | 120 | 100 | Level 48 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Lien du Destin | Spectre | status | – | – | Level 54 | If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. |
| Blizzard | Glace | special | 110 | 70 | TM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Plaquage | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Casse-Brique | Combat | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Plénitude | Psy | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Rayon Chargé | Électrik | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Vibrobscur | Ténèbres | special | 80 | 100 | TM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Séisme | Sol | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Dégommage | Ténèbres | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Exploforce | Combat | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Mitra-Poing | Combat | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Giga Impact | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Pression Extrême | Acier | physical | 0 | 100 | TM | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
| Coup d’Main | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Ultralaser | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Laser Glace | Glace | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Vent Glace | Glace | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Possessif | Psy | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Vampirisme | Insecte | physical | 80 | 100 | TM | The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target. |
| Métronome | Normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Hantise | Spectre | physical | 90 | 100 | TM | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| Esprit Frappeur | Spectre | physical | 110 | 90 | TM | The user attacks by controlling the target's item. This move fails if the target isn't holding an item. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Boost | Normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psyko | Psy | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Éboulement | Roche | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Tomberoche | Roche | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Échange | Psy | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Ravage Rampant | Insecte | physical | 70 | 90 | TM | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Dépit | Spectre | status | – | 100 | TM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Météores | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Provoc | Ténèbres | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Larcin | Ténèbres | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Tour de Magie | Psy | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Distorsion | Psy | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Buée Noire | Glace | status | – | – | Egg | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Souvenir | Ténèbres | status | – | 100 | Egg | The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. |
| Balance | Normal | status | – | – | Egg | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
Sprites de Noctunoir
The antenna on its head captures radio waves from the world of spirits that command it to take people there.
It is said to take lost spirits into its pliant body and guide them home.
This feared Pokémon is said to travel to worlds unknown. Some even believe that it takes lost spirits along with it.
At the bidding of transmissions from the spirit world, it steals people and Pokémon away. No one knows whether it has a will of its own.
With the mouth on its belly, Dusknoir swallows its target whole. The soul is the only thing eaten— Dusknoir disgorges the body before departing.
Le nom japonais de Noctunoir est Yonoir (ヨノワール). Voici tous les noms officiels de Noctunoir dans différentes langues :
Reproduction de Noctunoir
Comment obtenir Noctunoir
Noctunoir ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Noctunoir dans tous les jeux où il est disponible :
À propos de Noctunoir
Noctunoir est un Pokémon de type Spectre introduit à la génération 4. Avec un total de stats de base (BST) de 525, Noctunoir est de l'espèce Pokémon Mainpince et fait partie de la chaîne d'évolution Skelénox → Téraclope → Noctunoir.
En compétition, Noctunoir est placé dans le tier ZU, avec un taux d'utilisation de 8.31 %. Ses principaux talents sont Pression et Fouille, qui lui permettent d'agir comme un membre d'équipe polyvalent. Noctunoir est faible aux attaques de type Spectre, Ténèbres, les Dresseurs doivent donc anticiper ces faiblesses.
Noctunoir peut apprendre 103 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Esprit Frappeur, Ombre Portée, Vampirisme, Séisme. Mesurant 2.2 m et pesant 106.6 kg, Noctunoir est apprécié des fans depuis ses débuts dans les jeux de la région de Sinnoh.