#876 Wimessir Mâle

#876 Wimessir Mâle

Taille0.9 m(2'11")
Poids28 kg(61.7 lbs)
Sexe50%50%
Gén. 8

Stats détaillées de Wimessir Mâle

Niv.
StatBaseNiv.
EVIVTotal
PV 60
261
Attaque 65
166
Défense 55
146
Atq. Spé. 105
246
Déf. Spé. 95
226
Vitesse 95
226
1271
Efficacité des types

Talents de Wimessir Mâle

Prevents flinching.

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

Créa-PsyCaché

When this Pokémon enters battle, it changes the terrain to Psychic Terrain.

Voir la stratégie compétitive de Wimessir MâleSets, contres, stats d'utilisation, tier et guides de construction d'équipe

Capacités de Wimessir Mâle

Catégorie
Type
CapacitéTypeCat.Puis.Préc.MéthodeDescription
Force AjoutéePsyspecial20100Level 1The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
CamaraderieNormalstatusLevel 1The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
EncoreNormalstatus100Level 5The user compels the target to keep using the move it encored for three turns.
Voix EnjôleuseFéespecial40Level 10Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Rafale PsyPsyspecial65100Level 15The target is attacked with a peculiar ray. This may also confuse the target.
Coup d’MainNormalstatusLevel 20The user assists an ally by boosting the power of that ally's attack.
Après VousNormalstatusLevel 25The user helps the target and makes it use its move right after the user.
Vœu SoinPsystatusLevel 30The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
PsykoPsyspecial90100Level 35The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
PlénitudePsystatusLevel 40The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Partage ForcePsystatusLevel 45The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
Champ PsychiquePsystatusLevel 50This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Dernier RecoursNormalphysical140100Level 55This move can be used only after the user has used all the other moves it knows in the battle.
PlaquageNormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Éclat MagiqueFéespecial80100TMThe user damages opposing Pokémon by emitting a powerful flash.
Vampi-PoingCombatphysical75100TMThe user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
VampibaiserFéespecial50100TMThe user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
TénacitéNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Éco-SphèrePlantespecial90100TMThe user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Vaste PouvoirPsyspecial80100TMThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
FaçadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
GravitéPsystatusTMEnables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
MégaphoneNormalspecial90100TMThe user attacks by letting loose a horribly loud, resounding cry.
PossessifPsystatusTMIf opposing Pokémon know any move also known by the user, they are prevented from using it.
Feuille MagikPlantespecial60TMThe user scatters curious leaves that chase the target. This attack never misses.
MétronomeNormalstatusTMThe user waggles a finger and stimulates its brain into randomly using nearly any move.
CâlinerieFéephysical9090TMThe user attacks by playing rough with the target. This may also lower the target's Attack stat.
AbriNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Dissonance PsyPsyspecial75100TMThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Choc PsyPsyspecial80100TMThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
ReposPsystatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Ball’OmbreSpectrespecial80100TMThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
ÉchangePsystatusTMThe user employs its psychic power to exchange Abilities with the target.
Blabla DodoNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
ClonageNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
MétéoresNormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
BélierNormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Téra ExplosionNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Tour de MagiePsystatus100TMThe user catches the target off guard and swaps the target's held item with its own.
DistorsionPsystatusTMThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
Psykoud’BoulPsyphysical8090TMThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.
ExtrasenseurPsyspecial80100EggThe user attacks with an odd, unseeable power. This may also make the target flinch.
BluffNormalphysical40100EggThis attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
BoostNormalstatusEggThe user hypnotizes itself into copying any stat change made by the target.

Sprites de Wimessir Mâle

Entrées du Pokédex
Sword

It uses the horns on its head to sense the emotions of others. Males will act as valets for those they serve, looking after their every need.

Shield

Through its horns, it can pick up on the emotions of creatures around it. Positive emotions are the source of its strength.

Dans d'autres langues

Le nom japonais de Wimessir Mâle est Yessan (イエッサン). Voici tous les noms officiels de Wimessir Mâle dans différentes langues :

JapaneseイエッサンYessan
Korean에써르
Chinese (Traditional)愛管侍
FrenchWimessir
GermanServol
SpanishIndeedee
ItalianIndeedee
Chinese (Simplified)爱管侍

Reproduction de Wimessir Mâle

Espèce
Pokémon Émotion
Groupes Œuf
Féerique
Temps d'éclosion10,240 pas(40 cycles)
Différences de sexeAucun
Données diverses
Taux de capture30
Bonheur de base140
Courbe d'expérienceFast
Expérience de base166

Comment obtenir Wimessir Mâle

Wimessir Mâle ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Wimessir Mâle dans tous les jeux où il est disponible :

Numéros du Pokédex régional
Galar n°337Crown Tundra n°171Paldea n°241Kitakami n°193
FAQ

À propos de Wimessir Mâle

Wimessir Mâle est un Pokémon de type Psy/Normal introduit à la génération 8. Avec un total de stats de base (BST) de 475, Wimessir Mâle est de l'espèce Pokémon Émotion et fait partie de la chaîne d'évolution Wimessir Mâle → Wimessir Femelle.

En compétition, Wimessir Mâle est placé dans le tier Monotype, avec un taux d'utilisation de 2.55 %. Ses principaux talents sont Attention et Synchro et Créa-Psy, qui lui permettent d'agir comme un membre d'équipe polyvalent. Wimessir Mâle est faible aux attaques de type Insecte, Ténèbres, les Dresseurs doivent donc anticiper ces faiblesses.

Wimessir Mâle peut apprendre 57 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Vaste Pouvoir, Vœu Soin, Éclat Magique, Distorsion. Mesurant 0.9 m et pesant 28 kg, Wimessir Mâle est apprécié des fans depuis ses débuts dans les jeux de la région de Galar.