Évolution de Wimessir Mâle
Stats détaillées de Wimessir Mâle
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 60 | 261 | |||
| Attaque | 65 | 166 | |||
| Défense | 55 | 146 | |||
| Atq. Spé. | 105 | 246 | |||
| Déf. Spé. | 95 | 226 | |||
| Vitesse | 95 | 226 | |||
| 1271 | |||||
Talents de Wimessir Mâle
Capacités de Wimessir Mâle
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Force Ajoutée | Psy | special | 20 | 100 | Level 1 | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Camaraderie | Normal | status | – | – | Level 1 | The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. |
| Encore | Normal | status | – | 100 | Level 5 | The user compels the target to keep using the move it encored for three turns. |
| Voix Enjôleuse | Fée | special | 40 | – | Level 10 | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| Rafale Psy | Psy | special | 65 | 100 | Level 15 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Coup d’Main | Normal | status | – | – | Level 20 | The user assists an ally by boosting the power of that ally's attack. |
| Après Vous | Normal | status | – | – | Level 25 | The user helps the target and makes it use its move right after the user. |
| Vœu Soin | Psy | status | – | – | Level 30 | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
| Psyko | Psy | special | 90 | 100 | Level 35 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Plénitude | Psy | status | – | – | Level 40 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Partage Force | Psy | status | – | – | Level 45 | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. |
| Champ Psychique | Psy | status | – | – | Level 50 | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Dernier Recours | Normal | physical | 140 | 100 | Level 55 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Plaquage | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Éclat Magique | Fée | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Vampi-Poing | Combat | physical | 75 | 100 | TM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Vampibaiser | Fée | special | 50 | 100 | TM | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Éco-Sphère | Plante | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Vaste Pouvoir | Psy | special | 80 | 100 | TM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Gravité | Psy | status | – | – | TM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Mégaphone | Normal | special | 90 | 100 | TM | The user attacks by letting loose a horribly loud, resounding cry. |
| Possessif | Psy | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Feuille Magik | Plante | special | 60 | – | TM | The user scatters curious leaves that chase the target. This attack never misses. |
| Métronome | Normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Câlinerie | Fée | physical | 90 | 90 | TM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Dissonance Psy | Psy | special | 75 | 100 | TM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Choc Psy | Psy | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Ball’Ombre | Spectre | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Échange | Psy | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Météores | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Bélier | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Tour de Magie | Psy | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Distorsion | Psy | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Psykoud’Boul | Psy | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Extrasenseur | Psy | special | 80 | 100 | Egg | The user attacks with an odd, unseeable power. This may also make the target flinch. |
| Bluff | Normal | physical | 40 | 100 | Egg | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Boost | Normal | status | – | – | Egg | The user hypnotizes itself into copying any stat change made by the target. |
Sprites de Wimessir Mâle
It uses the horns on its head to sense the emotions of others. Males will act as valets for those they serve, looking after their every need.
Through its horns, it can pick up on the emotions of creatures around it. Positive emotions are the source of its strength.
Le nom japonais de Wimessir Mâle est Yessan (イエッサン). Voici tous les noms officiels de Wimessir Mâle dans différentes langues :
Reproduction de Wimessir Mâle
Comment obtenir Wimessir Mâle
Wimessir Mâle ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Wimessir Mâle dans tous les jeux où il est disponible :
À propos de Wimessir Mâle
Wimessir Mâle est un Pokémon de type Psy/Normal introduit à la génération 8. Avec un total de stats de base (BST) de 475, Wimessir Mâle est de l'espèce Pokémon Émotion et fait partie de la chaîne d'évolution Wimessir Mâle → Wimessir Femelle.
En compétition, Wimessir Mâle est placé dans le tier Monotype, avec un taux d'utilisation de 2.55 %. Ses principaux talents sont Attention et Synchro et Créa-Psy, qui lui permettent d'agir comme un membre d'équipe polyvalent. Wimessir Mâle est faible aux attaques de type Insecte, Ténèbres, les Dresseurs doivent donc anticiper ces faiblesses.
Wimessir Mâle peut apprendre 57 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Vaste Pouvoir, Vœu Soin, Éclat Magique, Distorsion. Mesurant 0.9 m et pesant 28 kg, Wimessir Mâle est apprécié des fans depuis ses débuts dans les jeux de la région de Galar.