#995 Épine-de-Fer

#995 Épine-de-Fer

Taille1.6 m(5'03")
Poids303 kg(668.0 lbs)
SexeSexe inconnu
Gén. 9

Évolution de Épine-de-Fer

Stats détaillées de Épine-de-Fer

Niv.
StatBaseNiv.
EVIVTotal
PV 100
341
Attaque 134
304
Défense 110
256
Atq. Spé. 70
176
Déf. Spé. 84
204
Vitesse 72
180
1461
Efficacité des types

Talents de Épine-de-Fer

Raises highest stat on Electric Terrain, or if holding Booster Energy.

Voir la stratégie compétitive de Épine-de-FerSets, contres, stats d'utilisation, tier et guides de construction d'équipe

Capacités de Épine-de-Fer

Catégorie
Type
CapacitéTypeCat.Puis.Préc.MéthodeDescription
Jet-PierresRochephysical5090Level 1The user picks up and throws a small rock at the target to inflict damage.
Mur de FerAcierstatusLevel 1The user hardens its body's surface like iron, sharply boosting its Defense stat.
Crocs ÉclairÉlectrikphysical6595Level 1The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Crocs GivreGlacephysical6595Level 1The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Crocs FeuFeuphysical6595Level 1The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
GrincementNormalstatus85Level 7An earsplitting screech harshly lowers the target's Defense stat.
TomberocheRochephysical6095Level 21The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
MorsureTénèbresphysical60100Level 28The target is bitten with viciously sharp fangs. This may also make the target flinch.
ChargeurÉlectrikstatusLevel 35The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
ÉboulementRochephysical7590Level 42Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Tempête de SableRochestatusLevel 49A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Éclair FouÉlectrikphysical90100Level 56The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Dard-NuéeInsectephysical2595Level 63The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row.
SéismeSolphysical100100Level 70The user sets off an earthquake that strikes every Pokémon around it.
Piège de RocRochestatusLevel 77The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
Lame de RocRochephysical10080Level 84The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
Giga ImpactNormalphysical15090Level 91The user charges at the target using every bit of its power. The user can't move on the next turn.
BlizzardGlacespecial11070TMA howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Big SplashCombatphysical80100TMThe user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
PlaquageNormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
AbattageDragonphysical60100TMThe user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
Casse-BriqueCombatphysical75100TMThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
PiétisolSolphysical60100TMThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Rayon ChargéÉlectrikspecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
MâchouilleTénèbresphysical80100TMThe user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
MalédictionSpectrestatusTMA move that has different effects depending on whether the user is a Ghost type or not.
TunnelSolphysical80100TMThe user burrows into the ground on the first turn, then attacks on the next turn.
DamoclèsNormalphysical120100TMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Draco-GriffeDragonphysical80100TMThe user slashes the target with huge, sharp claws to inflict damage.
Danse DracoDragonstatusTMThe user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Draco-QueueDragonphysical6090TMThe target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TelluriforceSolspecial90100TMThe user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Ondes ÉtrangesÉlectrikstatus100TMThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Boule ÉlekÉlectrikspecial100TMThe user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Toile ÉlekÉlectrikspecial5595TMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
TénacitéNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FaçadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
DéflagrationFeuspecial11085TMThe target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
Poing FeuFeuphysical75100TMThe target is attacked with a fiery punch. This may also leave the target with a burn.
Lance-FlammesFeuspecial90100TMThe target is scorched with an intense blast of fire. This may also leave the target with a burn.
DégommageTénèbresphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
ExploforceCombatspecial12070TMThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Tacle LourdAcierphysical100TMThe user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Cavalerie LourdeSolphysical9595TMThe user fiercely attacks the target using its entire body.
UltralaserNormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
Laser GlaceGlacespecial90100TMThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Poing GlaceGlacephysical75100TMThe target is attacked with an icy punch. This may also leave the target frozen.
Tête de FerAcierphysical80100TMThe user slams the target with its steel-hard head. This may also make the target flinch.
BalayageCombatphysical100TMA powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Griffe AcierAcierphysical5095TMThe target is raked with steel claws. This may also boost the user's Attack stat.
Laser MétéoreRochespecial12090TMThe user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.
Rayon GemmeRochespecial80100TMThe user attacks with a ray of light that sparkles as if it were made of gemstones.
AbriNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Danse PluieEaustatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReposPsystatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Boule RocRochephysical2590TMThe user attacks by hurling hard rocks at the target. This move hits two to five times in a row.
Tourbi-SableSolphysical3585TMThe user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.
GrimaceNormalstatus100TMThe user frightens the target with a scary face to harshly lower its Speed stat.
Anti-AirRochephysical50100TMThe user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
AboiementTénèbresspecial5595TMThe user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
PicotsSolstatusTMThe user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.
TrépignementSolphysical75100TMDriven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
ClonageNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
ZénithFeustatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Volt AssautÉlectrikphysical10095TMThe user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
Danse LamesNormalstatusTMA frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
BélierNormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
ProvocTénèbresstatus100TMThe target is taunted into a rage that allows it to use only attack moves for three turns.
Téra ExplosionNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Fatal-FoudreÉlectrikspecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Poing ÉclairÉlectrikphysical75100TMThe target is attacked with an electrified punch. This may also leave the target with paralysis.
Cage ÉclairÉlectrikstatus90TMThe user launches a weak jolt of electricity that paralyzes the target.
TonnerreÉlectrikspecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Change ÉclairÉlectrikspecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Champ ÉlectrifiéÉlectrikstatusEggThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.

Sprites de Épine-de-Fer

Entrées du Pokédex
Scarlet

It has some similarities to a Pokémon introduced in a dubious magazine as a Tyranitar from one billion years into the future.

Violet

Some of its notable features match those of an object named within a certain expedition journal as Iron Thorns.

Dans d'autres langues

Le nom japonais de Épine-de-Fer est Tetsunoibara (テツノイバラ). Voici tous les noms officiels de Épine-de-Fer dans différentes langues :

JapaneseテツノイバラTetsunoibara
Korean무쇠가시
Chinese (Traditional)鐵荊棘
FrenchÉpine-de-Fer
GermanEisendorn
SpanishFerropúas
ItalianSpineferree
Chinese (Simplified)铁荆棘

Reproduction de Épine-de-Fer

Espèce
Paradoxe
Groupes Œuf
Inconnu
Temps d'éclosion12,800 pas(50 cycles)
Différences de sexeAucun
Données diverses
Taux de capture30
Bonheur de base0
Courbe d'expérienceSlow
Expérience de base285

Comment obtenir Épine-de-Fer

Épine-de-Fer ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Épine-de-Fer dans tous les jeux où il est disponible :

Numéros du Pokédex régional
Paldea n°387
FAQ

À propos de Épine-de-Fer

Épine-de-Fer est un Pokémon de type Roche/Électrik introduit à la génération 9. Avec un total de stats de base (BST) de 570, Épine-de-Fer est de l'espèce Paradoxe et fait partie de la chaîne d'évolution Épine-de-Fer.

En compétition, Épine-de-Fer est placé dans le tier RU, avec un taux d'utilisation de 2.16 %. Ses principaux talents sont Charge Quantique, qui lui permettent d'agir comme un membre d'équipe polyvalent. Épine-de-Fer est faible aux attaques de type Sol, Eau, Plante, Combat, les Dresseurs doivent donc anticiper ces faiblesses.

Épine-de-Fer peut apprendre 75 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Provoc, Picots, Piège de Roc, Draco-Queue. Mesurant 1.6 m et pesant 303 kg, Épine-de-Fer est apprécié des fans depuis ses débuts dans les jeux de la région de Paldea.