Évolution de Épine-de-Fer
Stats détaillées de Épine-de-Fer
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 100 | 341 | |||
| Attaque | 134 | 304 | |||
| Défense | 110 | 256 | |||
| Atq. Spé. | 70 | 176 | |||
| Déf. Spé. | 84 | 204 | |||
| Vitesse | 72 | 180 | |||
| 1461 | |||||
Talents de Épine-de-Fer
Raises highest stat on Electric Terrain, or if holding Booster Energy.
Capacités de Épine-de-Fer
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Jet-Pierres | Roche | physical | 50 | 90 | Level 1 | The user picks up and throws a small rock at the target to inflict damage. |
| Mur de Fer | Acier | status | – | – | Level 1 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Crocs Éclair | Électrik | physical | 65 | 95 | Level 1 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Crocs Givre | Glace | physical | 65 | 95 | Level 1 | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Crocs Feu | Feu | physical | 65 | 95 | Level 1 | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Grincement | Normal | status | – | 85 | Level 7 | An earsplitting screech harshly lowers the target's Defense stat. |
| Tomberoche | Roche | physical | 60 | 95 | Level 21 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Morsure | Ténèbres | physical | 60 | 100 | Level 28 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Chargeur | Électrik | status | – | – | Level 35 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Éboulement | Roche | physical | 75 | 90 | Level 42 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Tempête de Sable | Roche | status | – | – | Level 49 | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Éclair Fou | Électrik | physical | 90 | 100 | Level 56 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Dard-Nuée | Insecte | physical | 25 | 95 | Level 63 | The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row. |
| Séisme | Sol | physical | 100 | 100 | Level 70 | The user sets off an earthquake that strikes every Pokémon around it. |
| Piège de Roc | Roche | status | – | – | Level 77 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Lame de Roc | Roche | physical | 100 | 80 | Level 84 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Giga Impact | Normal | physical | 150 | 90 | Level 91 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Blizzard | Glace | special | 110 | 70 | TM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Big Splash | Combat | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Plaquage | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Abattage | Dragon | physical | 60 | 100 | TM | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| Casse-Brique | Combat | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Piétisol | Sol | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Rayon Chargé | Électrik | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Mâchouille | Ténèbres | physical | 80 | 100 | TM | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Malédiction | Spectre | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Tunnel | Sol | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Damoclès | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Draco-Griffe | Dragon | physical | 80 | 100 | TM | The user slashes the target with huge, sharp claws to inflict damage. |
| Danse Draco | Dragon | status | – | – | TM | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| Draco-Queue | Dragon | physical | 60 | 90 | TM | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Telluriforce | Sol | special | 90 | 100 | TM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Ondes Étranges | Électrik | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Boule Élek | Électrik | special | – | 100 | TM | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Toile Élek | Électrik | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Déflagration | Feu | special | 110 | 85 | TM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Poing Feu | Feu | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Lance-Flammes | Feu | special | 90 | 100 | TM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Dégommage | Ténèbres | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Exploforce | Combat | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Tacle Lourd | Acier | physical | – | 100 | TM | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Cavalerie Lourde | Sol | physical | 95 | 95 | TM | The user fiercely attacks the target using its entire body. |
| Ultralaser | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Laser Glace | Glace | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Poing Glace | Glace | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Tête de Fer | Acier | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Balayage | Combat | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Griffe Acier | Acier | physical | 50 | 95 | TM | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Laser Météore | Roche | special | 120 | 90 | TM | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
| Rayon Gemme | Roche | special | 80 | 100 | TM | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Boule Roc | Roche | physical | 25 | 90 | TM | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Tourbi-Sable | Sol | physical | 35 | 85 | TM | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. |
| Grimace | Normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Anti-Air | Roche | physical | 50 | 100 | TM | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Aboiement | Ténèbres | special | 55 | 95 | TM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Picots | Sol | status | – | – | TM | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Trépignement | Sol | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Volt Assaut | Électrik | physical | 100 | 95 | TM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Danse Lames | Normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Bélier | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Provoc | Ténèbres | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Fatal-Foudre | Électrik | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Poing Éclair | Électrik | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Cage Éclair | Électrik | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Tonnerre | Électrik | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Change Éclair | Électrik | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Champ Électrifié | Électrik | status | – | – | Egg | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
Sprites de Épine-de-Fer
It has some similarities to a Pokémon introduced in a dubious magazine as a Tyranitar from one billion years into the future.
Some of its notable features match those of an object named within a certain expedition journal as Iron Thorns.
Le nom japonais de Épine-de-Fer est Tetsunoibara (テツノイバラ). Voici tous les noms officiels de Épine-de-Fer dans différentes langues :
Reproduction de Épine-de-Fer
Comment obtenir Épine-de-Fer
Épine-de-Fer ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Épine-de-Fer dans tous les jeux où il est disponible :
À propos de Épine-de-Fer
Épine-de-Fer est un Pokémon de type Roche/Électrik introduit à la génération 9. Avec un total de stats de base (BST) de 570, Épine-de-Fer est de l'espèce Paradoxe et fait partie de la chaîne d'évolution Épine-de-Fer.
En compétition, Épine-de-Fer est placé dans le tier RU, avec un taux d'utilisation de 2.16 %. Ses principaux talents sont Charge Quantique, qui lui permettent d'agir comme un membre d'équipe polyvalent. Épine-de-Fer est faible aux attaques de type Sol, Eau, Plante, Combat, les Dresseurs doivent donc anticiper ces faiblesses.
Épine-de-Fer peut apprendre 75 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Provoc, Picots, Piège de Roc, Draco-Queue. Mesurant 1.6 m et pesant 303 kg, Épine-de-Fer est apprécié des fans depuis ses débuts dans les jeux de la région de Paldea.