Évolution de Archéomire
Stats détaillées de Archéomire
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 57 | 255 | |||
| Attaque | 24 | 84 | |||
| Défense | 86 | 208 | |||
| Atq. Spé. | 24 | 84 | |||
| Déf. Spé. | 86 | 208 | |||
| Vitesse | 23 | 82 | |||
| 921 | |||||
Talents de Archéomire
Evades Ground moves.
Halves damage from Fire moves and burns.
Doubles the Pokémon's weight.
Capacités de Archéomire
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Charge | Normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Choc Mental | Psy | special | 50 | 100 | Level 1 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Onde Folie | Spectre | status | – | 100 | Level 4 | The target is exposed to a sinister ray that causes confusion. |
| Représailles | Ténèbres | physical | 50 | 100 | Level 8 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Possessif | Psy | status | – | – | Level 12 | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Gyroballe | Acier | physical | – | 100 | Level 16 | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Hypnose | Psy | status | – | 60 | Level 20 | The user employs hypnotic suggestion to make the target fall asleep. |
| Rune Protect | Normal | status | – | – | Level 24 | The user creates a protective field that prevents status conditions for five turns. |
| Extrasenseur | Psy | special | 80 | 100 | Level 28 | The user attacks with an odd, unseeable power. This may also make the target flinch. |
| Tacle Lourd | Acier | physical | – | 100 | Level 32 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Mur de Fer | Acier | status | – | – | Level 36 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Strido-Son | Acier | status | – | 85 | Level 40 | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Prescience | Psy | special | 120 | 100 | Level 44 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Plaquage | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Piétisol | Sol | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Plénitude | Psy | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Rayon Chargé | Électrik | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Séisme | Sol | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Vaste Pouvoir | Psy | special | 80 | 100 | TM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Luminocanon | Acier | special | 80 | 100 | TM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Nœud Herbe | Plante | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Coup d’Main | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Châtiment | Spectre | special | 65 | 100 | TM | This relentless attack does massive damage to a target affected by status conditions. |
| Cryo-Pirouette | Glace | physical | 80 | 100 | TM | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| Tête de Fer | Acier | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Mur Lumière | Psy | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Rayon Gemme | Roche | special | 80 | 100 | TM | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Boost | Normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psyko | Psy | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Champ Psychique | Psy | status | – | – | TM | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Choc Psy | Psy | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Protection | Psy | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Boule Roc | Roche | physical | 25 | 90 | TM | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Éboulement | Roche | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Tomberoche | Roche | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Tempête de Sable | Roche | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Ball’Ombre | Spectre | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Échange | Psy | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Lance-Soleil | Plante | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Piège de Roc | Roche | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Métalaser | Acier | special | 140 | 95 | TM | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
| Trépignement | Sol | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Force Ajoutée | Psy | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Bélier | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Tour de Magie | Psy | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Distorsion | Psy | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Psykoud’Boul | Psy | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Gravité | Psy | status | – | – | Egg | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Recyclage | Normal | status | – | – | Egg | The user recycles a held item that has been used in battle so it can be used again. |
Sprites de Archéomire
Implements shaped like it were discovered in ancient tombs. It is unknown if they are related.
X-ray photos were taken to check its body structure. Nothing appeared, however.
There are researchers who believe this Pokémon reflected like a mirror in the distant past.
Ancient people believed that the pattern on BRONZOR’s back contained a mysterious power.
They are found in ancient tombs. The patterns on their backs are said to be imbued with mysterious power.
Le nom japonais de Archéomire est Domirror (ドーミラー). Voici tous les noms officiels de Archéomire dans différentes langues :
Reproduction de Archéomire
Comment obtenir Archéomire
Archéomire peut être rencontré dans la nature dans plusieurs jeux Pokémon. Voici comment obtenir Archéomire dans tous les jeux où il est disponible :
À propos de Archéomire
Archéomire est un Pokémon de type Acier/Psy introduit à la génération 4. Avec un total de stats de base (BST) de 300, Archéomire est de l'espèce Pokémon Bronze et fait partie de la chaîne d'évolution Archéomire → Archéodong.
En compétition, Archéomire est placé dans le tier ZU, avec un taux d'utilisation de 0.03 %. Ses principaux talents sont Lévitation et Ignifugé et Heavy Metal, qui lui permettent d'agir comme un membre d'équipe polyvalent avec une précieuse immunité Sol. Archéomire est faible aux attaques de type Feu, Sol, Spectre, Ténèbres, les Dresseurs doivent donc anticiper ces faiblesses.
Archéomire peut apprendre 85 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Métalaser, Piège de Roc, Distorsion, Protection. Mesurant 0.5 m et pesant 60.5 kg, Archéomire est apprécié des fans depuis ses débuts dans les jeux de la région de Sinnoh.