#436 Archéomire

#436 Archéomire

Taille0.5 m(1'08")
Poids60.5 kg(133.4 lbs)
SexeSexe inconnu
Gén. 4

Stats détaillées de Archéomire

Niv.
StatBaseNiv.
EVIVTotal
PV 57
255
Attaque 24
84
Défense 86
208
Atq. Spé. 24
84
Déf. Spé. 86
208
Vitesse 23
82
921
Efficacité des types

Talents de Archéomire

Evades Ground moves.

Halves damage from Fire moves and burns.

Doubles the Pokémon's weight.

Voir la stratégie compétitive de ArchéomireSets, contres, stats d'utilisation, tier et guides de construction d'équipe

Capacités de Archéomire

Catégorie
Type
CapacitéTypeCat.Puis.Préc.MéthodeDescription
ChargeNormalphysical40100Level 1A physical attack in which the user charges and slams into the target with its whole body.
Choc MentalPsyspecial50100Level 1The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
Onde FolieSpectrestatus100Level 4The target is exposed to a sinister ray that causes confusion.
ReprésaillesTénèbresphysical50100Level 8The user stores power, then attacks. This move's power is doubled if the user moves after the target.
PossessifPsystatusLevel 12If opposing Pokémon know any move also known by the user, they are prevented from using it.
GyroballeAcierphysical100Level 16The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
HypnosePsystatus60Level 20The user employs hypnotic suggestion to make the target fall asleep.
Rune ProtectNormalstatusLevel 24The user creates a protective field that prevents status conditions for five turns.
ExtrasenseurPsyspecial80100Level 28The user attacks with an odd, unseeable power. This may also make the target flinch.
Tacle LourdAcierphysical100Level 32The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Mur de FerAcierstatusLevel 36The user hardens its body's surface like iron, sharply boosting its Defense stat.
Strido-SonAcierstatus85Level 40A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
PresciencePsyspecial120100Level 44Two turns after this move is used, a hunk of psychic energy attacks the target.
PlaquageNormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
PiétisolSolphysical60100TMThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
PlénitudePsystatusTMThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Rayon ChargéÉlectrikspecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
SéismeSolphysical100100TMThe user sets off an earthquake that strikes every Pokémon around it.
TénacitéNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Vaste PouvoirPsyspecial80100TMThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
FaçadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
LuminocanonAcierspecial80100TMThe user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
Nœud HerbePlantespecial100TMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Coup d’MainNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
ChâtimentSpectrespecial65100TMThis relentless attack does massive damage to a target affected by status conditions.
Cryo-PirouetteGlacephysical80100TMThe user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
Tête de FerAcierphysical80100TMThe user slams the target with its steel-hard head. This may also make the target flinch.
Mur LumièrePsystatusTMA wondrous wall of light is put up to reduce damage from special moves for five turns.
Rayon GemmeRochespecial80100TMThe user attacks with a ray of light that sparkles as if it were made of gemstones.
AbriNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
BoostNormalstatusTMThe user hypnotizes itself into copying any stat change made by the target.
PsykoPsyspecial90100TMThe target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
Champ PsychiquePsystatusTMThis protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Choc PsyPsyspecial80100TMThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
Danse PluieEaustatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ProtectionPsystatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
ReposPsystatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Boule RocRochephysical2590TMThe user attacks by hurling hard rocks at the target. This move hits two to five times in a row.
ÉboulementRochephysical7590TMLarge boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TomberocheRochephysical6095TMThe user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
Tempête de SableRochestatusTMA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Ball’OmbreSpectrespecial80100TMThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
ÉchangePsystatusTMThe user employs its psychic power to exchange Abilities with the target.
Blabla DodoNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Lance-SoleilPlantespecial120100TMThe user gathers light on the first turn, then blasts a bundled beam on the next turn.
Piège de RocRochestatusTMThe user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
MétalaserAcierspecial14095TMThe user fires a beam of steel that it collected from its entire body. This also damages the user.
TrépignementSolphysical75100TMDriven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Force AjoutéePsyspecial20100TMThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
ClonageNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
ZénithFeustatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
BélierNormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Téra ExplosionNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Tour de MagiePsystatus100TMThe user catches the target off guard and swaps the target's held item with its own.
DistorsionPsystatusTMThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
Psykoud’BoulPsyphysical8090TMThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.
GravitéPsystatusEggEnables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
RecyclageNormalstatusEggThe user recycles a held item that has been used in battle so it can be used again.

Sprites de Archéomire

Entrées du Pokédex
Diamond

Implements shaped like it were discovered in ancient tombs. It is unknown if they are related.

Pearl

X-ray photos were taken to check its body structure. Nothing appeared, however.

Platinum

There are researchers who believe this Pokémon reflected like a mirror in the distant past.

HeartGold

Ancient people believed that the pattern on BRONZOR’s back contained a mysterious power.

Black 2

They are found in ancient tombs. The patterns on their backs are said to be imbued with mysterious power.

Dans d'autres langues

Le nom japonais de Archéomire est Domirror (ドーミラー). Voici tous les noms officiels de Archéomire dans différentes langues :

JapaneseドーミラーDomirror
Korean동미러
Chinese (Traditional)銅鏡怪
FrenchArchéomire
GermanBronzel
SpanishBronzor
ItalianBronzor
Chinese (Simplified)铜镜怪

Reproduction de Archéomire

Espèce
Pokémon Bronze
Groupes Œuf
Minéral
Temps d'éclosion5,120 pas(20 cycles)
Différences de sexeAucun
Données diverses
Taux de capture255
Bonheur de base70
Courbe d'expérienceMedium
Expérience de base60

Comment obtenir Archéomire

Archéomire peut être rencontré dans la nature dans plusieurs jeux Pokémon. Voici comment obtenir Archéomire dans tous les jeux où il est disponible :

Numéros du Pokédex régional
Sinnoh (Platinum) n°88Unova (B2W2) n°250Galar n°118Crown Tundra n°87Hisui n°180Paldea n°153Kitakami n°154
JeuMéthodeLieuDétails
DiamondSauvageMt coronet 2f, Mt coronet 3f, Turnback cave pillar 1, Turnback cave pillar 2, Turnback cave pillar 3
PearlSauvageMt coronet 2f, Mt coronet 3f, Turnback cave pillar 1, Turnback cave pillar 2, Turnback cave pillar 3
PlatinumSauvageMt coronet 1f route 207, Mt coronet 1f route 216, Mt coronet 1f route 211, Mt coronet b1f, Turnback cave pillar 1
HeartGoldSauvageUnion cave 1f, Union cave b1f, Union cave b2f, Slowpoke well 1f, Slowpoke well b1f
SoulSilverSauvageUnion cave 1f, Union cave b1f, Union cave b2f, Slowpoke well 1f, Slowpoke well b1f
Black 2SauvageAbundant shrine, Abundant shrine hidden grotto near youngsterWild, Hidden Grotto
White 2SauvageAbundant shrine, Abundant shrine hidden grotto near youngsterWild, Hidden Grotto
FAQ

À propos de Archéomire

Archéomire est un Pokémon de type Acier/Psy introduit à la génération 4. Avec un total de stats de base (BST) de 300, Archéomire est de l'espèce Pokémon Bronze et fait partie de la chaîne d'évolution Archéomire → Archéodong.

En compétition, Archéomire est placé dans le tier ZU, avec un taux d'utilisation de 0.03 %. Ses principaux talents sont Lévitation et Ignifugé et Heavy Metal, qui lui permettent d'agir comme un membre d'équipe polyvalent avec une précieuse immunité Sol. Archéomire est faible aux attaques de type Feu, Sol, Spectre, Ténèbres, les Dresseurs doivent donc anticiper ces faiblesses.

Archéomire peut apprendre 85 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Métalaser, Piège de Roc, Distorsion, Protection. Mesurant 0.5 m et pesant 60.5 kg, Archéomire est apprécié des fans depuis ses débuts dans les jeux de la région de Sinnoh.