Évolution de Hexadron
Stats détaillées de Hexadron
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 65 | 271 | |||
| Attaque | 100 | 236 | |||
| Défense | 100 | 236 | |||
| Atq. Spé. | 70 | 176 | |||
| Déf. Spé. | 60 | 156 | |||
| Vitesse | 75 | 186 | |||
| 1261 | |||||
Talents de Hexadron
Protects against critical hits.
Raises Attack two stages upon having any stat lowered.
Capacités de Hexadron
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Charge | Normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Abri | Normal | status | – | – | Level 1 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Éclate-Roc | Combat | physical | 40 | 100 | Level 5 | The user attacks with a punch. This may also lower the target's Defense stat. |
| Puissance | Normal | status | – | – | Level 10 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Coup d’Boule | Normal | physical | 70 | 100 | Level 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Gonflette | Combat | status | – | – | Level 20 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Ténacité | Normal | status | – | – | Level 25 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Contre | Combat | physical | – | 100 | Level 30 | An all-out attack that becomes more powerful the less HP the user has. |
| Escarmouche | Insecte | physical | 90 | 100 | Level 35 | Although this move has great power, it works only on the first turn each time the user enters battle. |
| Ultime Bastion | Combat | status | – | – | Level 40 | This move boosts all the user's stats but prevents the user from switching out or fleeing. |
| Mur de Fer | Acier | status | – | – | Level 45 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Close Combat | Combat | physical | 120 | 100 | Level 50 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Mégacorne | Insecte | physical | 120 | 85 | Level 55 | Using its tough and impressive horn, the user rams into the target with no letup. |
| Riposte | Combat | physical | – | 100 | Level 60 | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Hâte | Psy | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Big Splash | Combat | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Plaquage | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Casse-Brique | Combat | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Coaching | Combat | status | – | – | TM | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Effort | Normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Faux-Chage | Normal | physical | 40 | 100 | TM | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| Exploforce | Combat | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Giga Impact | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Coup d’Main | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Cavalerie Lourde | Sol | physical | 95 | 95 | TM | The user fiercely attacks the target using its entire body. |
| Ultralaser | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Tête de Fer | Acier | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Sabotage | Ténèbres | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Furie-Bond | Insecte | physical | 80 | 100 | TM | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| Direct Toxik | Poison | physical | 80 | 100 | TM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Boost | Normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Éboulement | Roche | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Tomberoche | Roche | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Estocorne | Acier | physical | 70 | – | TM | The user stabs the target with a sharp horn. This attack never misses. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Danse Lames | Normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Bélier | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Exécu-Son | Ténèbres | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Désherbaffe | Plante | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Prio-Parade | Combat | physical | 65 | 100 | TM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Brouhaha | Normal | special | 90 | 100 | TM | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Psykoud’Boul | Psy | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Sprites de Hexadron
Five of them are troopers, and one is the brass. The brass’s orders are absolute.
The six of them work together as one Pokémon. Teamwork is also their battle strategy, and they constantly change their formation as they fight.
Le nom japonais de Hexadron est Tairetsu (タイレーツ). Voici tous les noms officiels de Hexadron dans différentes langues :
Reproduction de Hexadron
Comment obtenir Hexadron
Hexadron ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Hexadron dans tous les jeux où il est disponible :
À propos de Hexadron
Hexadron est un Pokémon de type Combat introduit à la génération 8. Avec un total de stats de base (BST) de 470, Hexadron est de l'espèce Pokémon Escadron et fait partie de la chaîne d'évolution Hexadron.
En compétition, Hexadron est placé dans le tier ZU, avec un taux d'utilisation de 0.85 %. Ses principaux talents sont Armurbaston et Acharné, qui lui permettent d'agir comme un membre d'équipe polyvalent. Hexadron est faible aux attaques de type Vol, Psy, Fée, les Dresseurs doivent donc anticiper ces faiblesses.
Hexadron peut apprendre 57 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Sabotage, Close Combat, Direct Toxik, Ultime Bastion. Mesurant 3 m et pesant 62 kg, Hexadron est apprécié des fans depuis ses débuts dans les jeux de la région de Galar.