#475 Gallame

#475 Gallame

Taille1.6 m(5'03")
Poids52 kg(114.6 lbs)
Sexe100%0%
Gén. 4

Stats détaillées de Gallame

Niv.
StatBaseNiv.
EVIVTotal
PV 68
277
Attaque 125
286
Défense 65
166
Atq. Spé. 65
166
Déf. Spé. 115
266
Vitesse 80
196
1357
Efficacité des types

Talents de Gallame

Raises Speed one stage upon flinching.

Powers up slicing moves.

Raises Attack one stage upon taking damage from a Dark move.

Voir la stratégie compétitive de GallameSets, contres, stats d'utilisation, tier et guides de construction d'équipe

Capacités de Gallame

Catégorie
Type
CapacitéTypeCat.Puis.Préc.MéthodeDescription
Groz’YeuxNormalstatus100Level 1The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
RugissementNormalstatus100Level 1The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Rafale PsyPsyspecial65100Level 1The target is attacked with a peculiar ray. This may also confuse the target.
Choc MentalPsyspecial50100Level 1The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
PsykoPsyspecial90100Level 1The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
HypnosePsystatus60Level 1The user employs hypnotic suggestion to make the target fall asleep.
RefletNormalstatusLevel 1By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
DévorêvePsyspecial100100Level 1The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
TrancheNormalphysical70100Level 1The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit.
CharmeFéestatus100Level 1The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
TailladeInsectephysical4095Level 1The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession.
PresciencePsyspecial120100Level 1Two turns after this move is used, a hunk of psychic energy attacks the target.
PossessifPsystatusLevel 1If opposing Pokémon know any move also known by the user, they are prevented from using it.
PlénitudePsystatusLevel 1The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Lame FeuillePlantephysical90100Level 1The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit.
Tranche-NuitTénèbresphysical70100Level 1The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.
Lame SainteCombatphysical90100Level 1The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move.
Voix EnjôleuseFéespecial40Level 1Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
VampibaiserFéespecial50100Level 1The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
Fontaine de VieEaustatusLevel 1The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
Tranch'AquaEauphysical70100Level 1The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit.
Coup d’MainNormalstatusLevel 9The user assists an ally by boosting the power of that ally's attack.
RuseNormalphysical30100Level 12This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
TéléportPsystatusLevel 15The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.
AéropiqueVolphysical60Level 18The user confounds the target with speed, then slashes. This attack never misses.
Faux-ChageNormalphysical40100Level 23A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
AbriNormalstatusLevel 28This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Danse LamesNormalstatusLevel 35A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
Coupe PsychoPsyphysical70100Level 42The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
Vibra SoinPsystatusLevel 49The user emits a healing pulse that restores the target's HP by up to half its max HP.
Garde LargeRochestatusLevel 56The user and its allies are protected from wide-ranging attacks for one turn.
PréventionCombatstatusLevel 56The user protects itself and its allies from priority moves.
Close CombatCombatphysical120100Level 63The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
HâtePsystatusTMThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
Lame d’AirVolspecial7595TMThe user attacks with a blade of air that slices even the sky. This may also make the target flinch.
Voix EnvoûtanteFéespecial80100TMThe user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
AurasphèreCombatspecial80TMThe user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.
PlaquageNormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Casse-BriqueCombatphysical75100TMThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
GonfletteCombatstatusTMThe user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
PiétisolSolphysical60100TMThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Rayon ChargéÉlectrikspecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
CoachingCombatstatusTMThe user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
Onde FolieSpectrestatus100TMThe target is exposed to a sinister ray that causes confusion.
Éclat MagiqueFéespecial80100TMThe user damages opposing Pokémon by emitting a powerful flash.
Vampi-PoingCombatphysical75100TMThe user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
SéismeSolphysical100100TMThe user sets off an earthquake that strikes every Pokémon around it.
EncoreNormalstatus100TMThe user compels the target to keep using the move it encored for three turns.
TénacitéNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Éco-SphèrePlantespecial90100TMThe user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Vaste PouvoirPsyspecial80100TMThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
FaçadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Poing FeuFeuphysical75100TMThe target is attacked with a fiery punch. This may also leave the target with a burn.
DégommageTénèbresphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
ExploforceCombatspecial12070TMThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Mitra-PoingCombatphysical150100TMThe user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Giga ImpactNormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
Nœud HerbePlantespecial100TMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
ChâtimentSpectrespecial65100TMThis relentless attack does massive damage to a target affected by status conditions.
UltralaserNormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
MégaphoneNormalspecial90100TMThe user attacks by letting loose a horribly loud, resounding cry.
Poing GlaceGlacephysical75100TMThe target is attacked with an icy punch. This may also leave the target frozen.
Vent GlaceGlacespecial5595TMThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
SabotageTénèbresphysical65100TMThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Mur LumièrePsystatusTMA wondrous wall of light is put up to reduce damage from special moves for five turns.
BalayageCombatphysical100TMA powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
BalayetteCombatphysical65100TMThe user makes a swift attack on the target's legs, which lowers the target's Speed stat.
Feuille MagikPlantespecial60TMThe user scatters curious leaves that chase the target. This attack never misses.
Champ BrumeuxFéestatusTMThis protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Ombre NocturneSpectrespecial100TMThe user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
BalanceNormalstatusTMThe user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
Direct ToxikPoisonphysical80100TMThe target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
BoostNormalstatusTMThe user hypnotizes itself into copying any stat change made by the target.
Champ PsychiquePsystatusTMThis protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Choc PsyPsyspecial80100TMThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
Danse PluieEaustatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ProtectionPsystatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
ReposPsystatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
ContreCombatphysical100TMAn all-out attack that becomes more powerful the less HP the user has.
ÉboulementRochephysical7590TMLarge boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TomberocheRochephysical6095TMThe user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
Ball’OmbreSpectrespecial80100TMThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Griffe OmbreSpectrephysical70100TMThe user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
ÉchangePsystatusTMThe user employs its psychic power to exchange Abilities with the target.
Blabla DodoNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Lame SolairePlantephysical125100TMThe user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn.
Lame de RocRochephysical10080TMThe user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
Force AjoutéePsyspecial20100TMThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
ClonageNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
ZénithFeustatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
MétéoresNormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
BélierNormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
ProvocTénèbresstatus100TMThe target is taunted into a rage that allows it to use only attack moves for three turns.
Téra ExplosionNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
LarcinTénèbresphysical60100TMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Exécu-SonTénèbresphysical80100TMThe user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Poing ÉclairÉlectrikphysical75100TMThe target is attacked with an electrified punch. This may also leave the target with paralysis.
Cage ÉclairÉlectrikstatus90TMThe user launches a weak jolt of electricity that paralyzes the target.
TonnerreÉlectrikspecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Tour de MagiePsystatus100TMThe user catches the target off guard and swaps the target's held item with its own.
DistorsionPsystatusTMThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
Triple AxelGlacephysical2090TMA consecutive three-kick attack that becomes more powerful with each successful hit.
Prio-ParadeCombatphysical65100TMThe user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
Onde VideCombatspecial40100TMThe user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Feu FolletFeustatus85TMThe user shoots a sinister flame at the target to inflict a burn.
Plaie CroixInsectephysical80100TMThe user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.
Psykoud’BoulPsyphysical8090TMThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Sprites de Gallame

Entrées du Pokédex
Diamond

A master of courtesy and swordsmanship, it fights using extending swords on its elbows.

Platinum

When trying to protect someone, it extends its elbows as if they were swords and fights savagely.

HeartGold

Because it can sense what its foe is thinking, its attacks burst out first, fast, and fierce.

Sword

True to its honorable-warrior image, it uses the blades on its elbows only in defense of something or someone.

Shield

Sharply attuned to others’ wishes for help, this Pokémon seeks out those in need and aids them in battle.

Dans d'autres langues

Le nom japonais de Gallame est Erlade (エルレイド). Voici tous les noms officiels de Gallame dans différentes langues :

JapaneseエルレイドErlade
Korean엘레이드
Chinese (Traditional)艾路雷朵
FrenchGallame
GermanGalagladi
SpanishGallade
ItalianGallade
Chinese (Simplified)艾路雷朵

Reproduction de Gallame

Espèce
Pokémon Lame
Groupes Œuf
HumanoïdeAmorphe
Temps d'éclosion5,120 pas(20 cycles)
Différences de sexeAucun
Données diverses
Taux de capture45
Bonheur de base35
Courbe d'expérienceSlow
Expérience de base233

Comment obtenir Gallame

Gallame ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Gallame dans tous les jeux où il est disponible :

Numéros du Pokédex régional
Sinnoh (Platinum) n°160Kalos Central n°67Hoenn (ORAS) n°32Galar n°123Isle of Armor n°37Hisui n°104Paldea n°65Kitakami n°60
FAQ

À propos de Gallame

Gallame est un Pokémon de type Psy/Combat introduit à la génération 4. Avec un total de stats de base (BST) de 518, Gallame est de l'espèce Pokémon Lame et fait partie de la chaîne d'évolution Tarsal → Kirlia → Gardevoir → Gallame.

En compétition, Gallame est placé dans le tier Monotype, avec un taux d'utilisation de 5.29 %. Ses principaux talents sont Impassible et Incisif et Cœur Noble, qui lui permettent d'agir comme un membre d'équipe polyvalent. Gallame est faible aux attaques de type Vol, Spectre, Fée, les Dresseurs doivent donc anticiper ces faiblesses.

Gallame peut apprendre 145 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Lame Sainte, Coupe Psycho, Ombre Portée, Tranche-Nuit. Mesurant 1.6 m et pesant 52 kg, Gallame est apprécié des fans depuis ses débuts dans les jeux de la région de Sinnoh.