Évolution de Blindépique
Stats détaillées de Blindépique
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 88 | 317 | |||
| Attaque | 107 | 250 | |||
| Défense | 122 | 280 | |||
| Atq. Spé. | 74 | 184 | |||
| Déf. Spé. | 75 | 186 | |||
| Vitesse | 64 | 164 | |||
| 1381 | |||||
Talents de Blindépique
Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.
Protects against bullet, ball, and bomb-based moves.
Capacités de Blindépique
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Fouet Lianes | Plante | physical | 45 | 100 | Level 1 | The target is struck with slender, whiplike vines to inflict damage. |
| Charge | Normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Rugissement | Normal | status | – | 100 | Level 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Roulade | Roche | physical | 30 | 90 | Level 1 | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| Marto-Poing | Combat | physical | 100 | 90 | Level 1 | The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat. |
| Ruse | Normal | physical | 30 | 100 | Level 1 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Pico-Défense | Plante | status | – | – | Level 1 | In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact. |
| Morsure | Ténèbres | physical | 60 | 100 | Level 11 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Vampigraine | Plante | status | – | 90 | Level 15 | A seed is planted on the target. It steals some HP from the target every turn. |
| Dard-Nuée | Insecte | physical | 25 | 95 | Level 19 | The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row. |
| Bélier | Normal | physical | 90 | 85 | Level 29 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Canon Graine | Plante | physical | 80 | 100 | Level 35 | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Tir de Boue | Sol | special | 55 | 95 | Level 41 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Gonflette | Combat | status | – | – | Level 48 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Plaquage | Normal | physical | 85 | 100 | Level 54 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Balance | Normal | status | – | – | Level 60 | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Martobois | Plante | physical | 120 | 100 | Level 66 | The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
| Giga Impact | Normal | physical | 150 | 90 | Level 78 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Aéropique | Vol | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Big Splash | Combat | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Casse-Brique | Combat | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Piétisol | Sol | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Balle Graine | Plante | physical | 25 | 100 | TM | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| Close Combat | Combat | physical | 120 | 100 | TM | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Coaching | Combat | status | – | – | TM | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Mâchouille | Ténèbres | physical | 80 | 100 | TM | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Tunnel | Sol | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Damoclès | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Draco-Griffe | Dragon | physical | 80 | 100 | TM | The user slashes the target with huge, sharp claws to inflict damage. |
| Vampi-Poing | Combat | physical | 75 | 100 | TM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Séisme | Sol | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Effort | Normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Éco-Sphère | Plante | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Dégommage | Ténèbres | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Exploforce | Combat | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Mitra-Poing | Combat | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Végé-Attaque | Plante | special | 150 | 90 | TM | The user slams the target with the roots of an enormous tree. The user can't move on the next turn. |
| Giga-Sangsue | Plante | special | 75 | 100 | TM | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Nœud Herbe | Plante | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Aire d’Herbe | Plante | special | 80 | 100 | TM | A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears. |
| Gliss’Herbe | Plante | physical | 55 | 100 | TM | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| Champ Herbu | Plante | status | – | – | TM | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| Gyroballe | Acier | physical | – | 100 | TM | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Coup d’Main | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Cavalerie Lourde | Sol | physical | 95 | 95 | TM | The user fiercely attacks the target using its entire body. |
| Ultralaser | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Mur de Fer | Acier | status | – | – | TM | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Tête de Fer | Acier | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Sabotage | Ténèbres | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Tempête Verte | Plante | special | 130 | 90 | TM | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Balayage | Combat | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Balayette | Combat | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Feuille Magik | Plante | special | 60 | – | TM | The user scatters curious leaves that chase the target. This attack never misses. |
| Griffe Acier | Acier | physical | 50 | 95 | TM | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Coud’Boue | Sol | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Direct Toxik | Poison | physical | 80 | 100 | TM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Protection | Psy | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Contre | Combat | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Hurlement | Normal | status | – | – | TM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Éboulement | Roche | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Tomberoche | Roche | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Grimace | Normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Griffe Ombre | Spectre | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Anti-Air | Roche | physical | 50 | 100 | TM | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Lance-Soleil | Plante | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Trépignement | Sol | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Lame de Roc | Roche | physical | 100 | 80 | TM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Météores | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Danse Lames | Normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Provoc | Ténèbres | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Poing Éclair | Électrik | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Désherbaffe | Plante | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Psykoud’Boul | Psy | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Cognobidon | Normal | status | – | – | Egg | The user maximizes its Attack stat but loses HP equal to half its max HP. |
| Malédiction | Spectre | status | – | – | Egg | A move that has different effects depending on whether the user is a Ghost type or not. |
| Prévention | Combat | status | – | – | Egg | The user protects itself and its allies from priority moves. |
| Picots | Sol | status | – | – | Egg | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Croc Fatal | Normal | physical | – | 90 | Egg | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
| Synthèse | Plante | status | – | – | Egg | The user restores its own HP. The amount of HP regained varies with the weather. |
| Garde Large | Roche | status | – | – | Egg | The user and its allies are protected from wide-ranging attacks for one turn. |
Sprites de Blindépique
Its Tackle is forceful enough to flip a 50-ton tank. It shields its allies from danger with its own body.
When it takes a defensive posture with its fists guarding its face, it could withstand a bomb blast.
Le nom japonais de Blindépique est Brigarron (ブリガロン). Voici tous les noms officiels de Blindépique dans différentes langues :
Reproduction de Blindépique
Comment obtenir Blindépique
Blindépique ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Blindépique dans tous les jeux où il est disponible :
À propos de Blindépique
Blindépique est un Pokémon de type Plante/Combat introduit à la génération 6. Avec un total de stats de base (BST) de 530, Blindépique est de l'espèce Pokémon Épinarmure et fait partie de la chaîne d'évolution Marisson → Boguérisse → Blindépique.
En compétition, Blindépique est placé dans le tier RU, avec un taux d'utilisation de 14.35 %. Ses principaux talents sont Engrais et Pare-Balles, qui lui permettent d'agir comme un membre d'équipe polyvalent. Blindépique est faible aux attaques de type Vol, Feu, Glace, Poison, Psy, Fée, les Dresseurs doivent donc anticiper ces faiblesses.
Blindépique peut apprendre 117 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Big Splash, Synthèse, Sabotage, Picots. Mesurant 1.6 m et pesant 90 kg, Blindépique est apprécié des fans depuis ses débuts dans les jeux de la région de Kalos.