#282 Gardevoir

#282 Gardevoir

Taille1.6 m(5'03")
Poids48.4 kg(106.7 lbs)
Sexe50%50%
Gén. 3

Stats détaillées de Gardevoir

Niv.
StatBaseNiv.
EVIVTotal
PV 68
277
Attaque 65
166
Défense 65
166
Atq. Spé. 125
286
Déf. Spé. 115
266
Vitesse 80
196
1357
Efficacité des types

Talents de Gardevoir

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

Copies an opponent's ability upon entering battle.

Protects against friendly Pokémon's damaging moves.

Voir la stratégie compétitive de GardevoirSets, contres, stats d'utilisation, tier et guides de construction d'équipe

Capacités de Gardevoir

Catégorie
Type
CapacitéTypeCat.Puis.Préc.MéthodeDescription
RugissementNormalstatus100Level 1The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Choc MentalPsyspecial50100Level 1The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
RefletNormalstatusLevel 1By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
CharmeFéestatus100Level 1The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Vœu SoinPsystatusLevel 1The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
Vibra SoinPsystatusLevel 1The user emits a healing pulse that restores the target's HP by up to half its max HP.
Voix EnjôleuseFéespecial40Level 1Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Champ BrumeuxFéestatusLevel 1This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Feu EnsorceléFeuspecial75100Level 1The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
Éclat MagiqueFéespecial80100Level 1The user damages opposing Pokémon by emitting a powerful flash.
HypnosePsystatus60Level 9The user employs hypnotic suggestion to make the target fall asleep.
VampibaiserFéespecial50100Level 12The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
TéléportPsystatusLevel 15The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.
Rafale PsyPsyspecial65100Level 18The target is attacked with a peculiar ray. This may also confuse the target.
Fontaine de VieEaustatusLevel 23The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
VœuNormalstatusLevel 28One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.
PlénitudePsystatusLevel 35The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
PsykoPsyspecial90100Level 42The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
Pouvoir LunaireFéespecial95100Level 49Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
DévorêvePsyspecial100100Level 56The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
PresciencePsyspecial120100Level 63Two turns after this move is used, a hunk of psychic energy attacks the target.
Voix EnvoûtanteFéespecial80100TMThe user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
AurasphèreCombatspecial80TMThe user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.
PlaquageNormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Rayon ChargéÉlectrikspecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Onde FolieSpectrestatus100TMThe target is exposed to a sinister ray that causes confusion.
EncoreNormalstatus100TMThe user compels the target to keep using the move it encored for three turns.
TénacitéNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Éco-SphèrePlantespecial90100TMThe user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Vaste PouvoirPsyspecial80100TMThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
FaçadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Poing FeuFeuphysical75100TMThe target is attacked with a fiery punch. This may also leave the target with a burn.
DégommageTénèbresphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
ExploforceCombatspecial12070TMThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Giga ImpactNormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
Nœud HerbePlantespecial100TMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
GravitéPsystatusTMEnables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Coup d’MainNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
UltralaserNormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
MégaphoneNormalspecial90100TMThe user attacks by letting loose a horribly loud, resounding cry.
Poing GlaceGlacephysical75100TMThe target is attacked with an icy punch. This may also leave the target frozen.
Vent GlaceGlacespecial5595TMThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
PossessifPsystatusTMIf opposing Pokémon know any move also known by the user, they are prevented from using it.
SabotageTénèbresphysical65100TMThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Mur LumièrePsystatusTMA wondrous wall of light is put up to reduce damage from special moves for five turns.
Feuille MagikPlantespecial60TMThe user scatters curious leaves that chase the target. This attack never misses.
MétronomeNormalstatusTMThe user waggles a finger and stimulates its brain into randomly using nearly any move.
Explo-BrumeFéespecial100100TMThe user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain.
Ombre NocturneSpectrespecial100TMThe user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
BalanceNormalstatusTMThe user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
AbriNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
BoostNormalstatusTMThe user hypnotizes itself into copying any stat change made by the target.
Dissonance PsyPsyspecial75100TMThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Champ PsychiquePsystatusTMThis protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Choc PsyPsyspecial80100TMThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
Danse PluieEaustatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ProtectionPsystatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
ReposPsystatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Ball’OmbreSpectrespecial80100TMThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
ÉchangePsystatusTMThe user employs its psychic power to exchange Abilities with the target.
Blabla DodoNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Force AjoutéePsyspecial20100TMThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
ClonageNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
ZénithFeustatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
MétéoresNormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
ProvocTénèbresstatus100TMThe target is taunted into a rage that allows it to use only attack moves for three turns.
Téra ExplosionNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
LarcinTénèbresphysical60100TMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Poing ÉclairÉlectrikphysical75100TMThe target is attacked with an electrified punch. This may also leave the target with paralysis.
Cage ÉclairÉlectrikstatus90TMThe user launches a weak jolt of electricity that paralyzes the target.
TonnerreÉlectrikspecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Tour de MagiePsystatus100TMThe user catches the target off guard and swaps the target's held item with its own.
DistorsionPsystatusTMThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
Triple AxelGlacephysical2090TMA consecutive three-kick attack that becomes more powerful with each successful hit.
Onde VideCombatspecial40100TMThe user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Feu FolletFeustatus85TMThe user shoots a sinister flame at the target to inflict a burn.
Psykoud’BoulPsyphysical8090TMThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Sprites de Gardevoir

Entrées du Pokédex
Ruby

GARDEVOIR has the ability to read the future. If it senses impending danger to its TRAINER, this POKéMON is said to unleash its psychokinetic energy at full power.

Sapphire

GARDEVOIR has the psychokinetic power to distort the dimensions and create a small black hole. This POKéMON will try to protect its TRAINER even at the risk of its own life.

Emerald

It apparently does not feel the pull of gravity because it supports itself with psychic power. It will give its life to protect its TRAINER.

FireRed

It has the power to predict the future. Its power peaks when it is protecting its TRAINER.

Diamond

It will try to guard its trusted Trainer with its life. It has the ability to see the future.

Dans d'autres langues

Le nom japonais de Gardevoir est Sirnight (サーナイト). Voici tous les noms officiels de Gardevoir dans différentes langues :

JapaneseサーナイトSirnight
Korean가디안
Chinese (Traditional)沙奈朵
FrenchGardevoir
GermanGuardevoir
SpanishGardevoir
ItalianGardevoir
Chinese (Simplified)沙奈朵

Reproduction de Gardevoir

Espèce
Pokémon Étreinte
Groupes Œuf
HumanoïdeAmorphe
Temps d'éclosion5,120 pas(20 cycles)
Différences de sexeAucun
Données diverses
Taux de capture45
Bonheur de base35
Courbe d'expérienceSlow
Expérience de base233

Comment obtenir Gardevoir

Gardevoir ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Gardevoir dans tous les jeux où il est disponible :

Numéros du Pokédex régional
Hoenn n°31Sinnoh (Platinum) n°159Kalos Central n°66Hoenn (ORAS) n°31Galar n°122Isle of Armor n°36Hisui n°103Paldea n°64Kitakami n°59
FAQ

À propos de Gardevoir

Gardevoir est un Pokémon de type Psy/Fée introduit à la génération 3. Avec un total de stats de base (BST) de 518, Gardevoir est de l'espèce Pokémon Étreinte et fait partie de la chaîne d'évolution Tarsal → Kirlia → Gardevoir → Gallame.

En compétition, Gardevoir est placé dans le tier RU, avec un taux d'utilisation de 11.04 %. Ses principaux talents sont Synchro et Calque et Télépathe, qui lui permettent d'agir comme un membre d'équipe polyvalent. Gardevoir est faible aux attaques de type Poison, Spectre, Acier, les Dresseurs doivent donc anticiper ces faiblesses.

Gardevoir peut apprendre 115 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Pouvoir Lunaire, Tour de Magie, Vœu Soin, Psyko. Mesurant 1.6 m et pesant 48.4 kg, Gardevoir est apprécié des fans depuis ses débuts dans les jeux de la région de Hoenn.