Évolution de Archéduc
Stats détaillées de Archéduc
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 78 | 297 | |||
| Attaque | 107 | 250 | |||
| Défense | 75 | 186 | |||
| Atq. Spé. | 100 | 236 | |||
| Déf. Spé. | 100 | 236 | |||
| Vitesse | 70 | 176 | |||
| 1381 | |||||
Talents de Archéduc
Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.
This Pokémon's moves do not make contact.
Capacités de Archéduc
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Charge | Normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Rugissement | Normal | status | – | 100 | Level 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Dépit | Spectre | status | – | 100 | Level 1 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Étonnement | Spectre | physical | 30 | 100 | Level 1 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Demi-Tour | Insecte | physical | 70 | 100 | Level 1 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Tempête Verte | Plante | special | 130 | 90 | Level 1 | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Hantise | Spectre | physical | 90 | 100 | Level 1 | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| Tisse Ombre | Spectre | physical | 80 | 100 | Level 1 | The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from fleeing. |
| Feuillage | Plante | physical | 40 | 100 | Level 1 | The user attacks by pelting the target with leaves. |
| Picpic | Vol | physical | 35 | 100 | Level 9 | The target is jabbed with a sharply pointed beak or horn to inflict damage. |
| Ombre Portée | Spectre | physical | 40 | 100 | Level 12 | The user extends its shadow and attacks the target from behind. This move always goes first. |
| Tranch’Herbe | Plante | physical | 55 | 95 | Level 15 | Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Synthèse | Plante | status | – | – | Level 20 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Picore | Vol | physical | 60 | 100 | Level 25 | The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Machination | Ténèbres | status | – | – | Level 30 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Coup Bas | Ténèbres | physical | 70 | 100 | Level 37 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Lame Feuille | Plante | physical | 90 | 100 | Level 44 | The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit. |
| Danse Plumes | Vol | status | – | 100 | Level 51 | The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
| Rapace | Vol | physical | 120 | 100 | Level 58 | The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. |
| Acrobatie | Vol | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Aéropique | Vol | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Tranch’Air | Vol | special | 60 | 95 | TM | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Lame d’Air | Vol | special | 75 | 95 | TM | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Aurasphère | Combat | special | 80 | – | TM | The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
| Relais | Normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Casse-Brique | Combat | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Gonflette | Combat | status | – | – | TM | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Balle Graine | Plante | physical | 25 | 100 | TM | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| Close Combat | Combat | physical | 120 | 100 | TM | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Coaching | Combat | status | – | – | TM | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Malédiction | Spectre | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Double Volée | Vol | physical | 40 | 90 | TM | The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Éco-Sphère | Plante | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Faux-Chage | Normal | physical | 40 | 100 | TM | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| Exploforce | Combat | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Mitra-Poing | Combat | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Végé-Attaque | Plante | special | 150 | 90 | TM | The user slams the target with the roots of an enormous tree. The user can't move on the next turn. |
| Giga-Sangsue | Plante | special | 75 | 100 | TM | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Giga Impact | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Nœud Herbe | Plante | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Aire d’Herbe | Plante | special | 80 | 100 | TM | A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears. |
| Gliss’Herbe | Plante | physical | 55 | 100 | TM | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| Champ Herbu | Plante | status | – | – | TM | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| Buée Noire | Glace | status | – | – | TM | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Coup d’Main | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Châtiment | Spectre | special | 65 | 100 | TM | This relentless attack does massive damage to a target affected by status conditions. |
| Vent Violent | Vol | special | 110 | 70 | TM | The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. |
| Ultralaser | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Possessif | Psy | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Mur Lumière | Psy | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Balayage | Combat | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Balayette | Combat | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Feuille Magik | Plante | special | 60 | – | TM | The user scatters curious leaves that chase the target. This attack never misses. |
| Ombre Nocturne | Spectre | special | – | 100 | TM | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Esprit Frappeur | Spectre | physical | 110 | 90 | TM | The user attacks by controlling the target's item. This move fails if the target isn't holding an item. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Contre | Combat | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Tomberoche | Roche | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Grimace | Normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Canon Graine | Plante | physical | 80 | 100 | TM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Ball’Ombre | Spectre | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Griffe Ombre | Spectre | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Ravage Rampant | Insecte | physical | 70 | 90 | TM | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Anti-Air | Roche | physical | 50 | 100 | TM | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Lance-Soleil | Plante | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Lame Solaire | Plante | physical | 125 | 100 | TM | The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Météores | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Danse Lames | Normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Vent Arrière | Vol | status | – | – | TM | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| Bélier | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Provoc | Ténèbres | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Désherbaffe | Plante | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Prio-Parade | Combat | physical | 65 | 100 | TM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Onde Folie | Spectre | status | – | 100 | Egg | The target is exposed to a sinister ray that causes confusion. |
| Anti-Brume | Vol | status | – | – | Egg | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |
| Reflet | Normal | status | – | – | Egg | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| Sabotage | Ténèbres | physical | 65 | 100 | Egg | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Atterrissage | Vol | status | – | – | Egg | The user lands and rests its body. This move restores the user's HP by up to half its max HP. |
Sprites de Archéduc
It fires arrow quills from its wings with such precision, they can pierce a pebble at distances over a hundred yards.
Although basically cool and cautious, when it’s caught by surprise, it’s seized by panic.
It nocks its arrow quills and shoots them at opponents. When it simply can’t afford to miss, it tugs the vine on its head to improve its focus.
Decidueye can nock and fire an arrow at an enemy in a tenth of a second, so its battles are decided in the blink of an eye.
As if wielding a bow, it launches the arrow quills hidden among the feathers of its wings. Decidueye’s shots never miss.
Le nom japonais de Archéduc est Junaiper (ジュナイパー). Voici tous les noms officiels de Archéduc dans différentes langues :
Reproduction de Archéduc
Comment obtenir Archéduc
Archéduc ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Archéduc dans tous les jeux où il est disponible :
À propos de Archéduc
Archéduc est un Pokémon de type Plante/Spectre introduit à la génération 7. Avec un total de stats de base (BST) de 530, Archéduc est de l'espèce Pokémon Plumeflèche et fait partie de la chaîne d'évolution Brindibou → Efflèche → Archéduc → Archéduc de Hisui.
En compétition, Archéduc est placé dans le tier NU, avec un taux d'utilisation de 5.45 %. Ses principaux talents sont Engrais et Longue Portée, qui lui permettent d'agir comme un membre d'équipe polyvalent. Archéduc est faible aux attaques de type Feu, Glace, Vol, Spectre, Ténèbres, les Dresseurs doivent donc anticiper ces faiblesses.
Archéduc peut apprendre 108 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Ombre Portée, Danse Lames, Tisse Ombre, Balayage. Mesurant 1.6 m et pesant 36.6 kg, Archéduc est apprécié des fans depuis ses débuts dans les jeux de la région de Alola.