Évolution de Drackhaus
Stats détaillées de Drackhaus
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 65 | 271 | |||
| Attaque | 95 | 226 | |||
| Défense | 100 | 236 | |||
| Atq. Spé. | 60 | 156 | |||
| Déf. Spé. | 50 | 136 | |||
| Vitesse | 50 | 136 | |||
| 1161 | |||||
Talents de Drackhaus
Protects against recoil damage.
Protects against damage from weather.
Capacités de Drackhaus
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Groz’Yeux | Normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Morsure | Ténèbres | physical | 60 | 100 | Level 1 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Flammèche | Feu | special | 40 | 100 | Level 1 | The target is attacked with small flames. This may also leave the target with a burn. |
| Abri | Normal | status | – | – | Level 1 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Draco-Souffle | Dragon | special | 60 | 100 | Level 1 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
| Coup d’Boule | Normal | physical | 70 | 100 | Level 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Grimace | Normal | status | – | 100 | Level 20 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Mâchouille | Ténèbres | physical | 80 | 100 | Level 25 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Draco-Griffe | Dragon | physical | 80 | 100 | Level 33 | The user slashes the target with huge, sharp claws to inflict damage. |
| Psykoud’Boul | Psy | physical | 80 | 90 | Level 39 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Puissance | Normal | status | – | – | Level 46 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Lance-Flammes | Feu | special | 90 | 100 | Level 53 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Colère | Dragon | physical | 120 | 100 | Level 60 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Damoclès | Normal | physical | 120 | 100 | Level 67 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Plaquage | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Casse-Brique | Combat | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Draco-Météore | Dragon | special | 130 | 90 | TM | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat. |
| Cri Draconique | Dragon | status | 0 | 0 | TM | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| Danse Draco | Dragon | status | – | – | TM | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| Draco-Choc | Dragon | special | 85 | 100 | TM | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Draco-Queue | Dragon | physical | 60 | 90 | TM | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Déflagration | Feu | special | 110 | 85 | TM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Crocs Feu | Feu | physical | 65 | 95 | TM | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Danse Flammes | Feu | special | 35 | 85 | TM | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. |
| Coup d’Main | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hydrocanon | Eau | special | 110 | 80 | TM | The target is blasted by a huge volume of water launched under great pressure. |
| Mégaphone | Normal | special | 90 | 100 | TM | The user attacks by letting loose a horribly loud, resounding cry. |
| Mur de Fer | Acier | status | – | – | TM | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Tête de Fer | Acier | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Coud’Boue | Sol | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Hurlement | Normal | status | – | – | TM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Éboulement | Roche | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Tomberoche | Roche | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Griffe Ombre | Spectre | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Bélier | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Indignition | Feu | physical | 75 | 100 | TM | Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Crocs Éclair | Électrik | physical | 65 | 95 | TM | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
Sprites de Drackhaus
Inside SHELGON’s armor-like shell, cells are in the midst of transformation to create an entirely new body. This POKéMON’s shell is extremely heavy, making its movements sluggish.
Covering SHELGON’s body are outgrowths much like bones. The shell is very hard and bounces off enemy attacks. When awaiting evolution, this POKéMON hides away in a cavern.
It hardly eats while it awaits evolution. It becomes hardier by enduring hunger. Its shell peels off the instant it begins to evolve.
Its armored body makes all attacks bounce off. The armor is too tough, however, making it heavy and somewhat sluggish.
Within its rugged shell, its cells have begun changing. The shell peels off the instant it evolves.
Le nom japonais de Drackhaus est Komoruu (コモルー). Voici tous les noms officiels de Drackhaus dans différentes langues :
Reproduction de Drackhaus
Comment obtenir Drackhaus
Drackhaus peut être rencontré dans la nature dans plusieurs jeux Pokémon. Voici comment obtenir Drackhaus dans tous les jeux où il est disponible :
À propos de Drackhaus
Drackhaus est un Pokémon de type Dragon introduit à la génération 3. Avec un total de stats de base (BST) de 420, Drackhaus est de l'espèce Pokémon Endurant et fait partie de la chaîne d'évolution Draby → Drackhaus → Drattak.
En compétition, Drackhaus est placé dans le tier Untiered, avec un taux d'utilisation de 0 %. Ses principaux talents sont Tête de Roc et Envelocape, qui lui permettent d'agir comme un membre d'équipe polyvalent. Drackhaus est faible aux attaques de type Glace, Dragon, Fée, les Dresseurs doivent donc anticiper ces faiblesses.
Drackhaus peut apprendre 70 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent . Mesurant 1.1 m et pesant 110.5 kg, Drackhaus est apprécié des fans depuis ses débuts dans les jeux de la région de Hoenn.