Évolution de Fantyrm
Stats détaillées de Fantyrm
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 28 | 197 | |||
| Attaque | 60 | 156 | |||
| Défense | 30 | 96 | |||
| Atq. Spé. | 40 | 116 | |||
| Déf. Spé. | 30 | 96 | |||
| Vitesse | 82 | 200 | |||
| 861 | |||||
Talents de Fantyrm
Prevents stats from being lowered by other Pokémon.
Bypasses Light Screen, Reflect, and Safeguard.
Has a 30% chance of Disabling any move that hits the Pokémon.
Capacités de Fantyrm
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Morsure | Ténèbres | physical | 60 | 100 | Level 1 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Vive-Attaque | Normal | physical | 40 | 100 | Level 1 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Étonnement | Spectre | physical | 30 | 100 | Level 1 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Harcèlement | Insecte | special | 20 | 100 | Level 1 | The target is infested and attacked for four to five turns. The target can't flee during this time. |
| Relais | Normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Draco-Météore | Dragon | special | 130 | 90 | TM | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Coup d’Main | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Météores | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Cage Éclair | Électrik | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Onde Folie | Spectre | status | – | 100 | Egg | The target is exposed to a sinister ray that causes confusion. |
| Malédiction | Spectre | status | – | – | Egg | A move that has different effects depending on whether the user is a Ghost type or not. |
| Entrave | Normal | status | – | 100 | Egg | For four turns, the target will be unable to use whichever move it last used. |
| Reflet | Normal | status | – | – | Egg | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| Draco-Queue | Dragon | physical | 60 | 90 | Egg | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Coup Bas | Ténèbres | physical | 70 | 100 | Egg | This move enables the user to attack first. This move fails if the target is not readying an attack. |
Sprites de Fantyrm
After being reborn as a ghost Pokémon, Dreepy wanders the areas it used to inhabit back when it was alive in prehistoric seas.
If this weak Pokémon is by itself, a mere child could defeat it. But if Dreepy has friends to help it train, it can evolve and become much stronger.
Le nom japonais de Fantyrm est Dorameshiya (ドラメシヤ). Voici tous les noms officiels de Fantyrm dans différentes langues :
Reproduction de Fantyrm
Comment obtenir Fantyrm
Fantyrm ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Fantyrm dans tous les jeux où il est disponible :
À propos de Fantyrm
Fantyrm est un Pokémon de type Dragon/Spectre introduit à la génération 8. Avec un total de stats de base (BST) de 270, Fantyrm est de l'espèce Pokémon Âme Errante et fait partie de la chaîne d'évolution Fantyrm → Dispareptil → Lanssorien.
En compétition, Fantyrm est placé dans le tier Untiered, avec un taux d'utilisation de 0 %. Ses principaux talents sont Corps Sain et Infiltration et Corps Maudit, qui lui permettent d'agir comme un membre d'équipe polyvalent. Fantyrm est faible aux attaques de type Glace, Spectre, Dragon, Ténèbres, Fée, les Dresseurs doivent donc anticiper ces faiblesses.
Fantyrm peut apprendre 26 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent . Mesurant 0.5 m et pesant 2 kg, Fantyrm est apprécié des fans depuis ses débuts dans les jeux de la région de Galar.