Évolution de Necrozma Crinière du Couchant
Stats détaillées de Necrozma Crinière du Couchant
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 97 | 335 | |||
| Attaque | 157 | 350 | |||
| Défense | 127 | 290 | |||
| Atq. Spé. | 113 | 262 | |||
| Déf. Spé. | 109 | 254 | |||
| Vitesse | 77 | 190 | |||
| 1681 | |||||
Talents de Necrozma Crinière du Couchant
Reduces the power of supereffective attacks taken.
Capacités de Necrozma Crinière du Couchant
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Choc Mental | Psy | special | 50 | 100 | Level Up 1 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Griffe Acier | Acier | physical | 50 | 95 | Level Up 1 | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Aurore | Normal | status | – | – | Level Up 1 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Rayon Lune | Fée | status | – | – | Level Up 1 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Rayon Chargé | Électrik | special | 50 | 90 | Level Up 1 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Piège de Roc | Roche | status | – | – | Level Up 8 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Tranche | Normal | physical | 70 | 100 | Level Up 16 | The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
| Tranche-Nuit | Ténèbres | physical | 70 | 100 | Level Up 24 | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Coupe Psycho | Psy | physical | 70 | 100 | Level Up 32 | The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. |
| Force Ajoutée | Psy | special | 20 | 100 | Level Up 40 | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Boule Roc | Roche | physical | 25 | 90 | Level Up 48 | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Mur de Fer | Acier | status | – | – | Level Up 56 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Rayon Gemme | Roche | special | 80 | 100 | Level Up 64 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Photo-Geyser | Psy | special | 100 | 100 | Level Up 72 | The user attacks the target with a pillar of light. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Gravité | Psy | status | – | – | Level Up 80 | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Laser Prisme | Psy | special | 160 | 100 | Level Up 88 | The user shoots powerful lasers using the power of a prism. The user can't move on the next turn. |
| Aéropique | Vol | physical | 60 | – | TM/HM | The user confounds the target with speed, then slashes. This attack never misses. |
| Plaquage | Normal | physical | 85 | 100 | TM/HM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Casse-Brique | Combat | physical | 75 | 100 | TM/HM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Piétisol | Sol | physical | 60 | 100 | TM/HM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Plénitude | Psy | status | – | – | TM/HM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Vibrobscur | Ténèbres | special | 80 | 100 | TM/HM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Danse Draco | Dragon | status | – | – | TM/HM | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| Draco-Choc | Dragon | special | 85 | 100 | TM/HM | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Telluriforce | Sol | special | 90 | 100 | TM/HM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Séisme | Sol | physical | 100 | 100 | TM/HM | The user sets off an earthquake that strikes every Pokémon around it. |
| Ténacité | Normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Vaste Pouvoir | Psy | special | 80 | 100 | TM/HM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Façade | Normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Luminocanon | Acier | special | 80 | 100 | TM/HM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Dégommage | Ténèbres | physical | – | 100 | TM/HM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Prescience | Psy | special | 120 | 100 | TM/HM | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Giga Impact | Normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Gyroballe | Acier | physical | – | 100 | TM/HM | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Canicule | Feu | special | 95 | 90 | TM/HM | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| Ultralaser | Normal | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Mégaphone | Normal | special | 90 | 100 | TM/HM | The user attacks by letting loose a horribly loud, resounding cry. |
| Possessif | Psy | status | – | – | TM/HM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Tête de Fer | Acier | physical | 80 | 100 | TM/HM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Sabotage | Ténèbres | physical | 65 | 100 | TM/HM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Mur Lumière | Psy | status | – | – | TM/HM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Laser Météore | Roche | special | 120 | 90 | TM/HM | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
| Colère | Dragon | physical | 120 | 100 | TM/HM | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Abri | Normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psyko | Psy | special | 90 | 100 | TM/HM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Psycho-Croc | Psy | physical | 85 | 100 | TM/HM | The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. |
| Choc Psy | Psy | special | 80 | 100 | TM/HM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Protection | Psy | status | – | – | TM/HM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Repos | Psy | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Éboulement | Roche | physical | 75 | 90 | TM/HM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Tomberoche | Roche | physical | 60 | 95 | TM/HM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Tempête de Sable | Roche | status | – | – | TM/HM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Grimace | Normal | status | – | 100 | TM/HM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Griffe Ombre | Spectre | physical | 70 | 100 | TM/HM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Blabla Dodo | Normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Estocorne | Acier | physical | 70 | – | TM/HM | The user stabs the target with a sharp horn. This attack never misses. |
| Lance-Soleil | Plante | special | 120 | 100 | TM/HM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Lame de Roc | Roche | physical | 100 | 80 | TM/HM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Clonage | Normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM/HM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Météores | Normal | special | 60 | – | TM/HM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Danse Lames | Normal | status | – | – | TM/HM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Téra Explosion | Normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Larcin | Ténèbres | physical | 60 | 100 | TM/HM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Distorsion | Psy | status | – | – | TM/HM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Plaie Croix | Insecte | physical | 80 | 100 | TM/HM | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
Reminiscent of the Ultra Beasts, this life-form, apparently asleep underground, is thought to have come from another world in ancient times.
Light is apparently the source of its energy. It has an extraordinarily vicious disposition and is constantly firing off laser beams.
It looks somehow pained as it rages around in search of light, which serves as its energy. It’s apparently from another world.
Light is the source of its energy. If it isn’t devouring light, impurities build up in it and on it, and Necrozma darkens and stops moving.
It survives by absorbing light. After a long time spent slumbering underground, impurities accumulated within it, causing its body to darken.
Le nom japonais de Necrozma Crinière du Couchant est Necrozma (ネクロズマ). Voici tous les noms officiels de Necrozma Crinière du Couchant dans différentes langues :
Reproduction de Necrozma Crinière du Couchant
Comment obtenir Necrozma Crinière du Couchant
Necrozma Crinière du Couchant ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Necrozma Crinière du Couchant dans tous les jeux où il est disponible :
À propos de Necrozma Crinière du Couchant
Necrozma Crinière du Couchant est un Pokémon de type Psy/Acier introduit à la génération 7. Avec un total de stats de base (BST) de 680, Necrozma Crinière du Couchant est de l'espèce Pokémon Prisme et fait partie de la chaîne d'évolution Necrozma → Necrozma Crinière du Couchant → Necrozma Ailes de l’Aurore → Ultra-Necrozma.
En compétition, Necrozma Crinière du Couchant est placé dans le tier Ubers, avec un taux d'utilisation de 31.82 %. Ses principaux talents sont Prisme-Armure, qui lui permettent d'agir comme un membre d'équipe polyvalent. Necrozma Crinière du Couchant est faible aux attaques de type Feu, Sol, Spectre, Ténèbres, les Dresseurs doivent donc anticiper ces faiblesses.
Necrozma Crinière du Couchant peut apprendre 90 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Photo-Geyser, Choc Météore, Distorsion, Danse Lames. Mesurant 3.8 m et pesant 460 kg, Necrozma Crinière du Couchant est apprécié des fans depuis ses débuts dans les jeux de la région de Alola.