#800.2 Necrozma Crinière du Couchant

#800.2 Necrozma Crinière du Couchant

Taille3.8 m(12'06")
Poids460 kg(1014.1 lbs)
SexeSexe inconnu
Gén. 7

Stats détaillées de Necrozma Crinière du Couchant

Niv.
StatBaseNiv.
EVIVTotal
PV 97
335
Attaque 157
350
Défense 127
290
Atq. Spé. 113
262
Déf. Spé. 109
254
Vitesse 77
190
1681
Efficacité des types

Talents de Necrozma Crinière du Couchant

Reduces the power of supereffective attacks taken.

Voir la stratégie compétitive de Necrozma Crinière du CouchantSets, contres, stats d'utilisation, tier et guides de construction d'équipe

Capacités de Necrozma Crinière du Couchant

Catégorie
Type
CapacitéTypeCat.Puis.Préc.MéthodeDescription
Choc MentalPsyspecial50100Level Up 1The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
Griffe AcierAcierphysical5095Level Up 1The target is raked with steel claws. This may also boost the user's Attack stat.
AuroreNormalstatusLevel Up 1The user restores its own HP. The amount of HP regained varies with the weather.
Rayon LuneFéestatusLevel Up 1The user restores its own HP. The amount of HP regained varies with the weather.
Rayon ChargéÉlectrikspecial5090Level Up 1The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Piège de RocRochestatusLevel Up 8The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
TrancheNormalphysical70100Level Up 16The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit.
Tranche-NuitTénèbresphysical70100Level Up 24The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.
Coupe PsychoPsyphysical70100Level Up 32The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
Force AjoutéePsyspecial20100Level Up 40The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
Boule RocRochephysical2590Level Up 48The user attacks by hurling hard rocks at the target. This move hits two to five times in a row.
Mur de FerAcierstatusLevel Up 56The user hardens its body's surface like iron, sharply boosting its Defense stat.
Rayon GemmeRochespecial80100Level Up 64The user attacks with a ray of light that sparkles as if it were made of gemstones.
Photo-GeyserPsyspecial100100Level Up 72The user attacks the target with a pillar of light. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
GravitéPsystatusLevel Up 80Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Laser PrismePsyspecial160100Level Up 88The user shoots powerful lasers using the power of a prism. The user can't move on the next turn.
AéropiqueVolphysical60TM/HMThe user confounds the target with speed, then slashes. This attack never misses.
PlaquageNormalphysical85100TM/HMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Casse-BriqueCombatphysical75100TM/HMThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
PiétisolSolphysical60100TM/HMThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
PlénitudePsystatusTM/HMThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
VibrobscurTénèbresspecial80100TM/HMThe user releases a horrible aura imbued with ill intent. This may also make the target flinch.
Danse DracoDragonstatusTM/HMThe user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Draco-ChocDragonspecial85100TM/HMThe target is attacked with a shock wave generated by the user's gaping mouth.
TelluriforceSolspecial90100TM/HMThe user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
SéismeSolphysical100100TM/HMThe user sets off an earthquake that strikes every Pokémon around it.
TénacitéNormalstatusTM/HMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Vaste PouvoirPsyspecial80100TM/HMThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
FaçadeNormalphysical70100TM/HMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
LuminocanonAcierspecial80100TM/HMThe user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
DégommageTénèbresphysical100TM/HMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
PresciencePsyspecial120100TM/HMTwo turns after this move is used, a hunk of psychic energy attacks the target.
Giga ImpactNormalphysical15090TM/HMThe user charges at the target using every bit of its power. The user can't move on the next turn.
GyroballeAcierphysical100TM/HMThe user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
CaniculeFeuspecial9590TM/HMThe user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
UltralaserNormalspecial15090TM/HMThe target is attacked with a powerful beam. The user can't move on the next turn.
MégaphoneNormalspecial90100TM/HMThe user attacks by letting loose a horribly loud, resounding cry.
PossessifPsystatusTM/HMIf opposing Pokémon know any move also known by the user, they are prevented from using it.
Tête de FerAcierphysical80100TM/HMThe user slams the target with its steel-hard head. This may also make the target flinch.
SabotageTénèbresphysical65100TM/HMThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Mur LumièrePsystatusTM/HMA wondrous wall of light is put up to reduce damage from special moves for five turns.
Laser MétéoreRochespecial12090TM/HMThe user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.
ColèreDragonphysical120100TM/HMThe user rampages and attacks for two to three turns. The user then becomes confused.
AbriNormalstatusTM/HMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
PsykoPsyspecial90100TM/HMThe target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
Psycho-CrocPsyphysical85100TM/HMThe user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.
Choc PsyPsyspecial80100TM/HMThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
ProtectionPsystatusTM/HMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
ReposPsystatusTM/HMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
ÉboulementRochephysical7590TM/HMLarge boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TomberocheRochephysical6095TM/HMThe user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
Tempête de SableRochestatusTM/HMA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
GrimaceNormalstatus100TM/HMThe user frightens the target with a scary face to harshly lower its Speed stat.
Griffe OmbreSpectrephysical70100TM/HMThe user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
Blabla DodoNormalstatusTM/HMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
EstocorneAcierphysical70TM/HMThe user stabs the target with a sharp horn. This attack never misses.
Lance-SoleilPlantespecial120100TM/HMThe user gathers light on the first turn, then blasts a bundled beam on the next turn.
Lame de RocRochephysical10080TM/HMThe user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
ClonageNormalstatusTM/HMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
ZénithFeustatusTM/HMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
MétéoresNormalspecial60TM/HMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
Danse LamesNormalstatusTM/HMA frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
Téra ExplosionNormalspecial80100TM/HMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
LarcinTénèbresphysical60100TM/HMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
DistorsionPsystatusTM/HMThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
Plaie CroixInsectephysical80100TM/HMThe user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.
Entrées du Pokédex
Sun

Reminiscent of the Ultra Beasts, this life-form, apparently asleep underground, is thought to have come from another world in ancient times.

Moon

Light is apparently the source of its energy. It has an extraordinarily vicious disposition and is constantly firing off laser beams.

Ultra Sun

It looks somehow pained as it rages around in search of light, which serves as its energy. It’s apparently from another world.

Ultra Moon

Light is the source of its energy. If it isn’t devouring light, impurities build up in it and on it, and Necrozma darkens and stops moving.

Sword

It survives by absorbing light. After a long time spent slumbering underground, impurities accumulated within it, causing its body to darken.

Dans d'autres langues

Le nom japonais de Necrozma Crinière du Couchant est Necrozma (ネクロズマ). Voici tous les noms officiels de Necrozma Crinière du Couchant dans différentes langues :

JapaneseネクロズマNecrozma
Korean네크로즈마
Chinese (Traditional)奈克洛茲瑪
FrenchNecrozma
GermanNecrozma
SpanishNecrozma
ItalianNecrozma
Chinese (Simplified)奈克洛兹玛

Reproduction de Necrozma Crinière du Couchant

Espèce
Pokémon Prisme
Groupes Œuf
Inconnu
Temps d'éclosion30,720 pas(120 cycles)
Différences de sexeAucun
Données diverses
Taux de capture255
Bonheur de base0
Courbe d'expérienceSlow
Expérience de base340

Comment obtenir Necrozma Crinière du Couchant

Necrozma Crinière du Couchant ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Necrozma Crinière du Couchant dans tous les jeux où il est disponible :

JeuMéthodeLieuDétails
VariousSauvageDusk ManeForm Change
FAQ

À propos de Necrozma Crinière du Couchant

Necrozma Crinière du Couchant est un Pokémon de type Psy/Acier introduit à la génération 7. Avec un total de stats de base (BST) de 680, Necrozma Crinière du Couchant est de l'espèce Pokémon Prisme et fait partie de la chaîne d'évolution Necrozma → Necrozma Crinière du Couchant → Necrozma Ailes de l’Aurore → Ultra-Necrozma.

En compétition, Necrozma Crinière du Couchant est placé dans le tier Ubers, avec un taux d'utilisation de 31.82 %. Ses principaux talents sont Prisme-Armure, qui lui permettent d'agir comme un membre d'équipe polyvalent. Necrozma Crinière du Couchant est faible aux attaques de type Feu, Sol, Spectre, Ténèbres, les Dresseurs doivent donc anticiper ces faiblesses.

Necrozma Crinière du Couchant peut apprendre 90 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Photo-Geyser, Choc Météore, Distorsion, Danse Lames. Mesurant 3.8 m et pesant 460 kg, Necrozma Crinière du Couchant est apprécié des fans depuis ses débuts dans les jeux de la région de Alola.