Évolution de Têtes-de-Fer
Stats détaillées de Têtes-de-Fer
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 94 | 329 | |||
| Attaque | 80 | 196 | |||
| Défense | 86 | 208 | |||
| Atq. Spé. | 122 | 280 | |||
| Déf. Spé. | 80 | 196 | |||
| Vitesse | 108 | 252 | |||
| 1461 | |||||
Talents de Têtes-de-Fer
Raises highest stat on Electric Terrain, or if holding Booster Energy.
Capacités de Têtes-de-Fer
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Puissance | Normal | status | – | – | Level 1 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Triplattaque | Normal | special | 80 | 100 | Level 1 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
| Tranch’Air | Vol | special | 60 | 95 | Level 1 | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Rengorgement | Normal | status | – | – | Level 1 | The user is roused, and its Attack and Sp. Atk stats are boosted. |
| Champ Électrifié | Électrik | status | – | – | Level 1 | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Hurlement | Normal | status | – | – | Level 7 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Assurance | Ténèbres | physical | 60 | 100 | Level 14 | This move's power is doubled if the target has already taken some damage in the same turn. |
| Draco-Souffle | Dragon | special | 60 | 100 | Level 21 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
| Aboiement | Ténèbres | special | 55 | 95 | Level 28 | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Mâchouille | Ténèbres | physical | 80 | 100 | Level 35 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Mégaphone | Normal | special | 90 | 100 | Level 42 | The user attacks by letting loose a horribly loud, resounding cry. |
| Lame d’Air | Vol | special | 75 | 95 | Level 56 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Sabotage | Ténèbres | physical | 65 | 100 | Level 63 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Vibrobscur | Ténèbres | special | 80 | 100 | Level 70 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Colère | Dragon | physical | 120 | 100 | Level 77 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Draco-Choc | Dragon | special | 85 | 100 | Level 84 | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Ultralaser | Normal | special | 150 | 90 | Level 91 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Acrobatie | Vol | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Plaquage | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Rayon Chargé | Électrik | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Damoclès | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Cri Draconique | Dragon | status | 0 | 0 | TM | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| Draco-Queue | Dragon | physical | 60 | 90 | TM | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Double Volée | Vol | physical | 40 | 90 | TM | The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
| Telluriforce | Sol | special | 90 | 100 | TM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Déflagration | Feu | special | 110 | 85 | TM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Crocs Feu | Feu | physical | 65 | 95 | TM | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Lance-Flammes | Feu | special | 90 | 100 | TM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Luminocanon | Acier | special | 80 | 100 | TM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Vol | Vol | physical | 90 | 95 | TM | The user flies up into the sky on the first turn, then attacks on the next turn. |
| Exploforce | Combat | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Giga Impact | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Canicule | Feu | special | 95 | 90 | TM | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| Vent Violent | Vol | special | 110 | 70 | TM | The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. |
| Hydrocanon | Eau | special | 110 | 80 | TM | The target is blasted by a huge volume of water launched under great pressure. |
| Tête de Fer | Acier | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Cent Rancunes | Ténèbres | physical | 75 | 100 | TM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Strido-Son | Acier | status | – | 85 | TM | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Laser Météore | Roche | special | 120 | 90 | TM | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Tomberoche | Roche | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Grimace | Normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Vent Arrière | Vol | status | – | – | TM | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| Bélier | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Provoc | Ténèbres | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Exécu-Son | Ténèbres | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Demi-Tour | Insecte | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Psykoud’Boul | Psy | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Sprites de Têtes-de-Fer
It resembles a certain Pokémon introduced in a paranormal magazine, described as the offspring of a Hydreigon that fell in love with a robot.
It’s possible that Iron Jugulis, an object described in an old book, may actually be this Pokémon.
Le nom japonais de Têtes-de-Fer est Tetsunokoube (テツノコウベ). Voici tous les noms officiels de Têtes-de-Fer dans différentes langues :
Reproduction de Têtes-de-Fer
Comment obtenir Têtes-de-Fer
Têtes-de-Fer ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Têtes-de-Fer dans tous les jeux où il est disponible :
À propos de Têtes-de-Fer
Têtes-de-Fer est un Pokémon de type Ténèbres/Vol introduit à la génération 9. Avec un total de stats de base (BST) de 570, Têtes-de-Fer est de l'espèce Paradoxe et fait partie de la chaîne d'évolution Têtes-de-Fer.
En compétition, Têtes-de-Fer est placé dans le tier UU, avec un taux d'utilisation de 7.38 %. Ses principaux talents sont Charge Quantique, qui lui permettent d'agir comme un membre d'équipe polyvalent. Têtes-de-Fer est faible aux attaques de type Électrik, Glace, Roche, Fée, les Dresseurs doivent donc anticiper ces faiblesses.
Têtes-de-Fer peut apprendre 56 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Vibrobscur, Vent Violent, Telluriforce, Provoc. Mesurant 1.3 m et pesant 111 kg, Têtes-de-Fer est apprécié des fans depuis ses débuts dans les jeux de la région de Paldea.