Évolution de Floramantis
Stats détaillées de Floramantis
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 70 | 281 | |||
| Attaque | 105 | 246 | |||
| Défense | 90 | 216 | |||
| Atq. Spé. | 80 | 196 | |||
| Déf. Spé. | 90 | 216 | |||
| Vitesse | 45 | 126 | |||
| 1281 | |||||
Talents de Floramantis
Protects against major status ailments during strong sunlight.
Inverts stat changes.
Capacités de Floramantis
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Croissance | Normal | status | – | – | Level 1 | The user's body grows all at once, boosting the Attack and Sp. Atk stats. |
| Lance-Soleil | Plante | special | 120 | 100 | Level 1 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Taillade | Insecte | physical | 40 | 95 | Level 1 | The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession. |
| Racines | Plante | status | – | – | Level 1 | The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out. |
| Tranche-Nuit | Ténèbres | physical | 70 | 100 | Level 1 | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Tempête Florale | Plante | physical | 90 | 100 | Level 1 | The user stirs up a violent petal blizzard and damages everything around it. |
| Feuillage | Plante | physical | 40 | 100 | Level 1 | The user attacks by pelting the target with leaves. |
| Tranch’Herbe | Plante | physical | 55 | 95 | Level 15 | Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Doux Parfum | Normal | status | – | 100 | Level 20 | The user releases a scent that harshly lowers opposing Pokémon's evasiveness. |
| Tranche | Normal | physical | 70 | 100 | Level 25 | The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
| Plaie Croix | Insecte | physical | 80 | 100 | Level 30 | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| Synthèse | Plante | status | – | – | Level 37 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Lame Feuille | Plante | physical | 90 | 100 | Level 44 | The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit. |
| Zénith | Feu | status | – | – | Level 51 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Lame Solaire | Plante | physical | 125 | 100 | Level 63 | The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn. |
| Casse-Brique | Combat | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Piqûre | Insecte | physical | 60 | 100 | TM | The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Balle Graine | Plante | physical | 25 | 100 | TM | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Éco-Sphère | Plante | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Faux-Chage | Normal | physical | 40 | 100 | TM | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| Dégommage | Ténèbres | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Giga-Sangsue | Plante | special | 75 | 100 | TM | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Giga Impact | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Nœud Herbe | Plante | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gliss’Herbe | Plante | physical | 55 | 100 | TM | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| Champ Herbu | Plante | status | – | – | TM | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| Ultralaser | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Sabotage | Ténèbres | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Tempête Verte | Plante | special | 130 | 90 | TM | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Vampirisme | Insecte | physical | 80 | 100 | TM | The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target. |
| Balayette | Combat | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Feuille Magik | Plante | special | 60 | – | TM | The user scatters curious leaves that chase the target. This attack never misses. |
| Direct Toxik | Poison | physical | 80 | 100 | TM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Boule Pollen | Insecte | special | 90 | 100 | TM | The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Grimace | Normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Canon Graine | Plante | physical | 80 | 100 | TM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Ravage Rampant | Insecte | physical | 70 | 90 | TM | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Danse Lames | Normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Bélier | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Désherbaffe | Plante | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Ball’Météo | Normal | special | 50 | 100 | TM | This move's type and power change depending on the weather at the time the move is used. |
Sprites de Floramantis
It requires a lot of effort to maintain Lurantis’s vivid coloring, but some collectors enjoy this work and treat it as their hobby.
It fires beams from its sickle-shaped petals. These beams are powerful enough to cleave through thick metal plates.
For self-protection, it pretends to be a bug Pokémon. Both of its arms bear keen-edged petals.
As it slashes into its enemies, it looks like it’s dancing. Its elegant appearance has led some to call it the most glamorous Grass Pokémon.
This Pokémon resembles a beautiful flower. A properly raised Lurantis will have gorgeous, brilliant colors.
Le nom japonais de Floramantis est Lalantes (ラランテス). Voici tous les noms officiels de Floramantis dans différentes langues :
Reproduction de Floramantis
Comment obtenir Floramantis
Floramantis ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Floramantis dans tous les jeux où il est disponible :
À propos de Floramantis
Floramantis est un Pokémon de type Plante introduit à la génération 7. Avec un total de stats de base (BST) de 480, Floramantis est de l'espèce Pokémon Fauch’Fleur et fait partie de la chaîne d'évolution Mimantis → Floramantis.
En compétition, Floramantis est placé dans le tier ZU, avec un taux d'utilisation de 2.99 %. Ses principaux talents sont Feuille Garde et Contestation, qui lui permettent d'agir comme un membre d'équipe polyvalent. Floramantis est faible aux attaques de type Feu, Glace, Poison, Vol, Insecte, les Dresseurs doivent donc anticiper ces faiblesses.
Floramantis peut apprendre 71 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Tempête Verte, Sabotage, Synthèse, Anti-Brume. Mesurant 0.9 m et pesant 18.5 kg, Floramantis est apprécié des fans depuis ses débuts dans les jeux de la région de Alola.