Évolution de Makuhita
Stats détaillées de Makuhita
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 72 | 285 | |||
| Attaque | 60 | 156 | |||
| Défense | 30 | 96 | |||
| Atq. Spé. | 20 | 76 | |||
| Déf. Spé. | 30 | 96 | |||
| Vitesse | 25 | 86 | |||
| 795 | |||||
Talents de Makuhita
Halves damage from Fire and Ice moves.
Increases Attack to 1.5× with a major status ailment.
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Capacités de Makuhita
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Charge | Normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Puissance | Normal | status | – | – | Level 1 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Jet de Sable | Sol | status | – | 100 | Level 4 | Sand is hurled in the target's face, lowering the target's accuracy. |
| Cogne | Combat | physical | 15 | 100 | Level 7 | The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row. |
| Bluff | Normal | physical | 40 | 100 | Level 10 | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Forte-Paume | Combat | physical | 60 | 100 | Level 13 | The target is attacked with a shock wave. This may also leave the target with paralysis. |
| Cyclone | Normal | status | – | – | Level 16 | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Sabotage | Ténèbres | physical | 65 | 100 | Level 19 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Gonflette | Combat | status | – | – | Level 22 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Cognobidon | Normal | status | – | – | Level 25 | The user maximizes its Attack stat but loses HP equal to half its max HP. |
| Détection | Combat | status | – | – | Level 28 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Frappe Atlas | Combat | physical | – | 100 | Level 31 | The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
| Mitra-Poing | Combat | physical | 150 | 100 | Level 34 | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Ténacité | Normal | status | – | – | Level 37 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Close Combat | Combat | physical | 120 | 100 | Level 40 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Contre | Combat | physical | – | 100 | Level 43 | An all-out attack that becomes more powerful the less HP the user has. |
| Tacle Lourd | Acier | physical | – | 100 | Level 46 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Big Splash | Combat | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Plaquage | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Casse-Brique | Combat | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Piétisol | Sol | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Douche Froide | Eau | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Coaching | Combat | status | – | – | TM | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Tunnel | Sol | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Damoclès | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Vampi-Poing | Combat | physical | 75 | 100 | TM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Séisme | Sol | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Poing Feu | Feu | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Dégommage | Ténèbres | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Exploforce | Combat | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Poing Glace | Glace | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Balayage | Combat | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Balayette | Combat | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Métronome | Normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Tir de Boue | Sol | special | 55 | 95 | TM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Coud’Boue | Sol | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Direct Toxik | Poison | physical | 80 | 100 | TM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Éboulement | Roche | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Tomberoche | Roche | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Anti-Air | Roche | physical | 50 | 100 | TM | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Trépignement | Sol | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Lame de Roc | Roche | physical | 100 | 80 | TM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Surf | Eau | special | 90 | 100 | TM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Météores | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Bélier | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Provoc | Ténèbres | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Larcin | Ténèbres | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Poing Éclair | Électrik | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Prio-Parade | Combat | physical | 65 | 100 | TM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Onde Vide | Combat | special | 40 | 100 | TM | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
| Psykoud’Boul | Psy | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Pisto-Poing | Acier | physical | 40 | 100 | Egg | The user strikes the target with tough punches as fast as bullets. This move always goes first. |
| Riposte | Combat | physical | – | 100 | Egg | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Coup Croix | Combat | physical | 100 | 80 | Egg | The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit. |
| Dynamo-Poing | Combat | physical | 100 | 50 | Egg | The user attacks by punching the target with full concentrated power. This also confuses the target. |
| Ruse | Normal | physical | 30 | 100 | Egg | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Coup d’Main | Normal | status | – | – | Egg | The user assists an ally by boosting the power of that ally's attack. |
| Garde Large | Roche | status | – | – | Egg | The user and its allies are protected from wide-ranging attacks for one turn. |
Sprites de Makuhita
MAKUHITA is tenacious - it will keep getting up and attacking its foe however many times it is knocked down. Every time it gets back up, this POKéMON stores more energy in its body for evolving.
MAKUHITA has a tireless spirit - it will never give up hope. It eats a lot of food, gets plenty of sleep, and it trains very rigorously. By living that way, this POKéMON packs its body with energy.
It loves to toughen up its body above all else. If you hear quaking rumbles in a cave, it is the sound of MAKUHITA undertaking strenuous training.
It grows stronger by enduring harsh training. It is a gutsy POKéMON that can withstand any attack.
It toughens its body by slamming into thick trees. Many snapped trees can be found near its nest.
Le nom japonais de Makuhita est Makunoshita (マクノシタ). Voici tous les noms officiels de Makuhita dans différentes langues :
Reproduction de Makuhita
Comment obtenir Makuhita
Makuhita peut être rencontré dans la nature dans plusieurs jeux Pokémon. Voici comment obtenir Makuhita dans tous les jeux où il est disponible :
À propos de Makuhita
Makuhita est un Pokémon de type Combat introduit à la génération 3. Avec un total de stats de base (BST) de 237, Makuhita est de l'espèce Pokémon Tenace et fait partie de la chaîne d'évolution Makuhita → Hariyama.
En compétition, Makuhita est placé dans le tier Untiered, avec un taux d'utilisation de 0 %. Ses principaux talents sont Isograisse et Cran et Sans Limite, qui lui permettent d'agir comme un membre d'équipe polyvalent. Makuhita est faible aux attaques de type Vol, Psy, Fée, les Dresseurs doivent donc anticiper ces faiblesses.
Makuhita peut apprendre 100 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent . Mesurant 1 m et pesant 86.4 kg, Makuhita est apprécié des fans depuis ses débuts dans les jeux de la région de Hoenn.