Évolution de Artikodin de Galar
Stats détaillées de Artikodin de Galar
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 90 | 321 | |||
| Attaque | 85 | 206 | |||
| Défense | 85 | 206 | |||
| Atq. Spé. | 125 | 286 | |||
| Déf. Spé. | 100 | 236 | |||
| Vitesse | 95 | 226 | |||
| 1481 | |||||
Talents de Artikodin de Galar
Boosts the Pokémon's Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon.
Capacités de Artikodin de Galar
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Tornade | Vol | special | 40 | 100 | Level Up 1 | A gust of wind is whipped up by wings and launched at the target to inflict damage. |
| Choc Mental | Psy | special | 50 | 100 | Level Up 5 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Protection | Psy | status | – | – | Level Up 10 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Hypnose | Psy | status | – | 60 | Level Up 15 | The user employs hypnotic suggestion to make the target fall asleep. |
| Hâte | Psy | status | – | – | Level Up 20 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Pouvoir Antique | Roche | special | 60 | 100 | Level Up 25 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Vent Arrière | Vol | status | – | – | Level Up 30 | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| Coupe Psycho | Psy | physical | 70 | 100 | Level Up 35 | The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. |
| Soin | Normal | status | – | – | Level Up 40 | The user regenerates its cells, restoring its own HP by up to half its max HP. |
| Regard Glaçant | Psy | special | 90 | 100 | Level Up 45 | The user shoots its psychic power from its eyes to attack. This may also leave the target frozen. |
| Dévorêve | Psy | special | 100 | 100 | Level Up 50 | The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target. |
| Vent Violent | Vol | special | 110 | 70 | Level Up 55 | The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. |
| Reflet | Normal | status | – | – | Level Up 60 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| Prescience | Psy | special | 120 | 100 | Level Up 65 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Distorsion | Psy | status | – | – | Level Up 70 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Tranch’Air | Vol | special | 60 | 95 | TM/HM | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Lame d’Air | Vol | special | 75 | 95 | TM/HM | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Rapace | Vol | physical | 120 | 100 | TM/HM | The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. |
| Plénitude | Psy | status | – | – | TM/HM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Double Volée | Vol | physical | 40 | 90 | TM/HM | The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
| Ténacité | Normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Vaste Pouvoir | Psy | special | 80 | 100 | TM/HM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Façade | Normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Vol | Vol | physical | 90 | 95 | TM/HM | The user flies up into the sky on the first turn, then attacks on the next turn. |
| Giga Impact | Normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Coup d’Main | Normal | status | – | – | TM/HM | The user assists an ally by boosting the power of that ally's attack. |
| Ultralaser | Normal | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Mégaphone | Normal | special | 90 | 100 | TM/HM | The user attacks by letting loose a horribly loud, resounding cry. |
| Possessif | Psy | status | – | – | TM/HM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Mur Lumière | Psy | status | – | – | TM/HM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Abri | Normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rafale Psy | Psy | special | 65 | 100 | TM/HM | The target is attacked with a peculiar ray. This may also confuse the target. |
| Psyko | Psy | special | 90 | 100 | TM/HM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Dissonance Psy | Psy | special | 75 | 100 | TM/HM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Choc Psy | Psy | special | 80 | 100 | TM/HM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Danse Pluie | Eau | status | – | – | TM/HM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Repos | Psy | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Grimace | Normal | status | – | 100 | TM/HM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Ball’Ombre | Spectre | special | 80 | 100 | TM/HM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Échange | Psy | status | – | – | TM/HM | The user employs its psychic power to exchange Abilities with the target. |
| Blabla Dodo | Normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Chute de Neige | Glace | status | 0 | – | TM/HM | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Force Ajoutée | Psy | special | 20 | 100 | TM/HM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Clonage | Normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM/HM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Météores | Normal | special | 60 | – | TM/HM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Bélier | Normal | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Téra Explosion | Normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Tour de Magie | Psy | status | – | 100 | TM/HM | The user catches the target off guard and swaps the target's held item with its own. |
| Demi-Tour | Insecte | physical | 70 | 100 | TM/HM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
A legendary bird POKéMON that is said to appear to doomed people who are lost in icy mountains.
A legendary bird POKéMON. It freezes water that is contained in winter air and makes it snow.
The magnificent, seemingly translu cent wings of this legendary bird POKéMON are said to be made of ice.
One of the legen dary bird POKéMON, it chills moisture in the atmosphere to create snow while flying.
Legendary bird POKéMON. As it flies through the sky, it cools the air, causing snow to fall.
Le nom japonais de Artikodin de Galar est Freezer (フリーザー). Voici tous les noms officiels de Artikodin de Galar dans différentes langues :
Reproduction de Artikodin de Galar
Comment obtenir Artikodin de Galar
Artikodin de Galar ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Artikodin de Galar dans tous les jeux où il est disponible :
À propos de Artikodin de Galar
Artikodin de Galar est un Pokémon de type Psy/Vol introduit à la génération 8. Avec un total de stats de base (BST) de 580, Artikodin de Galar est de l'espèce Pokémon Glaciaire et fait partie de la chaîne d'évolution Artikodin → Artikodin de Galar.
En compétition, Artikodin de Galar est placé dans le tier NU, avec un taux d'utilisation de 14.67 %. Ses principaux talents sont Battant, qui lui permettent d'agir comme un membre d'équipe polyvalent. Artikodin de Galar est faible aux attaques de type Électrik, Glace, Roche, Spectre, Ténèbres, les Dresseurs doivent donc anticiper ces faiblesses.
Artikodin de Galar peut apprendre 58 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Soin, Plénitude, Choc Psy, Lame d’Air. Mesurant 1.7 m et pesant 50.9 kg, Artikodin de Galar est apprécié des fans depuis ses débuts dans les jeux de la région de Galar.