Évolution de Charkos
Stats détaillées de Charkos
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 97 | 335 | |||
| Attaque | 165 | 366 | |||
| Défense | 60 | 156 | |||
| Atq. Spé. | 65 | 166 | |||
| Déf. Spé. | 50 | 136 | |||
| Vitesse | 58 | 152 | |||
| 1311 | |||||
Talents de Charkos
Bypasses targets' abilities if they could hinder or prevent a move.
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Capacités de Charkos
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Coup d’Boule | Normal | physical | 70 | 100 | Level 1 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Groz’Yeux | Normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Puissance | Normal | status | – | – | Level 1 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Effort | Normal | physical | – | 100 | Level 1 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Éclate-Roc | Combat | physical | 40 | 100 | Level 10 | The user attacks with a punch. This may also lower the target's Defense stat. |
| Bélier | Normal | physical | 90 | 85 | Level 15 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Grimace | Normal | status | – | 100 | Level 19 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Assurance | Ténèbres | physical | 60 | 100 | Level 24 | This move's power is doubled if the target has already taken some damage in the same turn. |
| Souplesse | Normal | physical | 80 | 75 | Level 28 | The target is slammed with a long tail, vines, or the like to inflict damage. |
| Pouvoir Antique | Roche | special | 60 | 100 | Level 36 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Psykoud’Boul | Psy | physical | 80 | 90 | Level 43 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Grincement | Normal | status | – | 85 | Level 51 | An earsplitting screech harshly lowers the target's Defense stat. |
| Fracass’Tête | Roche | physical | 150 | 80 | Level 58 | The user attacks the target with a hazardous full-power headbutt. This also damages the user terribly. |
| Avalanche | Glace | physical | 60 | 100 | TM | This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| Blizzard | Glace | special | 110 | 70 | TM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Big Splash | Combat | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Plaquage | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Abattage | Dragon | physical | 60 | 100 | TM | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| Casse-Brique | Combat | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Piétisol | Sol | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Mâchouille | Ténèbres | physical | 80 | 100 | TM | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Malédiction | Spectre | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Tunnel | Sol | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Damoclès | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Cri Draconique | Dragon | status | 0 | 0 | TM | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| Draco-Griffe | Dragon | physical | 80 | 100 | TM | The user slashes the target with huge, sharp claws to inflict damage. |
| Draco-Choc | Dragon | special | 85 | 100 | TM | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Draco-Queue | Dragon | physical | 60 | 90 | TM | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Telluriforce | Sol | special | 90 | 100 | TM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Séisme | Sol | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Déflagration | Feu | special | 110 | 85 | TM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Poing Feu | Feu | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Lance-Flammes | Feu | special | 90 | 100 | TM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Dégommage | Ténèbres | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Exploforce | Combat | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Mitra-Poing | Combat | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Giga Impact | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Tacle Lourd | Acier | physical | – | 100 | TM | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Ultralaser | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Laser Glace | Glace | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Tête de Fer | Acier | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Coud’Boue | Sol | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Colère | Dragon | physical | 120 | 100 | TM | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Hurlement | Normal | status | – | – | TM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Boule Roc | Roche | physical | 25 | 90 | TM | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Éboulement | Roche | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Tomberoche | Roche | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Tempête de Sable | Roche | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Anti-Air | Roche | physical | 50 | 100 | TM | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Piège de Roc | Roche | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Trépignement | Sol | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Lame de Roc | Roche | physical | 100 | 80 | TM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Volt Assaut | Électrik | physical | 100 | 95 | TM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Surf | Eau | special | 90 | 100 | TM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Danse Lames | Normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Larcin | Ténèbres | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Fatal-Foudre | Électrik | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Poing Éclair | Électrik | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Tonnerre | Électrik | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Désherbaffe | Plante | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Brouhaha | Normal | special | 90 | 100 | TM | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Marto-Poing | Combat | physical | 100 | 90 | Egg | The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat. |
| Écrasement | Normal | physical | 65 | 100 | Egg | The user attacks by stomping on the target with a big foot. This may also make the target flinch. |
| Mania | Normal | physical | 120 | 100 | Egg | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Cyclone | Normal | status | – | – | Egg | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Sprites de Charkos
Its powerful head butt has enough power to shatter even the most durable things upon impact.
Its skull is as hard as iron. It is a brute that tears down jungle trees while catching prey.
If two were to smash their heads together, their foot-thick skulls would keep them from fainting.
Its skull withstands impacts of any magnitude. As a result, its brain never gets the chance to grow.
The result of repeated headbutts is a skull grown thick and hard. However, its brain has shrunk in size compared with Cranidos’s.
Le nom japonais de Charkos est Rampard (ラムパルド). Voici tous les noms officiels de Charkos dans différentes langues :
Reproduction de Charkos
Comment obtenir Charkos
Charkos ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Charkos dans tous les jeux où il est disponible :
À propos de Charkos
Charkos est un Pokémon de type Roche introduit à la génération 4. Avec un total de stats de base (BST) de 495, Charkos est de l'espèce Pokémon Coud’Boule et fait partie de la chaîne d'évolution Kranidos → Charkos.
En compétition, Charkos est placé dans le tier ZU, avec un taux d'utilisation de 3.31 %. Ses principaux talents sont Brise Moule et Sans Limite, qui lui permettent d'agir comme un membre d'équipe polyvalent. Charkos est faible aux attaques de type Eau, Plante, Combat, Sol, Acier, les Dresseurs doivent donc anticiper ces faiblesses.
Charkos peut apprendre 105 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Éboulement, Poing Feu, Tête de Fer, Danse Lames. Mesurant 1.6 m et pesant 102.5 kg, Charkos est apprécié des fans depuis ses débuts dans les jeux de la région de Sinnoh.