Évolution de Charmina
Stats détaillées de Charmina
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 60 | 261 | |||
| Attaque | 60 | 156 | |||
| Défense | 75 | 186 | |||
| Atq. Spé. | 60 | 156 | |||
| Déf. Spé. | 75 | 186 | |||
| Vitesse | 80 | 196 | |||
| 1141 | |||||
Talents de Charmina
Doubles Attack in battle.
Protects against friendly Pokémon's damaging moves.
Capacités de Charmina
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Poing Feu | Feu | physical | 75 | 100 | Level 1 | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Poing Glace | Glace | physical | 75 | 100 | Level 1 | The target is attacked with an icy punch. This may also leave the target frozen. |
| Poing Éclair | Électrik | physical | 75 | 100 | Level 1 | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Choc Mental | Psy | special | 50 | 100 | Level 1 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Détection | Combat | status | – | – | Level 1 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rengorgement | Normal | status | – | – | Level 1 | The user is roused, and its Attack and Sp. Atk stats are boosted. |
| Ténacité | Normal | status | – | – | Level 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Ruse | Normal | physical | 30 | 100 | Level 15 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Forte-Paume | Combat | physical | 60 | 100 | Level 17 | The target is attacked with a shock wave. This may also leave the target with paralysis. |
| Rafale Psy | Psy | special | 65 | 100 | Level 20 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Plénitude | Psy | status | – | – | Level 23 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Psykoud’Boul | Psy | physical | 80 | 90 | Level 25 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Pied Voltige | Combat | physical | 130 | 90 | Level 28 | The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead. |
| Boost | Normal | status | – | – | Level 31 | The user hypnotizes itself into copying any stat change made by the target. |
| Acupression | Normal | status | – | – | Level 33 | The user applies pressure to stress points, sharply boosting one of its or its allies' stats. |
| Astuce Force | Psy | status | – | – | Level 36 | The user employs its psychic power to switch its Attack stat with its Defense stat. |
| Soin | Normal | status | – | – | Level 47 | The user regenerates its cells, restoring its own HP by up to half its max HP. |
| Riposte | Combat | physical | – | 100 | Level 53 | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Talon-Marteau | Combat | physical | 120 | 90 | Level 53 | The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead. |
| Aéropique | Vol | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Aurasphère | Combat | special | 80 | – | TM | The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
| Relais | Normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Plaquage | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Casse-Brique | Combat | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Gonflette | Combat | status | – | – | TM | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Close Combat | Combat | physical | 120 | 100 | TM | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Vampi-Poing | Combat | physical | 75 | 100 | TM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Éco-Sphère | Plante | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Vaste Pouvoir | Psy | special | 80 | 100 | TM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Dégommage | Ténèbres | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Exploforce | Combat | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Mitra-Poing | Combat | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Giga Impact | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Nœud Herbe | Plante | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gravité | Psy | status | – | – | TM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Coup d’Main | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Ultralaser | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Possessif | Psy | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Mur Lumière | Psy | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Balayage | Combat | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Balayette | Combat | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Métronome | Normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Ombre Nocturne | Spectre | special | – | 100 | TM | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Balance | Normal | status | – | – | TM | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Direct Toxik | Poison | physical | 80 | 100 | TM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psyko | Psy | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Champ Psychique | Psy | status | – | – | TM | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Choc Psy | Psy | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Protection | Psy | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Contre | Combat | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Éboulement | Roche | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Tomberoche | Roche | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Ball’Ombre | Spectre | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Échange | Psy | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Force Ajoutée | Psy | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Météores | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Bélier | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Provoc | Ténèbres | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Larcin | Ténèbres | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Désherbaffe | Plante | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Tour de Magie | Psy | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Distorsion | Psy | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Prio-Parade | Combat | physical | 65 | 100 | TM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Onde Vide | Combat | special | 40 | 100 | TM | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
Sprites de Charmina
It is said that through meditation, MEDICHAM heightens energy inside its body and sharpens its sixth sense. This POKéMON hides its presence by merging itself with fields and mountains.
Through the power of meditation, MEDICHAM developed its sixth sense. It gained the ability to use psychokinetic powers. This POKéMON is known to meditate for a whole month without eating.
Through crushingly harsh yoga training, it gained the power to foretell its foe’s actions. It battles with elegant, dance- like movement.
It elegantly avoids attacks with dance- like steps, then launches a devastating blow in the same motion.
Through yoga training, it has honed its sixth sense. Its movements are elegant.
Le nom japonais de Charmina est Charem (チャーレム). Voici tous les noms officiels de Charmina dans différentes langues :
Reproduction de Charmina
Comment obtenir Charmina
Charmina peut être rencontré dans la nature dans plusieurs jeux Pokémon. Voici comment obtenir Charmina dans tous les jeux où il est disponible :
À propos de Charmina
Charmina est un Pokémon de type Combat/Psy introduit à la génération 3. Avec un total de stats de base (BST) de 410, Charmina est de l'espèce Pokémon Méditation et fait partie de la chaîne d'évolution Méditikka → Charmina.
En compétition, Charmina est placé dans le tier ZU, avec un taux d'utilisation de 1.74 %. Ses principaux talents sont Force Pure et Télépathe, qui lui permettent d'agir comme un membre d'équipe polyvalent. Charmina est faible aux attaques de type Vol, Spectre, Fée, les Dresseurs doivent donc anticiper ces faiblesses.
Charmina peut apprendre 109 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Close Combat, Pisto-Poing, Tour de Magie, Psykoud’Boul. Mesurant 1.3 m et pesant 31.5 kg, Charmina est apprécié des fans depuis ses débuts dans les jeux de la région de Hoenn.