#308 Charmina

#308 Charmina

Taille1.3 m(4'03")
Poids31.5 kg(69.4 lbs)
Sexe50%50%
Gén. 3

Stats détaillées de Charmina

Niv.
StatBaseNiv.
EVIVTotal
PV 60
261
Attaque 60
156
Défense 75
186
Atq. Spé. 60
156
Déf. Spé. 75
186
Vitesse 80
196
1141
Efficacité des types

Talents de Charmina

Doubles Attack in battle.

Protects against friendly Pokémon's damaging moves.

Voir la stratégie compétitive de CharminaSets, contres, stats d'utilisation, tier et guides de construction d'équipe

Capacités de Charmina

Catégorie
Type
CapacitéTypeCat.Puis.Préc.MéthodeDescription
Poing FeuFeuphysical75100Level 1The target is attacked with a fiery punch. This may also leave the target with a burn.
Poing GlaceGlacephysical75100Level 1The target is attacked with an icy punch. This may also leave the target frozen.
Poing ÉclairÉlectrikphysical75100Level 1The target is attacked with an electrified punch. This may also leave the target with paralysis.
Choc MentalPsyspecial50100Level 1The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
DétectionCombatstatusLevel 1This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
RengorgementNormalstatusLevel 1The user is roused, and its Attack and Sp. Atk stats are boosted.
TénacitéNormalstatusLevel 12The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
RuseNormalphysical30100Level 15This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Forte-PaumeCombatphysical60100Level 17The target is attacked with a shock wave. This may also leave the target with paralysis.
Rafale PsyPsyspecial65100Level 20The target is attacked with a peculiar ray. This may also confuse the target.
PlénitudePsystatusLevel 23The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Psykoud’BoulPsyphysical8090Level 25The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Pied VoltigeCombatphysical13090Level 28The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.
BoostNormalstatusLevel 31The user hypnotizes itself into copying any stat change made by the target.
AcupressionNormalstatusLevel 33The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
Astuce ForcePsystatusLevel 36The user employs its psychic power to switch its Attack stat with its Defense stat.
SoinNormalstatusLevel 47The user regenerates its cells, restoring its own HP by up to half its max HP.
RiposteCombatphysical100Level 53A retaliatory attack that counters any physical move, inflicting double the damage taken.
Talon-MarteauCombatphysical12090Level 53The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.
AéropiqueVolphysical60TMThe user confounds the target with speed, then slashes. This attack never misses.
AurasphèreCombatspecial80TMThe user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.
RelaisNormalstatusTMThe user switches places with a party Pokémon in waiting and passes along any stat changes.
PlaquageNormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Casse-BriqueCombatphysical75100TMThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
GonfletteCombatstatusTMThe user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
Close CombatCombatphysical120100TMThe user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Vampi-PoingCombatphysical75100TMThe user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
Éco-SphèrePlantespecial90100TMThe user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Vaste PouvoirPsyspecial80100TMThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
FaçadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
DégommageTénèbresphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
ExploforceCombatspecial12070TMThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Mitra-PoingCombatphysical150100TMThe user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Giga ImpactNormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
Nœud HerbePlantespecial100TMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
GravitéPsystatusTMEnables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Coup d’MainNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
UltralaserNormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
PossessifPsystatusTMIf opposing Pokémon know any move also known by the user, they are prevented from using it.
Mur LumièrePsystatusTMA wondrous wall of light is put up to reduce damage from special moves for five turns.
BalayageCombatphysical100TMA powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
BalayetteCombatphysical65100TMThe user makes a swift attack on the target's legs, which lowers the target's Speed stat.
MétronomeNormalstatusTMThe user waggles a finger and stimulates its brain into randomly using nearly any move.
Ombre NocturneSpectrespecial100TMThe user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
BalanceNormalstatusTMThe user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
Direct ToxikPoisonphysical80100TMThe target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
AbriNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
PsykoPsyspecial90100TMThe target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
Champ PsychiquePsystatusTMThis protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Choc PsyPsyspecial80100TMThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
Danse PluieEaustatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ProtectionPsystatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
ReposPsystatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
ContreCombatphysical100TMAn all-out attack that becomes more powerful the less HP the user has.
ÉboulementRochephysical7590TMLarge boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TomberocheRochephysical6095TMThe user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
Ball’OmbreSpectrespecial80100TMThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
ÉchangePsystatusTMThe user employs its psychic power to exchange Abilities with the target.
Blabla DodoNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Force AjoutéePsyspecial20100TMThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
ClonageNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
ZénithFeustatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
MétéoresNormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
BélierNormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
ProvocTénèbresstatus100TMThe target is taunted into a rage that allows it to use only attack moves for three turns.
Téra ExplosionNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
LarcinTénèbresphysical60100TMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
DésherbaffePlantephysical50100TMThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Tour de MagiePsystatus100TMThe user catches the target off guard and swaps the target's held item with its own.
DistorsionPsystatusTMThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
Prio-ParadeCombatphysical65100TMThe user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
Onde VideCombatspecial40100TMThe user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

Sprites de Charmina

Entrées du Pokédex
Ruby

It is said that through meditation, MEDICHAM heightens energy inside its body and sharpens its sixth sense. This POKéMON hides its presence by merging itself with fields and mountains.

Sapphire

Through the power of meditation, MEDICHAM developed its sixth sense. It gained the ability to use psychokinetic powers. This POKéMON is known to meditate for a whole month without eating.

Emerald

Through crushingly harsh yoga training, it gained the power to foretell its foe’s actions. It battles with elegant, dance- like movement.

FireRed

It elegantly avoids attacks with dance- like steps, then launches a devastating blow in the same motion.

Diamond

Through yoga training, it has honed its sixth sense. Its movements are elegant.

Dans d'autres langues

Le nom japonais de Charmina est Charem (チャーレム). Voici tous les noms officiels de Charmina dans différentes langues :

JapaneseチャーレムCharem
Korean요가램
Chinese (Traditional)恰雷姆
FrenchCharmina
GermanMeditalis
SpanishMedicham
ItalianMedicham
Chinese (Simplified)恰雷姆

Reproduction de Charmina

Espèce
Pokémon Méditation
Groupes Œuf
Humanoïde
Temps d'éclosion5,120 pas(20 cycles)
Différences de sexeAucun
Données diverses
Taux de capture90
Bonheur de base70
Courbe d'expérienceMedium
Expérience de base144

Comment obtenir Charmina

Charmina peut être rencontré dans la nature dans plusieurs jeux Pokémon. Voici comment obtenir Charmina dans tous les jeux où il est disponible :

Numéros du Pokédex régional
Hoenn n°77Sinnoh (Platinum) n°87Kalos Central n°144Hoenn (ORAS) n°79Paldea n°162
JeuMéthodeLieuDétails
RubySauvageHoenn victory road b1f, Hoenn victory road b2f
SapphireSauvageHoenn victory road b1f, Hoenn victory road b2f
DiamondSauvageMt coronet 2f, Mt coronet 3f, Mt coronet exterior snowfall, Mt coronet exterior blizzard, Mt coronet 4f
PearlSauvageMt coronet 2f, Mt coronet 3f, Mt coronet exterior snowfall, Mt coronet exterior blizzard, Mt coronet 4f
PlatinumSauvageMt coronet 2f, Mt coronet 3f, Mt coronet exterior snowfall, Mt coronet exterior blizzard, Mt coronet 4f
Black 2SauvagePinwheel forest hidden grotto outerHidden Grotto
White 2SauvagePinwheel forest hidden grotto outerHidden Grotto
Ultra SunSauvageUltra space wilds caveStatic Encounter
Ultra MoonSauvageUltra space wilds caveStatic Encounter
FAQ

À propos de Charmina

Charmina est un Pokémon de type Combat/Psy introduit à la génération 3. Avec un total de stats de base (BST) de 410, Charmina est de l'espèce Pokémon Méditation et fait partie de la chaîne d'évolution Méditikka → Charmina.

En compétition, Charmina est placé dans le tier ZU, avec un taux d'utilisation de 1.74 %. Ses principaux talents sont Force Pure et Télépathe, qui lui permettent d'agir comme un membre d'équipe polyvalent. Charmina est faible aux attaques de type Vol, Spectre, Fée, les Dresseurs doivent donc anticiper ces faiblesses.

Charmina peut apprendre 109 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Close Combat, Pisto-Poing, Tour de Magie, Psykoud’Boul. Mesurant 1.3 m et pesant 31.5 kg, Charmina est apprécié des fans depuis ses débuts dans les jeux de la région de Hoenn.