Évolution de Feunard d’Alola
Stats détaillées de Feunard d’Alola
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 73 | 287 | |||
| Attaque | 67 | 170 | |||
| Défense | 75 | 186 | |||
| Atq. Spé. | 81 | 198 | |||
| Déf. Spé. | 100 | 236 | |||
| Vitesse | 109 | 254 | |||
| 1331 | |||||
Talents de Feunard d’Alola
Boosts the Pokémon's evasiveness in snow.
The Pokémon makes it snow when it enters a battle.
Capacités de Feunard d’Alola
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Éclat Magique | Fée | special | 80 | 100 | Level Up | The user damages opposing Pokémon by emitting a powerful flash. |
| Mimi-Queue | Normal | status | – | 100 | Level Up 1 | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
| Blizzard | Glace | special | 110 | 70 | Level Up 1 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Vent Glace | Glace | special | 55 | 95 | Level Up 1 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Possessif | Psy | status | – | – | Level Up 1 | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Hâte | Psy | status | – | – | TM/HM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Avalanche | Glace | physical | 60 | 100 | TM/HM | This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| Relais | Normal | status | – | – | TM/HM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Plaquage | Normal | physical | 85 | 100 | TM/HM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Plénitude | Psy | status | – | – | TM/HM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Charme | Fée | status | – | 100 | TM/HM | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Douche Froide | Eau | special | 50 | 100 | TM/HM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Onde Folie | Spectre | status | – | 100 | TM/HM | The target is exposed to a sinister ray that causes confusion. |
| Vibrobscur | Ténèbres | special | 80 | 100 | TM/HM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Tunnel | Sol | physical | 80 | 100 | TM/HM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Voix Enjôleuse | Fée | special | 40 | – | TM/HM | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| Damoclès | Normal | physical | 120 | 100 | TM/HM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Vampibaiser | Fée | special | 50 | 100 | TM/HM | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Encore | Normal | status | – | 100 | TM/HM | The user compels the target to keep using the move it encored for three turns. |
| Ténacité | Normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Façade | Normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Croco Larme | Ténèbres | status | – | 100 | TM/HM | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Tricherie | Ténèbres | physical | 95 | 100 | TM/HM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Giga Impact | Normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Coup d’Main | Normal | status | – | – | TM/HM | The user assists an ally by boosting the power of that ally's attack. |
| Châtiment | Spectre | special | 65 | 100 | TM/HM | This relentless attack does massive damage to a target affected by status conditions. |
| Ultralaser | Normal | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Laser Glace | Glace | special | 90 | 100 | TM/HM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Stalactite | Glace | physical | 25 | 100 | TM/HM | The user attacks by launching sharp icicles at the target. This move hits two to five times in a row. |
| Champ Brumeux | Fée | status | – | – | TM/HM | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
| Machination | Ténèbres | status | – | – | TM/HM | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Balance | Normal | status | – | – | TM/HM | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Câlinerie | Fée | physical | 90 | 90 | TM/HM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Abri | Normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Boost | Normal | status | – | – | TM/HM | The user hypnotizes itself into copying any stat change made by the target. |
| Choc Psy | Psy | special | 80 | 100 | TM/HM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Danse Pluie | Eau | status | – | – | TM/HM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Repos | Psy | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Blabla Dodo | Normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Chute de Neige | Glace | status | 0 | – | TM/HM | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Dépit | Spectre | status | – | 100 | TM/HM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Force Ajoutée | Psy | special | 20 | 100 | TM/HM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Clonage | Normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Météores | Normal | special | 60 | – | TM/HM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Bélier | Normal | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Téra Explosion | Normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Triple Axel | Glace | physical | 20 | 90 | TM/HM | A consecutive three-kick attack that becomes more powerful with each successful hit. |
| Ball’Météo | Normal | special | 50 | 100 | TM/HM | This move's type and power change depending on the weather at the time the move is used. |
| Psykoud’Boul | Psy | physical | 80 | 90 | TM/HM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Regard Touchant | Fée | status | – | 100 | Egg Move | The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. |
| Gigotage | Normal | physical | – | 100 | Egg Move | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Grondement | Normal | status | – | – | Egg Move | The user howls loudly to rouse itself and its allies. This boosts their Attack stats. |
| Hypnose | Psy | status | – | 60 | Egg Move | The user employs hypnotic suggestion to make the target fall asleep. |
| Pouvoir Lunaire | Fée | special | 95 | 100 | Egg Move | Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. |
| Hurlement | Normal | status | – | – | Egg Move | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Very smart and very vengeful. Grabbing one of its many tails could result in a 1000-year curse.
According to an enduring legend, 9 noble saints were united and reincarnated as this POKéMON.
Some legends claim that each of its nine tails has its own unique type of special mystical power.
Its nine beautiful tails are filled with a wondrous energy that could keep it alive for 1,000 years.
It is said to live a thousand years, and each of its tails is loaded with supernatural powers.
Le nom japonais de Feunard d’Alola est Kyukon (キュウコン). Voici tous les noms officiels de Feunard d’Alola dans différentes langues :
Reproduction de Feunard d’Alola
Comment obtenir Feunard d’Alola
Feunard d’Alola ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Feunard d’Alola dans tous les jeux où il est disponible :
À propos de Feunard d’Alola
Feunard d’Alola est un Pokémon de type Glace/Fée introduit à la génération 7. Avec un total de stats de base (BST) de 505, Feunard d’Alola est de l'espèce Pokémon Renard et fait partie de la chaîne d'évolution Goupix → Feunard → Feunard d’Alola.
En compétition, Feunard d’Alola est placé dans le tier Doubles OU, avec un taux d'utilisation de 13.59 %. Ses principaux talents sont Rideau Neige et Alerte Neige, qui lui permettent d'agir comme une force dangereuse dans les équipes sous la grêle. Feunard d’Alola est faible aux attaques de type Acier, Feu, Poison, Roche, les Dresseurs doivent donc anticiper ces faiblesses.
Feunard d’Alola peut apprendre 94 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Voile Aurore, Encore, Blizzard, Vent Glace. Mesurant 1.1 m et pesant 19.9 kg, Feunard d’Alola est apprécié des fans depuis ses débuts dans les jeux de la région de Alola.