Stats détaillées de Voltali

Niv.
StatBaseNiv.
EVIVTotal
PV 65
271
Attaque 65
166
Défense 60
156
Atq. Spé. 110
256
Déf. Spé. 95
226
Vitesse 130
296
1371
Efficacité des types

Talents de Voltali

Absorbs Electric moves, healing for 1/4 max HP.

Increases Speed to 1.5× with a major status ailment.

Voir la stratégie compétitive de VoltaliSets, contres, stats d'utilisation, tier et guides de construction d'équipe

Capacités de Voltali

Catégorie
Type
CapacitéTypeCat.Puis.Préc.MéthodeDescription
ChargeNormalphysical40100Level 1A physical attack in which the user charges and slams into the target with its whole body.
BélierNormalphysical9085Level 1A reckless full-body charge attack for slamming into the target. This also damages the user a little.
DamoclèsNormalphysical120100Level 1A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Mimi-QueueNormalstatus100Level 1The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
MorsureTénèbresphysical60100Level 1The target is bitten with viciously sharp fangs. This may also make the target flinch.
RugissementNormalstatus100Level 1The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
ÉclairÉlectrikspecial40100Level 1The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
MétéoresNormalspecial60Level 1Star-shaped rays are shot at opposing Pokémon. This attack never misses.
CharmeFéestatus100Level 1The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
RelaisNormalstatusLevel 1The user switches places with a party Pokémon in waiting and passes along any stat changes.
Coup d’MainNormalstatusLevel 1The user assists an ally by boosting the power of that ally's attack.
ImploreNormalphysical60100Level 1The user endearingly approaches the target, then steals the target's held item.
PhotocopieNormalstatusLevel 1The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Jet de SableSolstatus100Level 5Sand is hurled in the target's face, lowering the target's accuracy.
Vive-AttaqueNormalphysical40100Level 10The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
Regard TouchantFéestatus100Level 15The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
Cage ÉclairÉlectrikstatus90Level 20The user launches a weak jolt of electricity that paralyzes the target.
Double PiedCombatphysical30100Level 25The user attacks by kicking the target twice in a row using two feet.
Crocs ÉclairÉlectrikphysical6595Level 30The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Dard-NuéeInsectephysical2595Level 35The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row.
Coup d’JusÉlectrikspecial80100Level 40The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
HâtePsystatusLevel 45The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
Fatal-FoudreÉlectrikspecial11070Level 50A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Dernier RecoursNormalphysical140100Level 55This move can be used only after the user has used all the other moves it knows in the battle.
Voix EnvoûtanteFéespecial80100TMThe user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
PlaquageNormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
PlénitudePsystatusTMThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
ChargeurÉlectrikstatusTMThe user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
MalédictionSpectrestatusTMA move that has different effects depending on whether the user is a Ghost type or not.
TunnelSolphysical80100TMThe user burrows into the ground on the first turn, then attacks on the next turn.
Ondes ÉtrangesÉlectrikstatus100TMThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Champ ÉlectrifiéÉlectrikstatusTMThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Boule ÉlekÉlectrikspecial100TMThe user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Toile ÉlekÉlectrikspecial5595TMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
TénacitéNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FaçadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Croco LarmeTénèbresstatus100TMThe user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
Faux-ChageNormalphysical40100TMA restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Giga ImpactNormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
UltralaserNormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
MégaphoneNormalspecial90100TMThe user attacks by letting loose a horribly loud, resounding cry.
Mur LumièrePsystatusTMA wondrous wall of light is put up to reduce damage from special moves for five turns.
Strido-SonAcierstatus85TMA horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Coud’BoueSolspecial20100TMThe user hurls mud in the target's face to inflict damage and lower its accuracy.
AbriNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Danse PluieEaustatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReposPsystatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
HurlementNormalstatusTMThe target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Ball’OmbreSpectrespecial80100TMThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Blabla DodoNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Force AjoutéePsyspecial20100TMThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
ClonageNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
ZénithFeustatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Téra ExplosionNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
TonnerreÉlectrikspecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
DésherbaffePlantephysical50100TMThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Change ÉclairÉlectrikspecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Ball’MétéoNormalspecial50100TMThis move's type and power change depending on the weather at the time the move is used.
Éclair FouÉlectrikphysical90100TMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Sprites de Voltali

Entrées du Pokédex
Red

It accumulates negative ions in the atmosphere to blast out 10000- volt lightning bolts.

Yellow

A sensitive POKé­ MON that easily becomes sad or angry. Every time its mood changes, it charges power.

Gold

It concentrates the weak electric charges emitted by its cells and launches wicked lightning bolts.

Silver

Every hair on its body starts to stand sharply on end if it becomes charged with electricity.

Crystal

The negatively charged ions generated in its fur create a constant sparking noise.

Dans d'autres langues

Le nom japonais de Voltali est Thunders (サンダース). Voici tous les noms officiels de Voltali dans différentes langues :

JapaneseサンダースThunders
Korean쥬피썬더
Chinese (Traditional)雷伊布
FrenchVoltali
GermanBlitza
SpanishJolteon
ItalianJolteon
Chinese (Simplified)雷伊布

Reproduction de Voltali

Espèce
Pokémon Orage
Groupes Œuf
Terrestre
Temps d'éclosion8,960 pas(35 cycles)
Différences de sexeAucun
Données diverses
Taux de capture45
Bonheur de base70
Courbe d'expérienceMedium
Expérience de base184

Comment obtenir Voltali

Voltali ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Voltali dans tous les jeux où il est disponible :

Numéros du Pokédex régional
Kanto n°135Johto n°182Sinnoh (Platinum) n°165Johto (HGSS) n°186Unova (B2W2) n°93Kalos Coastal n°79Alola n°125Akala n°52Alola (USUM) n°155Akala (USUM) n°56Kanto (LGPE) n°135Galar n°198Crown Tundra n°76Hisui n°27Paldea n°181
FAQ

À propos de Voltali

Voltali est un Pokémon de type Électrik introduit à la génération 1. Avec un total de stats de base (BST) de 525, Voltali est de l'espèce Pokémon Orage et fait partie de la chaîne d'évolution Évoli → Aquali → Voltali → Pyroli → Mentali → Noctali → Phyllali → Givrali → Nymphali.

En compétition, Voltali est placé dans le tier ZU, avec un taux d'utilisation de 28.59 %. Ses principaux talents sont Absorbe-Volt et Pied Véloce, qui lui permettent d'agir comme un membre d'équipe polyvalent. Voltali est faible aux attaques de type Sol, les Dresseurs doivent donc anticiper ces faiblesses.

Voltali peut apprendre 97 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Tonnerre, Change Éclair, Voix Envoûtante, Ball’Ombre. Mesurant 0.8 m et pesant 24.5 kg, Voltali est apprécié des fans depuis ses débuts dans les jeux de la région de Kanto.