Évolution de Artikodin
Stats détaillées de Artikodin
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 90 | 321 | |||
| Attaque | 85 | 206 | |||
| Défense | 100 | 236 | |||
| Atq. Spé. | 95 | 226 | |||
| Déf. Spé. | 125 | 286 | |||
| Vitesse | 85 | 206 | |||
| 1481 | |||||
Talents de Artikodin
Increases the PP cost of moves targetting the Pokémon by one.
Increases evasion to 1.25× during hail. Protects against hail damage.
Capacités de Artikodin
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Tornade | Vol | special | 40 | 100 | Level 1 | A gust of wind is whipped up by wings and launched at the target to inflict damage. |
| Brume | Glace | status | – | – | Level 1 | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
| Poudreuse | Glace | special | 40 | 100 | Level 5 | The user attacks with a chilling gust of powdery snow. This may also leave opposing Pokémon frozen. |
| Protection | Psy | status | – | – | Level 10 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Éclats Glace | Glace | physical | 40 | 100 | Level 15 | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. |
| Hâte | Psy | status | – | – | Level 20 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Pouvoir Antique | Roche | special | 60 | 100 | Level 25 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Vent Arrière | Vol | status | – | – | Level 30 | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| Lyophilisation | Glace | special | 70 | 100 | Level 35 | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. |
| Atterrissage | Vol | status | – | – | Level 40 | The user lands and rests its body. This move restores the user's HP by up to half its max HP. |
| Laser Glace | Glace | special | 90 | 100 | Level 45 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Chute de Neige | Glace | status | 0 | – | Level 50 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Vent Violent | Vol | special | 110 | 70 | Level 55 | The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. |
| Buée Noire | Glace | status | – | – | Level 60 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Blizzard | Glace | special | 110 | 70 | Level 65 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Glaciation | Glace | special | – | 30 | Level 70 | The target faints instantly. This move is less likely to hit the target if used by Pokémon other than Ice types. |
| Aéropique | Vol | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Tranch’Air | Vol | special | 60 | 95 | TM | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Lame d’Air | Vol | special | 75 | 95 | TM | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Avalanche | Glace | physical | 60 | 100 | TM | This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| Rapace | Vol | physical | 120 | 100 | TM | The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. |
| Damoclès | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Double Volée | Vol | physical | 40 | 90 | TM | The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Danse Plumes | Vol | status | – | 100 | TM | The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
| Vol | Vol | physical | 90 | 95 | TM | The user flies up into the sky on the first turn, then attacks on the next turn. |
| Giga Impact | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Coup d’Main | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Ultralaser | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Cryo-Pirouette | Glace | physical | 80 | 100 | TM | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| Stalactite | Glace | physical | 25 | 100 | TM | The user attacks by launching sharp icicles at the target. This move hits two to five times in a row. |
| Vent Glace | Glace | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Mur Lumière | Psy | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Hurlement | Normal | status | – | – | TM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Tempête de Sable | Roche | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Météores | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Bélier | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Triple Axel | Glace | physical | 20 | 90 | TM | A consecutive three-kick attack that becomes more powerful with each successful hit. |
| Demi-Tour | Insecte | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Vibraqua | Eau | special | 60 | 100 | TM | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Ball’Météo | Normal | special | 50 | 100 | TM | This move's type and power change depending on the weather at the time the move is used. |
Sprites de Artikodin
A legendary bird POKéMON that is said to appear to doomed people who are lost in icy mountains.
A legendary bird POKéMON. It freezes water that is contained in winter air and makes it snow.
The magnificent, seemingly translu cent wings of this legendary bird POKéMON are said to be made of ice.
One of the legen dary bird POKéMON, it chills moisture in the atmosphere to create snow while flying.
Legendary bird POKéMON. As it flies through the sky, it cools the air, causing snow to fall.
Le nom japonais de Artikodin est Freezer (フリーザー). Voici tous les noms officiels de Artikodin dans différentes langues :
Reproduction de Artikodin
Comment obtenir Artikodin
Artikodin ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Artikodin dans tous les jeux où il est disponible :
À propos de Artikodin
Artikodin est un Pokémon de type Glace/Vol introduit à la génération 1. Avec un total de stats de base (BST) de 580, Artikodin est de l'espèce Pokémon Glaciaire et fait partie de la chaîne d'évolution Artikodin → Artikodin de Galar.
En compétition, Artikodin est placé dans le tier Monotype, avec un taux d'utilisation de 3.5 %. Ses principaux talents sont Pression et Rideau Neige, qui lui permettent d'agir comme un membre d'équipe polyvalent. Artikodin est faible aux attaques de type Roche, Feu, Électrik, Acier, les Dresseurs doivent donc anticiper ces faiblesses.
Artikodin peut apprendre 90 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Lyophilisation, Atterrissage, Buée Noire, Demi-Tour. Mesurant 1.7 m et pesant 55.4 kg, Artikodin est apprécié des fans depuis ses débuts dans les jeux de la région de Kanto.