#183 Marill

#183 Marill

Taille0.4 m(1'04")
Poids8.5 kg(18.7 lbs)
Sexe50%50%
Gén. 2

Stats détaillées de Marill

Niv.
StatBaseNiv.
EVIVTotal
PV 70
281
Attaque 20
76
Défense 50
136
Atq. Spé. 20
76
Déf. Spé. 50
136
Vitesse 40
116
821
Efficacité des types

Talents de Marill

Halves damage from Fire and Ice moves.

Doubles Attack in battle.

HerbivoreCaché

Absorbs Grass moves, raising Attack one stage.

Voir la stratégie compétitive de MarillSets, contres, stats d'utilisation, tier et guides de construction d'équipe

Capacités de Marill

Catégorie
Type
CapacitéTypeCat.Puis.Préc.MéthodeDescription
ChargeNormalphysical40100Level 1A physical attack in which the user charges and slams into the target with its whole body.
Mimi-QueueNormalstatus100Level 1The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
Pistolet à OEauspecial40100Level 1The target is blasted with a forceful shot of water.
Boul’ArmureNormalstatusLevel 1The user curls up and boosts its Defense stat.
RouladeRochephysical3090Level 1The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Coup d’MainNormalstatusLevel 1The user assists an ally by boosting the power of that ally's attack.
Bulles d’OEauspecial65100Level 6A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
CharmeFéestatus100Level 9The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
SouplesseNormalphysical8075Level 12The target is slammed with a long tail, vines, or the like to inflict damage.
RebondVolphysical8585Level 15The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
Hydro-QueueEauphysical9090Level 19The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
CâlinerieFéephysical9090Level 21The user attacks by playing rough with the target. This may also lower the target's Attack stat.
Anneau HydroEaustatusLevel 24The user envelops itself in a veil made of water. It regains some HP every turn.
Danse PluieEaustatusLevel 27The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
HydrocanonEauspecial11080Level 30The target is blasted by a huge volume of water launched under great pressure.
DamoclèsNormalphysical120100Level 33A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
SurpuissanceCombatphysical120100Level 36The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
Voix EnvoûtanteFéespecial80100TMThe user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
AmnésiePsystatusTMThe user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
BlizzardGlacespecial11070TMA howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
PlaquageNormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Casse-BriqueCombatphysical75100TMThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
PiétisolSolphysical60100TMThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Douche FroideEauspecial50100TMThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
TunnelSolphysical80100TMThe user burrows into the ground on the first turn, then attacks on the next turn.
Voix EnjôleuseFéespecial40TMLetting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
VampibaiserFéespecial50100TMThe user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
EncoreNormalstatus100TMThe user compels the target to keep using the move it encored for three turns.
TénacitéNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FaçadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Croco LarmeTénèbresstatus100TMThe user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
DégommageTénèbresphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
Mitra-PoingCombatphysical150100TMThe user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Nœud HerbePlantespecial100TMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
MégaphoneNormalspecial90100TMThe user attacks by letting loose a horribly loud, resounding cry.
Laser GlaceGlacespecial90100TMThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Poing GlaceGlacephysical75100TMThe target is attacked with an icy punch. This may also leave the target frozen.
Cryo-PirouetteGlacephysical80100TMThe user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
Vent GlaceGlacespecial5595TMThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
SabotageTénèbresphysical65100TMThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Mur LumièrePsystatusTMA wondrous wall of light is put up to reduce damage from special moves for five turns.
Aqua-BrècheEauphysical85100TMThe user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
MétronomeNormalstatusTMThe user waggles a finger and stimulates its brain into randomly using nearly any move.
Explo-BrumeFéespecial100100TMThe user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain.
Champ BrumeuxFéestatusTMThis protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Tir de BoueSolspecial5595TMThe user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
Coud’BoueSolspecial20100TMThe user hurls mud in the target's face to inflict damage and lower its accuracy.
OcroupiEauspecial9085TMThe user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
AbriNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
ReposPsystatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Blabla DodoNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Chute de NeigeGlacestatus0TMThe user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
ClonageNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
SurfEauspecial90100TMThe user attacks everything around it by swamping its surroundings with a giant wave.
MétéoresNormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
BélierNormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Téra ExplosionNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
DésherbaffePlantephysical50100TMThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
VibraquaEauspecial60100TMThe user attacks the target with a pulsing blast of water. This may also confuse the target.
CascadeEauphysical80100TMThe user charges at the target and may make it flinch.
SiphonEauspecial3585TMThe user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.

Sprites de Marill

Entrées du Pokédex
Gold

The tip of its tail, which con­ tains oil that is lighter than wa­ ter, lets it swim without drowning.

Silver

The end of its tail serves as a buoy that keeps it from drowning, even in a vicious current.

Crystal

The fur on its body naturally repels water. It can stay dry, even when it plays in the water.

Ruby

MARILL’s oil-filled tail acts much like a life preserver. If you see just its tail bobbing on the water’s surface, it’s a sure indication that this POKéMON is diving beneath the water to feed on aquatic plants.

Sapphire

When fishing for food at the edge of a fast-running stream, MARILL wraps its tail around the trunk of a tree. This POKéMON’s tail is flexible and configured to stretch.

Dans d'autres langues

Le nom japonais de Marill est Maril (マリル). Voici tous les noms officiels de Marill dans différentes langues :

JapaneseマリルMaril
Korean마릴
Chinese (Traditional)瑪力露
FrenchMarill
GermanMarill
SpanishMarill
ItalianMarill
Chinese (Simplified)玛力露

Reproduction de Marill

Espèce
Pokémon Aquasouris
Groupes Œuf
Aquatique 1Féerique
Temps d'éclosion2,560 pas(10 cycles)
Différences de sexeAucun
Données diverses
Taux de capture190
Bonheur de base70
Courbe d'expérienceFast
Expérience de base88

Comment obtenir Marill

Marill peut être rencontré dans la nature dans plusieurs jeux Pokémon. Voici comment obtenir Marill dans tous les jeux où il est disponible :

Numéros du Pokédex régional
Johto n°130Hoenn n°55Sinnoh (Platinum) n°125Johto (HGSS) n°132Unova (B2W2) n°31Kalos Central n°42Hoenn (ORAS) n°56Isle of Armor n°140Paldea n°47
JeuMéthodeLieuDétails
GoldSauvageMt mortar 1fWild, Surf
SilverSauvageMt mortar 1fWild, Surf
CrystalSauvageJohto route 42, Mt mortar 1f, Mt mortar lower cave, Mt mortar upper cave, Mt mortar b1fWild, Surf
RubySauvagePetalburg city, Hoenn route 102, Hoenn route 111, Hoenn route 114, Hoenn route 117Surf, Wild
SapphireSauvagePetalburg city, Hoenn route 102, Hoenn route 111, Hoenn route 114, Hoenn route 117Surf, Wild
EmeraldSauvagePetalburg city, Hoenn route 102, Hoenn route 104, Hoenn route 111, Hoenn route 112Surf, Wild
LeafGreenSauvageIcefall cave entrance, Ruin valley, Four islandSurf, Wild
DiamondSauvageGreat marsh area 1, Great marsh area 2, Great marsh area 3, Great marsh area 4, Great marsh area 5Wild, Surf
PearlSauvageGreat marsh area 1, Great marsh area 2, Great marsh area 3, Great marsh area 4, Great marsh area 5Wild, Surf
PlatinumSauvageSinnoh route 212 north towards hearthome city, Sinnoh route 215
HeartGoldSauvageMt mortar 1f, Johto safari zone zone meadowWild, Surf
SoulSilverSauvageMt mortar 1f, Johto safari zone zone meadowWild, Surf
Black 2SauvagePinwheel forest inside, Village bridge, Unova route 6, Unova route 11, Abundant shrineSurf, Rippling Water, Dark Grass, Wild, Hidden Grotto
White 2SauvagePinwheel forest inside, Village bridge, Unova route 6, Unova route 11, Abundant shrineSurf, Rippling Water, Dark Grass, Wild, Hidden Grotto
XSauvageKalos route 3Surf
YSauvageKalos route 3Surf
Omega RubySauvageHoenn route 117, Hoenn route 120Horde
Alpha SapphireSauvageHoenn route 117, Hoenn route 120Horde
SunSauvageBrooklet hill mainIsland Scan
MoonSauvageBrooklet hill mainIsland Scan
FAQ

À propos de Marill

Marill est un Pokémon de type Eau/Fée introduit à la génération 2. Avec un total de stats de base (BST) de 250, Marill est de l'espèce Pokémon Aquasouris et fait partie de la chaîne d'évolution Azurill → Marill → Azumarill.

En compétition, Marill est placé dans le tier ZU, avec un taux d'utilisation de 0.12 %. Ses principaux talents sont Isograisse et Coloforce et Herbivore, qui lui permettent d'agir comme un membre d'équipe polyvalent. Marill est faible aux attaques de type Électrik, Plante, Poison, les Dresseurs doivent donc anticiper ces faiblesses.

Marill peut apprendre 109 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Sabotage, Encore, Abri, Siphon. Mesurant 0.4 m et pesant 8.5 kg, Marill est apprécié des fans depuis ses débuts dans les jeux de la région de Johto.