Évolution de Psystigri
Stats détaillées de Psystigri
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 62 | 265 | |||
| Attaque | 48 | 132 | |||
| Défense | 54 | 144 | |||
| Atq. Spé. | 63 | 162 | |||
| Déf. Spé. | 60 | 156 | |||
| Vitesse | 68 | 172 | |||
| 1031 | |||||
Talents de Psystigri
Prevents accuracy from being lowered.
Bypasses Light Screen, Reflect, and Safeguard.
Prevents confusion.
Capacités de Psystigri
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Griffe | Normal | physical | 40 | 100 | Level 1 | Hard, pointed, sharp claws rake the target to inflict damage. |
| Groz’Yeux | Normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Bluff | Normal | physical | 40 | 100 | Level 3 | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Voix Enjôleuse | Fée | special | 40 | – | Level 6 | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| Choc Mental | Psy | special | 50 | 100 | Level 9 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Implore | Normal | physical | 60 | 100 | Level 18 | The user endearingly approaches the target, then steals the target's held item. |
| Rafale Psy | Psy | special | 65 | 100 | Level 21 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Mur Lumière | Psy | status | – | – | Level 30 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Protection | Psy | status | – | – | Level 30 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Choc Psy | Psy | special | 80 | 100 | Level 33 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Plénitude | Psy | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Rayon Chargé | Électrik | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Charme | Fée | status | – | 100 | TM | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Vibrobscur | Ténèbres | special | 80 | 100 | TM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Éco-Sphère | Plante | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Vaste Pouvoir | Psy | special | 80 | 100 | TM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Croco Larme | Ténèbres | status | – | 100 | TM | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Gravité | Psy | status | – | – | TM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Coup d’Main | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Machination | Ténèbres | status | – | – | TM | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Câlinerie | Fée | physical | 90 | 90 | TM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Boost | Normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psyko | Psy | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Dissonance Psy | Psy | special | 75 | 100 | TM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Ball’Ombre | Spectre | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Échange | Psy | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Météores | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Cage Éclair | Électrik | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Tonnerre | Électrik | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Tour de Magie | Psy | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Distorsion | Psy | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Psykoud’Boul | Psy | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Chatouille | Normal | status | – | 100 | Egg | The user tickles the target into laughing, lowering its Attack and Defense stats. |
| Bâillement | Normal | status | – | – | Egg | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
Sprites de Psystigri
The organ that emits its intense psychic power is sheltered by its ears to keep power from leaking out.
It has enough psychic energy to blast everything within 300 feet of itself, but it has no control over its power.
Though Espurr’s expression never changes, behind that blank stare is an intense struggle to contain its devastating psychic power.
There’s enough psychic power in Espurr to send a wrestler flying, but because this power can’t be controlled, Espurr finds it troublesome.
Le nom japonais de Psystigri est Nyasper (ニャスパー). Voici tous les noms officiels de Psystigri dans différentes langues :
Reproduction de Psystigri
Comment obtenir Psystigri
Psystigri ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Psystigri dans tous les jeux où il est disponible :
À propos de Psystigri
Psystigri est un Pokémon de type Psy introduit à la génération 6. Avec un total de stats de base (BST) de 355, Psystigri est de l'espèce Pokémon Retenue et fait partie de la chaîne d'évolution Psystigri → Mistigrix Mâle.
En compétition, Psystigri est placé dans le tier Untiered, avec un taux d'utilisation de 0 %. Ses principaux talents sont Regard Vif et Infiltration et Tempo Perso, qui lui permettent d'agir comme un membre d'équipe polyvalent. Psystigri est faible aux attaques de type Insecte, Spectre, Ténèbres, les Dresseurs doivent donc anticiper ces faiblesses.
Psystigri peut apprendre 77 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent . Mesurant 0.3 m et pesant 3.5 kg, Psystigri est apprécié des fans depuis ses débuts dans les jeux de la région de Kalos.