Évolution de Crocogril
Stats détaillées de Crocogril
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 81 | 303 | |||
| Attaque | 55 | 146 | |||
| Défense | 78 | 192 | |||
| Atq. Spé. | 90 | 216 | |||
| Déf. Spé. | 58 | 152 | |||
| Vitesse | 49 | 134 | |||
| 1143 | |||||
Talents de Crocogril
Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.
Ignores other Pokémon's stat modifiers for damage and accuracy calculation.
Capacités de Crocogril
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Charge | Normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Groz’Yeux | Normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Flammèche | Feu | special | 40 | 100 | Level 1 | The target is attacked with small flames. This may also leave the target with a burn. |
| Léchouille | Spectre | physical | 30 | 100 | Level 7 | The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis. |
| Chant Canon | Normal | special | 60 | 100 | Level 10 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Morsure | Ténèbres | physical | 60 | 100 | Level 12 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Bâillement | Normal | status | – | – | Level 15 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| Calcination | Feu | special | 60 | 100 | Level 17 | The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
| Aboiement | Ténèbres | special | 55 | 95 | Level 24 | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Hurlement | Normal | status | – | – | Level 28 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Lance-Flammes | Feu | special | 90 | 100 | Level 32 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Mégaphone | Normal | special | 90 | 100 | Level 38 | The user attacks by letting loose a horribly loud, resounding cry. |
| Feu Follet | Feu | status | – | 85 | Level 42 | The user shoots a sinister flame at the target to inflict a burn. |
| Déflagration | Feu | special | 110 | 85 | Level 47 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Plaquage | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Mâchouille | Ténèbres | physical | 80 | 100 | TM | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Malédiction | Spectre | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Tunnel | Sol | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Voix Enjôleuse | Fée | special | 40 | – | TM | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Crocs Feu | Feu | physical | 65 | 95 | TM | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Aire de Feu | Feu | special | 80 | 100 | TM | A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears. |
| Danse Flammes | Feu | special | 35 | 85 | TM | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. |
| Nitrocharge | Feu | physical | 50 | 100 | TM | Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. |
| Boutefeu | Feu | physical | 120 | 100 | TM | The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. |
| Canicule | Feu | special | 95 | 90 | TM | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| Coup d’Main | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Coud’Boue | Sol | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Colère | Dragon | physical | 120 | 100 | TM | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Surchauffe | Feu | special | 130 | 90 | TM | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Canon Graine | Plante | physical | 80 | 100 | TM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Trépignement | Sol | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Bélier | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Indignition | Feu | physical | 75 | 100 | TM | Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Crocs Éclair | Électrik | physical | 65 | 95 | TM | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Psykoud’Boul | Psy | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Sprites de Crocogril
The combination of Crocalor’s fire energy and overflowing vitality has caused an egg-shaped fireball to appear on the Pokémon’s head.
The valve in Crocalor’s flame sac is closely connected to its vocal cords. This Pokémon utters a guttural cry as it spews flames every which way.
Le nom japonais de Crocogril est Achigator (アチゲータ). Voici tous les noms officiels de Crocogril dans différentes langues :
Reproduction de Crocogril
Comment obtenir Crocogril
Crocogril ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Crocogril dans tous les jeux où il est disponible :
À propos de Crocogril
Crocogril est un Pokémon de type Feu introduit à la génération 9. Avec un total de stats de base (BST) de 411, Crocogril est de l'espèce Croco Feu et fait partie de la chaîne d'évolution Chochodile → Crocogril → Flâmigator.
En compétition, Crocogril est placé dans le tier ZU, avec un taux d'utilisation de 0.75 %. Ses principaux talents sont Brasier et Inconscient, qui lui permettent d'agir comme un membre d'équipe polyvalent. Crocogril est faible aux attaques de type Eau, Sol, Roche, les Dresseurs doivent donc anticiper ces faiblesses.
Crocogril peut apprendre 43 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Paresse, Hurlement, Feu Follet, Lance-Flammes. Mesurant 1 m et pesant 30.7 kg, Crocogril est apprécié des fans depuis ses débuts dans les jeux de la région de Paldea.