Évolution de Korillon
Stats détaillées de Korillon
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 45 | 231 | |||
| Attaque | 30 | 96 | |||
| Défense | 50 | 136 | |||
| Atq. Spé. | 65 | 166 | |||
| Déf. Spé. | 50 | 136 | |||
| Vitesse | 45 | 126 | |||
| 891 | |||||
Talents de Korillon
Evades Ground moves.
Capacités de Korillon
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Ligotage | Normal | physical | 15 | 90 | Level 1 | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
| Rugissement | Normal | status | – | 100 | Level 4 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Étonnement | Spectre | physical | 30 | 100 | Level 7 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Choc Mental | Psy | special | 50 | 100 | Level 10 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Bâillement | Normal | status | – | – | Level 13 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| Dernier Recours | Normal | physical | 140 | 100 | Level 16 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Ten-Danse | Normal | status | – | 100 | Level 19 | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
| Brouhaha | Normal | special | 90 | 100 | Level 32 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Relais | Normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Plénitude | Psy | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Rayon Chargé | Électrik | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Éclat Magique | Fée | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Damoclès | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Éco-Sphère | Plante | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Prescience | Psy | special | 120 | 100 | TM | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Nœud Herbe | Plante | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gravité | Psy | status | – | – | TM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Coup d’Main | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Mégaphone | Normal | special | 90 | 100 | TM | The user attacks by letting loose a horribly loud, resounding cry. |
| Vent Glace | Glace | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Sabotage | Ténèbres | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Mur Lumière | Psy | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Boost | Normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psyko | Psy | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Dissonance Psy | Psy | special | 75 | 100 | TM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Choc Psy | Psy | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Protection | Psy | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Ball’Ombre | Spectre | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Échange | Psy | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Force Ajoutée | Psy | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Provoc | Ténèbres | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Cage Éclair | Électrik | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Tour de Magie | Psy | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Distorsion | Psy | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Psykoud’Boul | Psy | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Interversion | Psy | status | – | – | Egg | The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. |
| Force Cosmique | Psy | status | – | – | Egg | The user absorbs a mystical power from space to boost its Defense and Sp. Def stats. |
| Malédiction | Spectre | status | – | – | Egg | A move that has different effects depending on whether the user is a Ghost type or not. |
| Entrave | Normal | status | – | 100 | Egg | For four turns, the target will be unable to use whichever move it last used. |
| Hypnose | Psy | status | – | 60 | Egg | The user employs hypnotic suggestion to make the target fall asleep. |
| Soin | Normal | status | – | – | Egg | The user regenerates its cells, restoring its own HP by up to half its max HP. |
| Recyclage | Normal | status | – | – | Egg | The user recycles a held item that has been used in battle so it can be used again. |
| Vœu | Normal | status | – | – | Egg | One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. |
Sprites de Korillon
It emits cries by agitating an orb at the back of its throat. It moves with flouncing hops.
Each time it hops, it makes a ringing sound. It deafens foes by emitting high-frequency cries.
There is an orb inside its mouth. When it hops, the orb bounces all over and makes a ringing sound.
It emits high-frequency cries that people can’t hear. Once it starts, it can cry for an awfully long time.
This Pokémon gave me an excruciating headache when it seemingly cried out without making a sound. Perhaps there are some sounds that the human ear is simply incapable of hearing.
Le nom japonais de Korillon est Lisyan (リーシャン). Voici tous les noms officiels de Korillon dans différentes langues :
Reproduction de Korillon
Comment obtenir Korillon
Korillon peut être rencontré dans la nature dans plusieurs jeux Pokémon. Voici comment obtenir Korillon dans tous les jeux où il est disponible :
À propos de Korillon
Korillon est un Pokémon de type Psy introduit à la génération 4. Avec un total de stats de base (BST) de 285, Korillon est de l'espèce Pokémon Clochette et fait partie de la chaîne d'évolution Korillon → Éoko.
En compétition, Korillon est placé dans le tier Untiered, avec un taux d'utilisation de 0 %. Ses principaux talents sont Lévitation, qui lui permettent d'agir comme un membre d'équipe polyvalent avec une précieuse immunité Sol. Korillon est faible aux attaques de type Insecte, Spectre, Ténèbres, les Dresseurs doivent donc anticiper ces faiblesses.
Korillon peut apprendre 82 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent . Mesurant 0.2 m et pesant 0.6 kg, Korillon est apprécié des fans depuis ses débuts dans les jeux de la région de Sinnoh.