Évolution de Dolman
Stats détaillées de Dolman
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 100 | 341 | |||
| Attaque | 125 | 286 | |||
| Défense | 135 | 306 | |||
| Atq. Spé. | 20 | 76 | |||
| Déf. Spé. | 20 | 76 | |||
| Vitesse | 70 | 176 | |||
| 1261 | |||||
Talents de Dolman
Just being next to the Pokémon powers up moves.
Capacités de Dolman
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Jet-Pierres | Roche | physical | 50 | 90 | Level 1 | The user picks up and throws a small rock at the target to inflict damage. |
| Barrage | Normal | status | – | – | Level 1 | The user blocks the target's way with arms spread wide to prevent the target from fleeing. |
| Poliroche | Roche | status | – | – | Level 6 | The user polishes its body to reduce drag. This sharply boosts the user's Speed stat. |
| Tomberoche | Roche | physical | 60 | 95 | Level 12 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Gravité | Psy | status | – | – | Level 18 | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Écrasement | Normal | physical | 65 | 100 | Level 24 | The user attacks by stomping on the target with a big foot. This may also make the target flinch. |
| Piège de Roc | Roche | status | – | – | Level 30 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Éboulement | Roche | physical | 75 | 90 | Level 36 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Plaquage | Normal | physical | 85 | 100 | Level 42 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Garde Large | Roche | status | – | – | Level 48 | The user and its allies are protected from wide-ranging attacks for one turn. |
| Tacle Lourd | Acier | physical | – | 100 | Level 54 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Lame de Roc | Roche | physical | 100 | 80 | Level 60 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Ultimawashi | Normal | physical | 120 | 75 | Level 66 | The target is attacked by a kick launched with muscle-packed power. |
| Big Splash | Combat | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Piétisol | Sol | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Telluriforce | Sol | special | 90 | 100 | TM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Séisme | Sol | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Effort | Normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Giga Impact | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Pression Extrême | Acier | physical | 0 | 100 | TM | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
| Tacle Feu | Feu | physical | – | 100 | TM | The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power. |
| Cavalerie Lourde | Sol | physical | 95 | 95 | TM | The user fiercely attacks the target using its entire body. |
| Ultralaser | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Possessif | Psy | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Mur de Fer | Acier | status | – | – | TM | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Balayage | Combat | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Balayette | Combat | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Laser Météore | Roche | special | 120 | 90 | TM | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
| Rayon Gemme | Roche | special | 80 | 100 | TM | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Boost | Normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Boule Roc | Roche | physical | 25 | 90 | TM | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Tourbi-Sable | Sol | physical | 35 | 85 | TM | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. |
| Tempête de Sable | Roche | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Anti-Air | Roche | physical | 50 | 100 | TM | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Trépignement | Sol | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Bélier | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Pouvoir Antique | Roche | special | 60 | 100 | Egg | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Malédiction | Spectre | status | – | – | Egg | A move that has different effects depending on whether the user is a Ghost type or not. |
Sprites de Dolman
It stands in grasslands, watching the sun’s descent from zenith to horizon. This Pokémon has a talent for delivering dynamic kicks.
Once a year, on a specific date and at a specific time, they gather out of nowhere and form up in a circle.
Le nom japonais de Dolman est Ishihengin (イシヘンジン). Voici tous les noms officiels de Dolman dans différentes langues :
Reproduction de Dolman
Comment obtenir Dolman
Dolman ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Dolman dans tous les jeux où il est disponible :
À propos de Dolman
Dolman est un Pokémon de type Roche introduit à la génération 8. Avec un total de stats de base (BST) de 470, Dolman est de l'espèce Pokémon Mégalithe et fait partie de la chaîne d'évolution Dolman.
En compétition, Dolman est placé dans le tier VGC, avec un taux d'utilisation de 0.29 %. Ses principaux talents sont Cercle d’Énergie, qui lui permettent d'agir comme un membre d'équipe polyvalent. Dolman est faible aux attaques de type Eau, Plante, Combat, Sol, Acier, les Dresseurs doivent donc anticiper ces faiblesses.
Dolman peut apprendre 55 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Garde Large, Abri, Éboulement, Big Splash. Mesurant 2.5 m et pesant 520 kg, Dolman est apprécié des fans depuis ses débuts dans les jeux de la région de Galar.