#874 Dolman

#874 Dolman

Taille2.5 m(8'02")
Poids520 kg(1146.4 lbs)
Sexe50%50%
Gén. 8

Évolution de Dolman

Stats détaillées de Dolman

Niv.
StatBaseNiv.
EVIVTotal
PV 100
341
Attaque 125
286
Défense 135
306
Atq. Spé. 20
76
Déf. Spé. 20
76
Vitesse 70
176
1261
Efficacité des types

Talents de Dolman

Just being next to the Pokémon powers up moves.

Voir la stratégie compétitive de DolmanSets, contres, stats d'utilisation, tier et guides de construction d'équipe

Capacités de Dolman

Catégorie
Type
CapacitéTypeCat.Puis.Préc.MéthodeDescription
Jet-PierresRochephysical5090Level 1The user picks up and throws a small rock at the target to inflict damage.
BarrageNormalstatusLevel 1The user blocks the target's way with arms spread wide to prevent the target from fleeing.
PolirocheRochestatusLevel 6The user polishes its body to reduce drag. This sharply boosts the user's Speed stat.
TomberocheRochephysical6095Level 12The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
GravitéPsystatusLevel 18Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
ÉcrasementNormalphysical65100Level 24The user attacks by stomping on the target with a big foot. This may also make the target flinch.
Piège de RocRochestatusLevel 30The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
ÉboulementRochephysical7590Level 36Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
PlaquageNormalphysical85100Level 42The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Garde LargeRochestatusLevel 48The user and its allies are protected from wide-ranging attacks for one turn.
Tacle LourdAcierphysical100Level 54The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Lame de RocRochephysical10080Level 60The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
UltimawashiNormalphysical12075Level 66The target is attacked by a kick launched with muscle-packed power.
Big SplashCombatphysical80100TMThe user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
PiétisolSolphysical60100TMThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
TelluriforceSolspecial90100TMThe user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
SéismeSolphysical100100TMThe user sets off an earthquake that strikes every Pokémon around it.
EffortNormalphysical100TMThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
TénacitéNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FaçadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Giga ImpactNormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
Pression ExtrêmeAcierphysical0100TMThe target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
Tacle FeuFeuphysical100TMThe user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power.
Cavalerie LourdeSolphysical9595TMThe user fiercely attacks the target using its entire body.
UltralaserNormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
PossessifPsystatusTMIf opposing Pokémon know any move also known by the user, they are prevented from using it.
Mur de FerAcierstatusTMThe user hardens its body's surface like iron, sharply boosting its Defense stat.
BalayageCombatphysical100TMA powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
BalayetteCombatphysical65100TMThe user makes a swift attack on the target's legs, which lowers the target's Speed stat.
Laser MétéoreRochespecial12090TMThe user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.
Rayon GemmeRochespecial80100TMThe user attacks with a ray of light that sparkles as if it were made of gemstones.
AbriNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
BoostNormalstatusTMThe user hypnotizes itself into copying any stat change made by the target.
ReposPsystatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Boule RocRochephysical2590TMThe user attacks by hurling hard rocks at the target. This move hits two to five times in a row.
Tourbi-SableSolphysical3585TMThe user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.
Tempête de SableRochestatusTMA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Blabla DodoNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Anti-AirRochephysical50100TMThe user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
TrépignementSolphysical75100TMDriven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
ClonageNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
ZénithFeustatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
BélierNormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Téra ExplosionNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Pouvoir AntiqueRochespecial60100EggThe user attacks with a prehistoric power. This may also boost all the user's stats at once.
MalédictionSpectrestatusEggA move that has different effects depending on whether the user is a Ghost type or not.

Sprites de Dolman

Entrées du Pokédex
Sword

It stands in grasslands, watching the sun’s descent from zenith to horizon. This Pokémon has a talent for delivering dynamic kicks.

Shield

Once a year, on a specific date and at a specific time, they gather out of nowhere and form up in a circle.

Dans d'autres langues

Le nom japonais de Dolman est Ishihengin (イシヘンジン). Voici tous les noms officiels de Dolman dans différentes langues :

JapaneseイシヘンジンIshihengin
Korean돌헨진
Chinese (Traditional)巨石丁
FrenchDolman
GermanHumanolith
SpanishStonjourner
ItalianStonjourner
Chinese (Simplified)巨石丁

Reproduction de Dolman

Espèce
Pokémon Mégalithe
Groupes Œuf
Minéral
Temps d'éclosion6,400 pas(25 cycles)
Différences de sexeAucun
Données diverses
Taux de capture60
Bonheur de base50
Courbe d'expérienceSlow
Expérience de base165

Comment obtenir Dolman

Dolman ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Dolman dans tous les jeux où il est disponible :

Numéros du Pokédex régional
Galar n°369Crown Tundra n°89Paldea n°319
FAQ

À propos de Dolman

Dolman est un Pokémon de type Roche introduit à la génération 8. Avec un total de stats de base (BST) de 470, Dolman est de l'espèce Pokémon Mégalithe et fait partie de la chaîne d'évolution Dolman.

En compétition, Dolman est placé dans le tier VGC, avec un taux d'utilisation de 0.29 %. Ses principaux talents sont Cercle d’Énergie, qui lui permettent d'agir comme un membre d'équipe polyvalent. Dolman est faible aux attaques de type Eau, Plante, Combat, Sol, Acier, les Dresseurs doivent donc anticiper ces faiblesses.

Dolman peut apprendre 55 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Garde Large, Abri, Éboulement, Big Splash. Mesurant 2.5 m et pesant 520 kg, Dolman est apprécié des fans depuis ses débuts dans les jeux de la région de Galar.