Évolution de Clamiral de Hisui
Stats détaillées de Clamiral de Hisui
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 90 | 321 | |||
| Attaque | 108 | 252 | |||
| Défense | 80 | 196 | |||
| Atq. Spé. | 100 | 236 | |||
| Déf. Spé. | 65 | 166 | |||
| Vitesse | 85 | 206 | |||
| 1377 | |||||
Talents de Clamiral de Hisui
Capacités de Clamiral de Hisui
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Vagues à Lames | Ténèbres | physical | 65 | 90 | Level Up | The user slashes its shell blade at the target. Shell splinters left behind by this attack remain scattered under the target as spikes. |
| Charge | Normal | physical | 40 | 100 | Level Up 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Mimi-Queue | Normal | status | – | 100 | Level Up 1 | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
| Pistolet à O | Eau | special | 40 | 100 | Level Up 1 | The target is blasted with a forceful shot of water. |
| Tranche | Normal | physical | 70 | 100 | Level Up 1 | The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
| Mégacorne | Insecte | physical | 120 | 85 | Level Up 1 | Using its tough and impressive horn, the user rams into the target with no letup. |
| Coup Bas | Ténèbres | physical | 70 | 100 | Level Up 1 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Puissance | Normal | status | – | – | Level Up 13 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Coqui-Lame | Eau | physical | 75 | 95 | Level Up 18 | The user cuts the target with sharp shells to inflict damage. This may also lower the target's Defense stat. |
| Taillade | Insecte | physical | 40 | 95 | Level Up 21 | The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession. |
| Vibraqua | Eau | special | 60 | 100 | Level Up 25 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Aéropique | Vol | physical | 60 | – | Level Up 29 | The user confounds the target with speed, then slashes. This attack never misses. |
| Aqua-Jet | Eau | physical | 40 | 100 | Level Up 34 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Encore | Normal | status | – | 100 | Level Up 39 | The user compels the target to keep using the move it encored for three turns. |
| Hydro-Queue | Eau | physical | 90 | 90 | Level Up 46 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Vengeance | Normal | physical | 70 | 100 | Level Up 51 | The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn. |
| Danse Lames | Normal | status | – | – | Level Up 58 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Hydrocanon | Eau | special | 110 | 80 | Level Up 63 | The target is blasted by a huge volume of water launched under great pressure. |
| Lame d’Air | Vol | special | 75 | 95 | TM/HM | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Avalanche | Glace | physical | 60 | 100 | TM/HM | This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| Blizzard | Glace | special | 110 | 70 | TM/HM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Plaquage | Normal | physical | 85 | 100 | TM/HM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Casse-Brique | Combat | physical | 75 | 100 | TM/HM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Piétisol | Sol | physical | 60 | 100 | TM/HM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Douche Froide | Eau | special | 50 | 100 | TM/HM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Vibrobscur | Ténèbres | special | 80 | 100 | TM/HM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Tunnel | Sol | physical | 80 | 100 | TM/HM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Tunnelier | Sol | physical | 80 | 95 | TM/HM | The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit. |
| Ténacité | Normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Façade | Normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Faux-Chage | Normal | physical | 40 | 100 | TM/HM | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| Dégommage | Ténèbres | physical | – | 100 | TM/HM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Eau Revoir | Eau | physical | 60 | 100 | TM/HM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Giga Impact | Normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Nœud Herbe | Plante | special | – | 100 | TM/HM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Coup d’Main | Normal | status | – | – | TM/HM | The user assists an ally by boosting the power of that ally's attack. |
| Hydroblast | Eau | special | 150 | 90 | TM/HM | The target is hit with a watery blast. The user can't move on the next turn. |
| Ultralaser | Normal | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Laser Glace | Glace | special | 90 | 100 | TM/HM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Vent Glace | Glace | special | 55 | 95 | TM/HM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Sabotage | Ténèbres | physical | 65 | 100 | TM/HM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Cent Rancunes | Ténèbres | physical | 75 | 100 | TM/HM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Aqua-Brèche | Eau | physical | 85 | 100 | TM/HM | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Abri | Normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Danse Pluie | Eau | status | – | – | TM/HM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Repos | Psy | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Grimace | Normal | status | – | 100 | TM/HM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Blabla Dodo | Normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Estocorne | Acier | physical | 70 | – | TM/HM | The user stabs the target with a sharp horn. This attack never misses. |
| Aboiement | Ténèbres | special | 55 | 95 | TM/HM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Chute de Neige | Glace | status | 0 | – | TM/HM | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Clonage | Normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Surf | Eau | special | 90 | 100 | TM/HM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Météores | Normal | special | 60 | – | TM/HM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Bélier | Normal | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Provoc | Ténèbres | status | – | 100 | TM/HM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Téra Explosion | Normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Larcin | Ténèbres | physical | 60 | 100 | TM/HM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Exécu-Son | Ténèbres | physical | 80 | 100 | TM/HM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Prio-Parade | Combat | physical | 65 | 100 | TM/HM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Onde Vide | Combat | special | 40 | 100 | TM/HM | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
| Aire d’Eau | Eau | special | 80 | 100 | TM/HM | A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears. |
| Cascade | Eau | physical | 80 | 100 | TM/HM | The user charges at the target and may make it flinch. |
| Siphon | Eau | special | 35 | 85 | TM/HM | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
| Plaie Croix | Insecte | physical | 80 | 100 | TM/HM | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
One swing of the sword incorporated in its armor can fell an opponent. A simple glare from one of them quiets everybody.
Part of the armor on its anterior legs becomes a giant sword. Its cry alone is enough to intimidate most enemies.
In the time it takes a foe to blink, it can draw and sheathe the seamitars attached to its front legs.
Hard of heart and deft of blade, this rare form of Samurott is a product of the Pokémon's evolution in the region of Hisui. Its turbulent blows crash into foes like ceaseless pounding waves.
Le nom japonais de Clamiral de Hisui est Daikenki (ダイケンキ). Voici tous les noms officiels de Clamiral de Hisui dans différentes langues :
Reproduction de Clamiral de Hisui
Comment obtenir Clamiral de Hisui
Clamiral de Hisui ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Clamiral de Hisui dans tous les jeux où il est disponible :
À propos de Clamiral de Hisui
Clamiral de Hisui est un Pokémon de type Eau/Ténèbres introduit à la génération 8. Avec un total de stats de base (BST) de 528, Clamiral de Hisui est de l'espèce Pokémon Dignitaire et fait partie de la chaîne d'évolution Moustillon → Mateloutre → Clamiral → Clamiral de Hisui.
En compétition, Clamiral de Hisui est placé dans le tier OU, avec un taux d'utilisation de 14.32 %. Ses principaux talents sont Torrent et Incisif, qui lui permettent d'agir comme un membre d'équipe polyvalent. Clamiral de Hisui est faible aux attaques de type Électrik, Plante, Combat, Insecte, Fée, les Dresseurs doivent donc anticiper ces faiblesses.
Clamiral de Hisui peut apprendre 66 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Vagues à Lames, Sabotage, Coup Bas, Coqui-Lame. Mesurant 1.5 m et pesant 58.2 kg, Clamiral de Hisui est apprécié des fans depuis ses débuts dans les jeux de la région de Galar.