Évolution de Trépassable
Stats détaillées de Trépassable
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 85 | 311 | |||
| Attaque | 75 | 186 | |||
| Défense | 110 | 256 | |||
| Atq. Spé. | 100 | 236 | |||
| Déf. Spé. | 75 | 186 | |||
| Vitesse | 35 | 106 | |||
| 1281 | |||||
Talents de Trépassable
Raises this Pokémon's Defense by two stages when it's hit by a Water move.
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Capacités de Trépassable
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Vole-Vie | Plante | special | 20 | 100 | Level 1 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Armure | Normal | status | – | – | Level 1 | The user stiffens all the muscles in its body to boost its Defense stat. |
| Étonnement | Spectre | physical | 30 | 100 | Level 1 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Tourbi-Sable | Sol | physical | 35 | 85 | Level 1 | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. |
| Méga-Sangsue | Plante | special | 40 | 100 | Level 15 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Jet de Sable | Sol | status | – | 100 | Level 20 | Sand is hurled in the target's face, lowering the target's accuracy. |
| Piétisol | Sol | physical | 60 | 100 | Level 25 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Hypnose | Psy | status | – | 60 | Level 30 | The user employs hypnotic suggestion to make the target fall asleep. |
| Giga-Sangsue | Plante | special | 75 | 100 | Level 35 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Mur de Fer | Acier | status | – | – | Level 40 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Ball’Ombre | Spectre | special | 80 | 100 | Level 47 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Telluriforce | Sol | special | 90 | 100 | Level 54 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Amass’Sable | Sol | status | – | – | Level 61 | The user restores its own HP by up to half its max HP. It regains more HP in a sandstorm. |
| Tempête de Sable | Roche | status | – | – | Level 68 | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Amnésie | Psy | status | – | – | TM | The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
| Plaquage | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Douche Froide | Eau | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Onde Folie | Spectre | status | – | 100 | TM | The target is exposed to a sinister ray that causes confusion. |
| Malédiction | Spectre | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Séisme | Sol | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Éco-Sphère | Plante | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Luminocanon | Acier | special | 80 | 100 | TM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Dégommage | Ténèbres | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Giga Impact | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Gravité | Psy | status | – | – | TM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Châtiment | Spectre | special | 65 | 100 | TM | This relentless attack does massive damage to a target affected by status conditions. |
| Ultralaser | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Possessif | Psy | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Tir de Boue | Sol | special | 55 | 95 | TM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Coud’Boue | Sol | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Ombre Nocturne | Spectre | special | – | 100 | TM | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Balance | Normal | status | – | – | TM | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Esprit Frappeur | Spectre | physical | 110 | 90 | TM | The user attacks by controlling the target's item. This move fails if the target isn't holding an item. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psyko | Psy | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Éboulement | Roche | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Tomberoche | Roche | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Grimace | Normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Sable Ardent | Sol | special | 70 | 100 | TM | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
| Échange | Psy | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Bombe Beurk | Poison | special | 90 | 100 | TM | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Dépit | Spectre | status | – | 100 | TM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Piège de Roc | Roche | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Lame de Roc | Roche | physical | 100 | 80 | TM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Tour de Magie | Psy | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
Sprites de Trépassable
Possessed people controlled by this Pokémon transformed its sand mound into a castle. As it evolved, its power to curse grew ever stronger.
Buried beneath the castle are masses of dried-up bones from those whose vitality it has drained.
Each of its grains of sand has its own will. Palossand eats small Pokémon and siphons away their vital essence while they’re still alive.
Once it has whipped up a sandstorm to halt its opponents in their tracks, this terrifying Pokémon snatches away their vitality.
Palossand is known as the Beach Nightmare. It pulls its prey down into the sand by controlling the sand itself, and then it sucks out their souls.
Le nom japonais de Trépassable est Sirodethna (シロデスナ). Voici tous les noms officiels de Trépassable dans différentes langues :
Reproduction de Trépassable
Comment obtenir Trépassable
Trépassable ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Trépassable dans tous les jeux où il est disponible :
À propos de Trépassable
Trépassable est un Pokémon de type Spectre/Sol introduit à la génération 7. Avec un total de stats de base (BST) de 480, Trépassable est de l'espèce Pokémon Châtod’Sable et fait partie de la chaîne d'évolution Bacabouh → Trépassable.
En compétition, Trépassable est placé dans le tier PU, avec un taux d'utilisation de 4.18 %. Ses principaux talents sont Sable Humide et Voile Sable, qui lui permettent d'agir comme un membre d'équipe polyvalent. Trépassable est faible aux attaques de type Eau, Plante, Glace, Spectre, Ténèbres, les Dresseurs doivent donc anticiper ces faiblesses.
Trépassable peut apprendre 73 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Amass’Sable, Piège de Roc, Sable Ardent, Ball’Ombre. Mesurant 1.3 m et pesant 250 kg, Trépassable est apprécié des fans depuis ses débuts dans les jeux de la région de Alola.