Évolution de Girafarig
Stats détaillées de Girafarig
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 70 | 281 | |||
| Attaque | 80 | 196 | |||
| Défense | 65 | 166 | |||
| Atq. Spé. | 90 | 216 | |||
| Déf. Spé. | 65 | 166 | |||
| Vitesse | 85 | 206 | |||
| 1231 | |||||
Talents de Girafarig
Capacités de Girafarig
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Charge | Normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Rugissement | Normal | status | – | 100 | Level 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Étonnement | Spectre | physical | 30 | 100 | Level 1 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Permuforce | Psy | status | – | – | Level 1 | The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
| Permugarde | Psy | status | – | – | Level 1 | The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |
| Choc Mental | Psy | special | 50 | 100 | Level 5 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Assurance | Ténèbres | physical | 60 | 100 | Level 10 | This move's power is doubled if the target has already taken some damage in the same turn. |
| Écrasement | Normal | physical | 65 | 100 | Level 14 | The user attacks by stomping on the target with a big foot. This may also make the target flinch. |
| Rafale Psy | Psy | special | 65 | 100 | Level 19 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Hâte | Psy | status | – | – | Level 23 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Coup Double | Normal | physical | 35 | 90 | Level 28 | The user slams the target with a tail or the like. The target is hit twice in a row. |
| Double Laser | Psy | special | 40 | 100 | Level 32 | The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row. |
| Mâchouille | Ténèbres | physical | 80 | 100 | Level 37 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Relais | Normal | status | – | – | Level 41 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Machination | Ténèbres | status | – | – | Level 46 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Psyko | Psy | special | 90 | 100 | Level 50 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Amnésie | Psy | status | – | – | TM | The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
| Plaquage | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Piétisol | Sol | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Plénitude | Psy | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Rayon Chargé | Électrik | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Onde Folie | Spectre | status | – | 100 | TM | The target is exposed to a sinister ray that causes confusion. |
| Éclat Magique | Fée | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Damoclès | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Séisme | Sol | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Effort | Normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Éco-Sphère | Plante | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Vaste Pouvoir | Psy | special | 80 | 100 | TM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Tricherie | Ténèbres | physical | 95 | 100 | TM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Giga Impact | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Nœud Herbe | Plante | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gravité | Psy | status | – | – | TM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Coup d’Main | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Cavalerie Lourde | Sol | physical | 95 | 95 | TM | The user fiercely attacks the target using its entire body. |
| Ultralaser | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Mégaphone | Normal | special | 90 | 100 | TM | The user attacks by letting loose a horribly loud, resounding cry. |
| Possessif | Psy | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Mur Lumière | Psy | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Balayage | Combat | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Boost | Normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psycho-Croc | Psy | physical | 85 | 100 | TM | The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. |
| Dissonance Psy | Psy | special | 75 | 100 | TM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Champ Psychique | Psy | status | – | – | TM | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Choc Psy | Psy | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Protection | Psy | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Ball’Ombre | Spectre | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Échange | Psy | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Trépignement | Sol | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Force Ajoutée | Psy | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Météores | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Larcin | Ténèbres | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Fatal-Foudre | Électrik | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Cage Éclair | Électrik | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Tonnerre | Électrik | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Désherbaffe | Plante | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Tour de Magie | Psy | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Distorsion | Psy | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Psykoud’Boul | Psy | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Interversion | Psy | status | – | – | Egg | The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. |
| Baston | Ténèbres | physical | – | 100 | Egg | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
| Double Pied | Combat | physical | 30 | 100 | Egg | The user attacks by kicking the target twice in a row using two feet. |
| Prescience | Psy | special | 120 | 100 | Egg | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Regard Noir | Normal | status | – | – | Egg | The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| Voile Miroir | Psy | special | – | 100 | Egg | A retaliatory attack that counters any special move, inflicting double the damage taken. |
| Bélier | Normal | physical | 90 | 85 | Egg | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Brouhaha | Normal | special | 90 | 100 | Egg | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Vœu | Normal | status | – | – | Egg | One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. |
Sprites de Girafarig
Its tail has a small brain of its own. Beware! If you get close, it may react to your scent and bite.
Its tail, which also contains a small brain, may bite on its own if it notices an alluring smell.
When it is in danger, its tail uses some sort of mysterious powers to drive away the enemy.
GIRAFARIG’s rear head also has a brain, but it is small. The rear head attacks in response to smells and sounds. Approaching this POKéMON from behind can cause the rear head to suddenly lash out and bite.
GIRAFARIG’s rear head contains a tiny brain that is too small for thinking. However, the rear head doesn’t need to sleep, so it can keep watch over its surroundings 24 hours a day.
Le nom japonais de Girafarig est Kirinriki (キリンリキ). Voici tous les noms officiels de Girafarig dans différentes langues :
Reproduction de Girafarig
Comment obtenir Girafarig
Girafarig peut être rencontré dans la nature dans plusieurs jeux Pokémon. Voici comment obtenir Girafarig dans tous les jeux où il est disponible :
À propos de Girafarig
Girafarig est un Pokémon de type Normal/Psy introduit à la génération 2. Avec un total de stats de base (BST) de 455, Girafarig est de l'espèce Pokémon Long-Cou et fait partie de la chaîne d'évolution Girafarig → Farigiraf.
En compétition, Girafarig est placé dans le tier Doubles OU, avec un taux d'utilisation de 0.06 %. Ses principaux talents sont Attention et Matinal et Herbivore, qui lui permettent d'agir comme un membre d'équipe polyvalent. Girafarig est faible aux attaques de type Insecte, Ténèbres, les Dresseurs doivent donc anticiper ces faiblesses.
Girafarig peut apprendre 112 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Mégaphone, Abri, Machination, Psyko. Mesurant 1.5 m et pesant 41.5 kg, Girafarig est apprécié des fans depuis ses débuts dans les jeux de la région de Johto.