Évolution de Cotovol
Stats détaillées de Cotovol
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 75 | 291 | |||
| Attaque | 55 | 146 | |||
| Défense | 70 | 176 | |||
| Atq. Spé. | 55 | 146 | |||
| Déf. Spé. | 95 | 226 | |||
| Vitesse | 110 | 256 | |||
| 1241 | |||||
Talents de Cotovol
Doubles Speed during strong sunlight.
Protects against major status ailments during strong sunlight.
Bypasses Light Screen, Reflect, and Safeguard.
Capacités de Cotovol
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Mimi-Queue | Normal | status | – | 100 | Level 1 | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
| Vole-Vie | Plante | special | 20 | 100 | Level 1 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Trempette | Normal | status | – | – | Level 1 | The user just flops and splashes around to no effect at all... |
| Synthèse | Plante | status | – | – | Level 1 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Charge | Normal | physical | 40 | 100 | Level 8 | A physical attack in which the user charges and slams into the target with its whole body. |
| Vent Féérique | Fée | special | 40 | 100 | Level 10 | The user attacks by stirring up a fairy wind to strike the target. |
| Poudre Toxik | Poison | status | – | 75 | Level 12 | The user scatters a cloud of poisonous dust that poisons the target. |
| Para-Spore | Plante | status | – | 75 | Level 12 | The user scatters a cloud of numbing powder that paralyzes the target. |
| Poudre Dodo | Plante | status | – | 75 | Level 12 | The user scatters a cloud of soporific dust that puts the target to sleep. |
| Balle Graine | Plante | physical | 25 | 100 | Level 15 | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| Vampigraine | Plante | status | – | 90 | Level 20 | A seed is planted on the target. It steals some HP from the target every turn. |
| Méga-Sangsue | Plante | special | 40 | 100 | Level 24 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Acrobatie | Vol | physical | 55 | 100 | Level 30 | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Spore Coton | Plante | status | – | 100 | Level 35 | The user releases cotton-like spores that cling to opposing Pokémon. This harshly lowers their Speed stats. |
| Demi-Tour | Insecte | physical | 70 | 100 | Level 39 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Giga-Sangsue | Plante | special | 75 | 100 | Level 43 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Rebond | Vol | physical | 85 | 85 | Level 49 | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. |
| Souvenir | Ténèbres | status | – | 100 | Level 55 | The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. |
| Aéropique | Vol | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Relais | Normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Charme | Fée | status | – | 100 | TM | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Éclat Magique | Fée | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Damoclès | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Encore | Normal | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Effort | Normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Éco-Sphère | Plante | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Dégommage | Ténèbres | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Giga Impact | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Nœud Herbe | Plante | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Champ Herbu | Plante | status | – | – | TM | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| Coup d’Main | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Ultralaser | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Tempête Verte | Plante | special | 130 | 90 | TM | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Mur Lumière | Psy | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Furie-Bond | Insecte | physical | 80 | 100 | TM | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| Feuille Magik | Plante | special | 60 | – | TM | The user scatters curious leaves that chase the target. This attack never misses. |
| Boule Pollen | Insecte | special | 90 | 100 | TM | The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Protection | Psy | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Canon Graine | Plante | physical | 80 | 100 | TM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Lance-Soleil | Plante | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Danse Lames | Normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Vent Arrière | Vol | status | – | – | TM | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| Bélier | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Larcin | Ténèbres | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Désherbaffe | Plante | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
Sprites de Cotovol
Once it catches the wind, it deft ly controls its cotton-puff spores to float, even around the world.
Drifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring.
Even in the fierc est wind, it can control its fluff to make its way to any place in the world it wants.
JUMPLUFF rides warm southern winds to cross the sea and fly to foreign lands. The POKéMON descends to the ground when it encounters cold air while it is floating.
JUMPLUFF ride warm southern winds to cross the sea and fly to foreign lands. This POKéMON lands when it encounters cold air while it is floating.
Le nom japonais de Cotovol est Watacco (ワタッコ). Voici tous les noms officiels de Cotovol dans différentes langues :
Reproduction de Cotovol
Comment obtenir Cotovol
Cotovol ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Cotovol dans tous les jeux où il est disponible :
À propos de Cotovol
Cotovol est un Pokémon de type Plante/Vol introduit à la génération 2. Avec un total de stats de base (BST) de 460, Cotovol est de l'espèce Pokémon Pissenlit et fait partie de la chaîne d'évolution Granivol → Floravol → Cotovol.
En compétition, Cotovol est placé dans le tier VGC, avec un taux d'utilisation de 0.41 %. Ses principaux talents sont Chlorophylle et Feuille Garde et Infiltration, qui lui permettent d'agir comme un pivot offensif et un sweeper sous le soleil. Cotovol est faible aux attaques de type Glace, Feu, Poison, Vol, Roche, les Dresseurs doivent donc anticiper ces faiblesses.
Cotovol peut apprendre 78 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Vent Arrière, Poudre Dodo, Encore, Boule Pollen. Mesurant 0.8 m et pesant 3 kg, Cotovol est apprécié des fans depuis ses débuts dans les jeux de la région de Johto.