Évolution de Méganium
Stats détaillées de Méganium
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 80 | 301 | |||
| Attaque | 82 | 200 | |||
| Défense | 100 | 236 | |||
| Atq. Spé. | 83 | 202 | |||
| Déf. Spé. | 100 | 236 | |||
| Vitesse | 80 | 196 | |||
| 1371 | |||||
Talents de Méganium
Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.
Protects against major status ailments during strong sunlight.
Capacités de Méganium
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Charge | Normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Rugissement | Normal | status | – | 100 | Level 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Tranch’Herbe | Plante | physical | 55 | 95 | Level 1 | Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Poudre Toxik | Poison | status | – | 75 | Level 1 | The user scatters a cloud of poisonous dust that poisons the target. |
| Danse Fleurs | Plante | special | 120 | 100 | Level 1 | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. |
| Tempête Florale | Plante | physical | 90 | 100 | Level 1 | The user stirs up a violent petal blizzard and damages everything around it. |
| Synthèse | Plante | status | – | – | Level 12 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Protection | Psy | status | – | – | Level 18 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Feuille Magik | Plante | special | 60 | – | Level 22 | The user scatters curious leaves that chase the target. This attack never misses. |
| Vampigraine | Plante | status | – | 90 | Level 26 | A seed is planted on the target. It steals some HP from the target every turn. |
| Doux Parfum | Normal | status | – | 100 | Level 34 | The user releases a scent that harshly lowers opposing Pokémon's evasiveness. |
| Mur Lumière | Psy | status | – | – | Level 40 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Plaquage | Normal | physical | 85 | 100 | Level 46 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Rune Protect | Normal | status | – | – | Level 54 | The user creates a protective field that prevents status conditions for five turns. |
| Giga-Sangsue | Plante | special | 75 | 100 | Level 60 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Lance-Soleil | Plante | special | 120 | 100 | Level 65 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Big Splash | Combat | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Piétisol | Sol | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Balle Graine | Plante | physical | 25 | 100 | TM | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| Charme | Fée | status | – | 100 | TM | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Malédiction | Spectre | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Damoclès | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Draco-Queue | Dragon | physical | 60 | 90 | TM | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Séisme | Sol | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Encore | Normal | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Effort | Normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Éco-Sphère | Plante | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Croco Larme | Ténèbres | status | – | 100 | TM | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Végé-Attaque | Plante | special | 150 | 90 | TM | The user slams the target with the roots of an enormous tree. The user can't move on the next turn. |
| Giga Impact | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Nœud Herbe | Plante | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Aire d’Herbe | Plante | special | 80 | 100 | TM | A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears. |
| Gliss’Herbe | Plante | physical | 55 | 100 | TM | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| Champ Herbu | Plante | status | – | – | TM | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| Coup d’Main | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Ultralaser | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Sabotage | Ténèbres | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Tempête Verte | Plante | special | 130 | 90 | TM | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Coud’Boue | Sol | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Colère | Dragon | physical | 120 | 100 | TM | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Canon Graine | Plante | physical | 80 | 100 | TM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Lame Solaire | Plante | physical | 125 | 100 | TM | The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn. |
| Trépignement | Sol | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Danse Lames | Normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Bélier | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Désherbaffe | Plante | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Ball’Météo | Normal | special | 50 | 100 | TM | This move's type and power change depending on the weather at the time the move is used. |
| Psykoud’Boul | Psy | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Pouvoir Antique | Roche | special | 60 | 100 | Egg | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Riposte | Combat | physical | – | 100 | Egg | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Gigotage | Normal | physical | – | 100 | Egg | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Vibra Soin | Psy | status | – | – | Egg | The user emits a healing pulse that restores the target's HP by up to half its max HP. |
| Racines | Plante | status | – | – | Egg | The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out. |
| Fouet Lianes | Plante | physical | 45 | 100 | Egg | The target is struck with slender, whiplike vines to inflict damage. |
Sprites de Méganium
The aroma that rises from its petals contains a substance that calms aggressive feelings.
MEGANIUM's breath has the power to revive dead grass and plants. It can make them healthy again.
Anyone who stands beside it becomes refreshed, just as if they were relaxing in a sunny forest.
The fragrance of MEGANIUM’s flower soothes and calms emotions. In battle, this POKéMON gives off more of its becalming scent to blunt the foe’s fighting spirit.
The fragrance of a MEGANIUM’s flower soothes and calms emotions. In battle, it gives off more of its becalming scent to blunt the foe’s fighting spirit.
Le nom japonais de Méganium est Meganium (メガニウム). Voici tous les noms officiels de Méganium dans différentes langues :
Reproduction de Méganium
Comment obtenir Méganium
Méganium ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Méganium dans tous les jeux où il est disponible :
À propos de Méganium
Méganium est un Pokémon de type Plante introduit à la génération 2. Avec un total de stats de base (BST) de 525, Méganium est de l'espèce Pokémon Herbe et fait partie de la chaîne d'évolution Germignon → Macronium → Méganium.
En compétition, Méganium est placé dans le tier PU, avec un taux d'utilisation de 0.02 %. Ses principaux talents sont Engrais et Feuille Garde, qui lui permettent d'agir comme un membre d'équipe polyvalent. Méganium est faible aux attaques de type Feu, Glace, Poison, Vol, Insecte, les Dresseurs doivent donc anticiper ces faiblesses.
Méganium peut apprendre 92 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Sabotage, Séisme, Danse Lames, Désherbaffe. Mesurant 1.8 m et pesant 100.5 kg, Méganium est apprécié des fans depuis ses débuts dans les jeux de la région de Johto.