Évolution de Dedenne
Stats détaillées de Dedenne
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 67 | 275 | |||
| Attaque | 58 | 152 | |||
| Défense | 57 | 150 | |||
| Atq. Spé. | 81 | 198 | |||
| Déf. Spé. | 67 | 170 | |||
| Vitesse | 101 | 238 | |||
| 1183 | |||||
Talents de Dedenne
Capacités de Dedenne
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Mimi-Queue | Normal | status | – | 100 | Level 1 | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
| Frotte-Frimousse | Électrik | physical | 20 | 100 | Level 1 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
| Charge | Normal | physical | 40 | 100 | Level 5 | A physical attack in which the user charges and slams into the target with its whole body. |
| Chargeur | Électrik | status | – | – | Level 10 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Éclair | Électrik | special | 40 | 100 | Level 15 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Charme | Fée | status | – | 100 | Level 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Parabocharge | Électrik | special | 65 | 100 | Level 25 | The user attacks everything around it. The user's HP is restored by half the damage taken by those hit. |
| Change Éclair | Électrik | special | 70 | 100 | Level 30 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Repos | Psy | status | – | – | Level 35 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Ronflement | Normal | special | 50 | 100 | Level 35 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Coup d’Jus | Électrik | special | 80 | 100 | Level 40 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Câlinerie | Fée | physical | 90 | 90 | Level 45 | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Croc Fatal | Normal | physical | – | 90 | Level 50 | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
| Ten-Danse | Normal | status | – | 100 | Level 55 | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
| Fatal-Foudre | Électrik | special | 110 | 70 | Level 60 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Hâte | Psy | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Rayon Chargé | Électrik | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Éclat Magique | Fée | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Tunnel | Sol | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Vampibaiser | Fée | special | 50 | 100 | TM | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Ondes Étranges | Électrik | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Champ Électrifié | Électrik | status | – | – | TM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Boule Élek | Électrik | special | – | 100 | TM | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Toile Élek | Électrik | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Effort | Normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Dégommage | Ténèbres | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Giga Impact | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Nœud Herbe | Plante | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Coup d’Main | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Ultralaser | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Mur Lumière | Psy | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Champ Brumeux | Fée | status | – | – | TM | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Canon Graine | Plante | physical | 80 | 100 | TM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Météores | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Bélier | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Larcin | Ténèbres | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Poing Éclair | Électrik | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Cage Éclair | Électrik | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Tonnerre | Électrik | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Désherbaffe | Plante | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Demi-Tour | Insecte | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Éclair Fou | Électrik | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Implore | Normal | physical | 60 | 100 | Egg | The user endearingly approaches the target, then steals the target's held item. |
| Vol Magnétik | Électrik | status | – | – | Egg | The user levitates using electrically generated magnetism for five turns. |
| Larme à l’Œil | Normal | status | – | – | Egg | The user gets teary-eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. |
Sprites de Dedenne
Its whiskers serve as antennas. By sending and receiving electrical waves, it can communicate with others over vast distances.
It uses its tail to absorb electricity from power plants or from outlets in houses, and then it fires the electricity from its whiskers.
It sneaks into people’s homes and steals electricity from their outlets. When your electric bill seems off, it’s the handiwork of this rascal.
Its upper whiskers are sensors that survey its surroundings. Its lower whiskers are organs that shoot electricity.
A Dedenne’s whiskers pick up electrical waves other Dedenne send out. These Pokémon share locations of food or electricity with one another.
Le nom japonais de Dedenne est Dedenne (デデンネ). Voici tous les noms officiels de Dedenne dans différentes langues :
Reproduction de Dedenne
Comment obtenir Dedenne
Dedenne peut être rencontré dans la nature dans plusieurs jeux Pokémon. Voici comment obtenir Dedenne dans tous les jeux où il est disponible :
À propos de Dedenne
Dedenne est un Pokémon de type Électrik/Fée introduit à la génération 6. Avec un total de stats de base (BST) de 431, Dedenne est de l'espèce Pokémon Antenne et fait partie de la chaîne d'évolution Dedenne.
En compétition, Dedenne est placé dans le tier ZU, avec un taux d'utilisation de 0.11 %. Ses principaux talents sont Bajoues et Ramassage et Plus, qui lui permettent d'agir comme un membre d'équipe polyvalent. Dedenne est faible aux attaques de type Poison, Sol, les Dresseurs doivent donc anticiper ces faiblesses.
Dedenne peut apprendre 75 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Éclat Magique, Tonnerre, Change Éclair, Demi-Tour. Mesurant 0.2 m et pesant 2.2 kg, Dedenne est apprécié des fans depuis ses débuts dans les jeux de la région de Kalos.