Évolution de Haydaim
Stats détaillées de Haydaim
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 80 | 301 | |||
| Attaque | 100 | 236 | |||
| Défense | 70 | 176 | |||
| Atq. Spé. | 60 | 156 | |||
| Déf. Spé. | 70 | 176 | |||
| Vitesse | 95 | 226 | |||
| 1271 | |||||
Talents de Haydaim
Doubles Speed during strong sunlight.
Absorbs Grass moves, raising Attack one stage.
Doubles the chance of moves' extra effects occurring.
Capacités de Haydaim
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Jet de Sable | Sol | status | – | 100 | Level 1 | Sand is hurled in the target's face, lowering the target's accuracy. |
| Charge | Normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Rugissement | Normal | status | – | 100 | Level 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Mégacorne | Insecte | physical | 120 | 85 | Level 1 | Using its tough and impressive horn, the user rams into the target with no letup. |
| Encornebois | Plante | physical | 75 | 100 | Level 1 | The user drains the target's energy with its horns. The user's HP is restored by up to half the damage taken by the target. |
| Double Pied | Combat | physical | 30 | 100 | Level 10 | The user attacks by kicking the target twice in a row using two feet. |
| Vampigraine | Plante | status | – | 90 | Level 13 | A seed is planted on the target. It steals some HP from the target every turn. |
| Balle Graine | Plante | physical | 25 | 100 | Level 16 | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| Bélier | Normal | physical | 90 | 85 | Level 20 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Psykoud’Boul | Psy | physical | 80 | 90 | Level 24 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Éco-Sphère | Plante | special | 90 | 100 | Level 28 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Charme | Fée | status | – | 100 | Level 36 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Damoclès | Normal | physical | 120 | 100 | Level 44 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Lance-Soleil | Plante | special | 120 | 100 | Level 52 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Hâte | Psy | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Relais | Normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Plaquage | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Piétisol | Sol | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Malédiction | Spectre | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Tunnel | Sol | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Effort | Normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Croco Larme | Ténèbres | status | – | 100 | TM | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Giga-Sangsue | Plante | special | 75 | 100 | TM | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Giga Impact | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Nœud Herbe | Plante | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gliss’Herbe | Plante | physical | 55 | 100 | TM | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| Champ Herbu | Plante | status | – | – | TM | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| Coup d’Main | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Cavalerie Lourde | Sol | physical | 95 | 95 | TM | The user fiercely attacks the target using its entire body. |
| Ultralaser | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Tempête Verte | Plante | special | 130 | 90 | TM | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Mur Lumière | Psy | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Feuille Magik | Plante | special | 60 | – | TM | The user scatters curious leaves that chase the target. This attack never misses. |
| Tempête Florale | Plante | physical | 90 | 100 | TM | The user stirs up a violent petal blizzard and damages everything around it. |
| Câlinerie | Fée | physical | 90 | 90 | TM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Canon Graine | Plante | physical | 80 | 100 | TM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Ball’Ombre | Spectre | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Estocorne | Acier | physical | 70 | – | TM | The user stabs the target with a sharp horn. This attack never misses. |
| Trépignement | Sol | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Danse Lames | Normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Exécu-Son | Ténèbres | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Cage Éclair | Électrik | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Désherbaffe | Plante | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Éclair Fou | Électrik | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
Sprites de Haydaim
They migrate according to the seasons. People can tell the season by looking at Sawsbuck’s horns.
The plants growing on its horns change according to the season. The leaders of the herd possess magnificent horns.
They migrate according to the seasons, so some people call Sawsbuck the harbingers of spring.
Le nom japonais de Haydaim est Mebukijika (メブキジカ). Voici tous les noms officiels de Haydaim dans différentes langues :
Reproduction de Haydaim
Comment obtenir Haydaim
Haydaim peut être rencontré dans la nature dans plusieurs jeux Pokémon. Voici comment obtenir Haydaim dans tous les jeux où il est disponible :
À propos de Haydaim
Haydaim est un Pokémon de type Normal/Plante introduit à la génération 5. Avec un total de stats de base (BST) de 475, Haydaim est de l'espèce Pokémon Saison et fait partie de la chaîne d'évolution Vivaldaim → Haydaim.
En compétition, Haydaim est placé dans le tier ZU, avec un taux d'utilisation de 0.44 %. Ses principaux talents sont Chlorophylle et Herbivore et Sérénité, qui lui permettent d'agir comme un pivot offensif et un sweeper sous le soleil. Haydaim est faible aux attaques de type Feu, Glace, Combat, Poison, Vol, Insecte, les Dresseurs doivent donc anticiper ces faiblesses.
Haydaim peut apprendre 80 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Encornebois, Coup d’Boule, Cavalerie Lourde, Damoclès. Mesurant 1.9 m et pesant 92.5 kg, Haydaim est apprécié des fans depuis ses débuts dans les jeux de la région de Unys.