Évolution de Tarinorme
Stats détaillées de Tarinorme
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 60 | 261 | |||
| Attaque | 55 | 146 | |||
| Défense | 145 | 326 | |||
| Atq. Spé. | 75 | 186 | |||
| Déf. Spé. | 150 | 336 | |||
| Vitesse | 40 | 116 | |||
| 1371 | |||||
Talents de Tarinorme
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Prevents Steel opponents from fleeing or switching out.
Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Capacités de Tarinorme
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Charge | Normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Triplattaque | Normal | special | 80 | 100 | Level 1 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
| Mur de Fer | Acier | status | – | – | Level 1 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Barrage | Normal | status | – | – | Level 1 | The user blocks the target's way with arms spread wide to prevent the target from fleeing. |
| Gravité | Psy | status | – | – | Level 1 | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Vol Magnétik | Électrik | status | – | – | Level 1 | The user levitates using electrically generated magnetism for five turns. |
| Garde Large | Roche | status | – | – | Level 1 | The user and its allies are protected from wide-ranging attacks for one turn. |
| Magné-Contrôle | Électrik | status | – | – | Level 1 | The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability. |
| Cage Éclair | Électrik | status | – | 90 | Level 13 | The user launches a weak jolt of electricity that paralyzes the target. |
| Repos | Psy | status | – | – | Level 16 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Étincelle | Électrik | physical | 65 | 100 | Level 19 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Éboulement | Roche | physical | 75 | 90 | Level 22 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rayon Gemme | Roche | special | 80 | 100 | Level 25 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Boule Roc | Roche | physical | 25 | 90 | Level 28 | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Coup d’Jus | Électrik | special | 80 | 100 | Level 31 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Tempête de Sable | Roche | status | – | – | Level 34 | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Telluriforce | Sol | special | 90 | 100 | Level 37 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Lame de Roc | Roche | physical | 100 | 80 | Level 40 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Élecanon | Électrik | special | 120 | 50 | Level 43 | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
| Verrouillage | Normal | status | – | – | Level 43 | The user takes sure aim at the target. This ensures the user's next move does not miss that target. |
| Big Splash | Combat | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Plaquage | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Piétisol | Sol | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Malédiction | Spectre | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Éclat Magique | Fée | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Séisme | Sol | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Poing Feu | Feu | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Luminocanon | Acier | special | 80 | 100 | TM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Giga Impact | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Pression Extrême | Acier | physical | 0 | 100 | TM | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
| Tacle Lourd | Acier | physical | – | 100 | TM | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Coup d’Main | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Cavalerie Lourde | Sol | physical | 95 | 95 | TM | The user fiercely attacks the target using its entire body. |
| Ultralaser | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Poing Glace | Glace | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Tête de Fer | Acier | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Strido-Son | Acier | status | – | 85 | TM | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Laser Météore | Roche | special | 120 | 90 | TM | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
| Balance | Normal | status | – | – | TM | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Tomberoche | Roche | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Tourbi-Sable | Sol | physical | 35 | 85 | TM | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Anti-Air | Roche | physical | 50 | 100 | TM | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Piège de Roc | Roche | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Métalaser | Acier | special | 140 | 95 | TM | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
| Trépignement | Sol | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Volt Assaut | Électrik | physical | 100 | 95 | TM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Bélier | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Provoc | Ténèbres | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Fatal-Foudre | Électrik | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Poing Éclair | Électrik | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Tonnerre | Électrik | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Change Éclair | Électrik | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Damoclès | Normal | physical | 120 | 100 | Egg | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Fracass’Tête | Roche | physical | 150 | 80 | Egg | The user attacks the target with a hazardous full-power headbutt. This also damages the user terribly. |
| Roulade | Roche | physical | 30 | 90 | Egg | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
Sprites de Tarinorme
It freely controls three small units called Mini-Noses using magnetic force.
It exudes strong magnetism from all over. It controls three small units called Mini-Noses.
It controls three units called Mini-Noses using magnetic force. With them, it can attack the foe from three directions.
It freely controls three units called Mini-Noses using magnetic force.
It radiates such a powerful magnetic field that nearby electrical appliances become unusable.
Le nom japonais de Tarinorme est Dainose (ダイノーズ). Voici tous les noms officiels de Tarinorme dans différentes langues :
Reproduction de Tarinorme
Comment obtenir Tarinorme
Tarinorme ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Tarinorme dans tous les jeux où il est disponible :
À propos de Tarinorme
Tarinorme est un Pokémon de type Roche/Acier introduit à la génération 4. Avec un total de stats de base (BST) de 525, Tarinorme est de l'espèce Pokémon Boussole et fait partie de la chaîne d'évolution Tarinor → Tarinorme.
En compétition, Tarinorme est placé dans le tier ZU, avec un taux d'utilisation de 1.8 %. Ses principaux talents sont Fermeté et Magnépiège et Force Sable, qui lui permettent d'agir comme un lead fiable avec une survie intégrée. Tarinorme est faible aux attaques de type Combat, Sol, Eau, les Dresseurs doivent donc anticiper ces faiblesses.
Tarinorme peut apprendre 90 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Change Éclair, Piège de Roc, Rayon Gemme, Telluriforce. Mesurant 1.4 m et pesant 340 kg, Tarinorme est apprécié des fans depuis ses débuts dans les jeux de la région de Sinnoh.