Évolution de Flagadoss de Galar
Stats détaillées de Flagadoss de Galar
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 95 | 331 | |||
| Attaque | 100 | 236 | |||
| Défense | 95 | 226 | |||
| Atq. Spé. | 100 | 236 | |||
| Déf. Spé. | 70 | 176 | |||
| Vitesse | 30 | 96 | |||
| 1301 | |||||
Talents de Flagadoss de Galar
Enables the Pokémon to move first occasionally.
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
The Pokémon has a little of its HP restored when withdrawn from battle.
Capacités de Flagadoss de Galar
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Kokiyarme | Poison | special | 90 | 100 | Level Up | This move is either physical or special—whichever will inflict more damage. This may also poison the target. |
| Charge | Normal | physical | 40 | 100 | Level Up 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Rugissement | Normal | status | – | 100 | Level Up 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Acide | Poison | special | 40 | 100 | Level Up 1 | Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. |
| Repli | Eau | status | – | – | Level Up 1 | The user withdraws its body into its hard shell, boosting its Defense stat. |
| Malédiction | Spectre | status | – | – | Level Up 1 | A move that has different effects depending on whether the user is a Ghost type or not. |
| Bâillement | Normal | status | – | – | Level Up 9 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| Choc Mental | Psy | special | 50 | 100 | Level Up 12 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Entrave | Normal | status | – | 100 | Level Up 15 | For four turns, the target will be unable to use whichever move it last used. |
| Vibraqua | Eau | special | 60 | 100 | Level Up 18 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Coup d’Boule | Normal | physical | 70 | 100 | Level Up 21 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Psykoud’Boul | Psy | physical | 80 | 90 | Level Up 24 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Amnésie | Psy | status | – | – | Level Up 27 | The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
| Surf | Eau | special | 90 | 100 | Level Up 30 | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Paresse | Normal | status | – | – | Level Up 33 | The user slacks off, restoring its own HP by up to half its max HP. |
| Psyko | Psy | special | 90 | 100 | Level Up 36 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Boost | Normal | status | – | – | Level Up 39 | The user hypnotizes itself into copying any stat change made by the target. |
| Danse Pluie | Eau | status | – | – | Level Up 42 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Vibra Soin | Psy | status | – | – | Level Up 45 | The user emits a healing pulse that restores the target's HP by up to half its max HP. |
| Bombe Acide | Poison | special | 40 | 100 | TM/HM | The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |
| Avalanche | Glace | physical | 60 | 100 | TM/HM | This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| Blizzard | Glace | special | 110 | 70 | TM/HM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Big Splash | Combat | physical | 80 | 100 | TM/HM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Plaquage | Normal | physical | 85 | 100 | TM/HM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Casse-Brique | Combat | physical | 75 | 100 | TM/HM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Piétisol | Sol | physical | 60 | 100 | TM/HM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Plénitude | Psy | status | – | – | TM/HM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Douche Froide | Eau | special | 50 | 100 | TM/HM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Tunnel | Sol | physical | 80 | 100 | TM/HM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Damoclès | Normal | physical | 120 | 100 | TM/HM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Vampi-Poing | Combat | physical | 75 | 100 | TM/HM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Séisme | Sol | physical | 100 | 100 | TM/HM | The user sets off an earthquake that strikes every Pokémon around it. |
| Ténacité | Normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Vaste Pouvoir | Psy | special | 80 | 100 | TM/HM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Façade | Normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Déflagration | Feu | special | 110 | 85 | TM/HM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Lance-Flammes | Feu | special | 90 | 100 | TM/HM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Dégommage | Ténèbres | physical | – | 100 | TM/HM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Exploforce | Combat | special | 120 | 70 | TM/HM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Tricherie | Ténèbres | physical | 95 | 100 | TM/HM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Giga Impact | Normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Nœud Herbe | Plante | special | – | 100 | TM/HM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Détricanon | Poison | physical | 120 | 80 | TM/HM | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Buée Noire | Glace | status | – | – | TM/HM | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Coup d’Main | Normal | status | – | – | TM/HM | The user assists an ally by boosting the power of that ally's attack. |
| Hydrocanon | Eau | special | 110 | 80 | TM/HM | The target is blasted by a huge volume of water launched under great pressure. |
| Ultralaser | Normal | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Laser Glace | Glace | special | 90 | 100 | TM/HM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Crocs Givre | Glace | physical | 65 | 95 | TM/HM | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Poing Glace | Glace | physical | 75 | 100 | TM/HM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Vent Glace | Glace | special | 55 | 95 | TM/HM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Possessif | Psy | status | – | – | TM/HM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Mur de Fer | Acier | status | – | – | TM/HM | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Mur Lumière | Psy | status | – | – | TM/HM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Aqua-Brèche | Eau | physical | 85 | 100 | TM/HM | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Métronome | Normal | status | – | – | TM/HM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Tir de Boue | Sol | special | 55 | 95 | TM/HM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Ocroupi | Eau | special | 90 | 85 | TM/HM | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
| Machination | Ténèbres | status | – | – | TM/HM | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Direct Toxik | Poison | physical | 80 | 100 | TM/HM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Rayon Gemme | Roche | special | 80 | 100 | TM/HM | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Abri | Normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rafale Psy | Psy | special | 65 | 100 | TM/HM | The target is attacked with a peculiar ray. This may also confuse the target. |
| Champ Psychique | Psy | status | – | – | TM/HM | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Choc Psy | Psy | special | 80 | 100 | TM/HM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Repos | Psy | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Boule Roc | Roche | physical | 25 | 90 | TM/HM | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Tempête de Sable | Roche | status | – | – | TM/HM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Grimace | Normal | status | – | 100 | TM/HM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Ball’Ombre | Spectre | special | 80 | 100 | TM/HM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Échange | Psy | status | – | – | TM/HM | The user employs its psychic power to exchange Abilities with the target. |
| Blabla Dodo | Normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Bombe Beurk | Poison | special | 90 | 100 | TM/HM | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Cradovague | Poison | special | 95 | 100 | TM/HM | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. |
| Anti-Air | Roche | physical | 50 | 100 | TM/HM | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Chute de Neige | Glace | status | 0 | – | TM/HM | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Force Ajoutée | Psy | special | 20 | 100 | TM/HM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Clonage | Normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM/HM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Météores | Normal | special | 60 | – | TM/HM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Bélier | Normal | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Téra Explosion | Normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Cage Éclair | Électrik | status | – | 90 | TM/HM | The user launches a weak jolt of electricity that paralyzes the target. |
| Toxik | Poison | status | – | 90 | TM/HM | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Tour de Magie | Psy | status | – | 100 | TM/HM | The user catches the target off guard and swaps the target's held item with its own. |
| Distorsion | Psy | status | – | – | TM/HM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Choc Venin | Poison | special | 65 | 100 | TM/HM | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
| Cascade | Eau | physical | 80 | 100 | TM/HM | The user charges at the target and may make it flinch. |
| Ball’Météo | Normal | special | 50 | 100 | TM/HM | This move's type and power change depending on the weather at the time the move is used. |
| Siphon | Eau | special | 35 | 85 | TM/HM | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
The SHELLDER that is latched onto SLOWPOKE's tail is said to feed on the host's left over scraps.
Lives lazily by the sea. If the SHELLDER on its tail comes off, it becomes a SLOWPOKE again.
If the tail-biting SHELLDER is thrown off in a harsh battle, it reverts to being an ordi nary SLOWPOKE.
Naturally dull to begin with, it lost its ability to feel pain due to SHELLDER's seeping poison.
An attached SHELLDER won't let go because of the tasty flavor that oozes out of its tail.
Le nom japonais de Flagadoss de Galar est Yadoran (ヤドラン). Voici tous les noms officiels de Flagadoss de Galar dans différentes langues :
Reproduction de Flagadoss de Galar
Comment obtenir Flagadoss de Galar
Flagadoss de Galar ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Flagadoss de Galar dans tous les jeux où il est disponible :
À propos de Flagadoss de Galar
Flagadoss de Galar est un Pokémon de type Poison/Psy introduit à la génération 8. Avec un total de stats de base (BST) de 490, Flagadoss de Galar est de l'espèce Pokémon Symbiose et fait partie de la chaîne d'évolution Ramoloss → Flagadoss → Roigada → Flagadoss de Galar.
En compétition, Flagadoss de Galar est placé dans le tier PU, avec un taux d'utilisation de 27.66 %. Ses principaux talents sont Tir Vif et Tempo Perso et Régé-Force, qui lui permettent d'agir comme un pivot robuste à la longévité incroyable. Flagadoss de Galar est faible aux attaques de type Sol, Spectre, Ténèbres, les Dresseurs doivent donc anticiper ces faiblesses.
Flagadoss de Galar peut apprendre 107 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Kokiyarme, Surf, Lance-Flammes, Paresse. Mesurant 1.6 m et pesant 70.5 kg, Flagadoss de Galar est apprécié des fans depuis ses débuts dans les jeux de la région de Galar.