Évolution de Créfollet
Stats détaillées de Créfollet
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 80 | 301 | |||
| Attaque | 105 | 246 | |||
| Défense | 105 | 246 | |||
| Atq. Spé. | 105 | 246 | |||
| Déf. Spé. | 105 | 246 | |||
| Vitesse | 80 | 196 | |||
| 1481 | |||||
Talents de Créfollet
Evades Ground moves.
Capacités de Créfollet
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Choc Mental | Psy | special | 50 | 100 | Level 1 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Repos | Psy | status | – | – | Level 1 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Météores | Normal | special | 60 | – | Level 7 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Abri | Normal | status | – | – | Level 14 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rafale Psy | Psy | special | 65 | 100 | Level 21 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Possessif | Psy | status | – | – | Level 28 | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Extrasenseur | Psy | special | 80 | 100 | Level 35 | The user attacks with an odd, unseeable power. This may also make the target flinch. |
| Charme | Fée | status | – | 100 | Level 42 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Psyko | Psy | special | 90 | 100 | Level 49 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Flatterie | Ténèbres | status | – | 100 | Level 56 | Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat. |
| Prescience | Psy | special | 120 | 100 | Level 63 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Photocopie | Normal | status | – | – | Level 70 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| Vœu Soin | Psy | status | – | – | Level 77 | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
| Force Mystique | Psy | special | 70 | 90 | Level 84 | The user attacks by emitting a mysterious power. This also boosts the user’s Sp. Atk stat. |
| Acrobatie | Vol | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Relais | Normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Blizzard | Glace | special | 110 | 70 | TM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Plénitude | Psy | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Rayon Chargé | Électrik | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Onde Folie | Spectre | status | – | 100 | TM | The target is exposed to a sinister ray that causes confusion. |
| Éclat Magique | Fée | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Damoclès | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Vampi-Poing | Combat | physical | 75 | 100 | TM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Vampibaiser | Fée | special | 50 | 100 | TM | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Encore | Normal | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Éco-Sphère | Plante | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Vaste Pouvoir | Psy | special | 80 | 100 | TM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Poing Feu | Feu | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Dégommage | Ténèbres | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Giga Impact | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Nœud Herbe | Plante | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Coup d’Main | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Ultralaser | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Laser Glace | Glace | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Poing Glace | Glace | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Sabotage | Ténèbres | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Mur Lumière | Psy | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Métronome | Normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Machination | Ténèbres | status | – | – | TM | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Balance | Normal | status | – | – | TM | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Câlinerie | Fée | physical | 90 | 90 | TM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Boost | Normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Dissonance Psy | Psy | special | 75 | 100 | TM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Choc Psy | Psy | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Protection | Psy | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Tempête de Sable | Roche | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Ball’Ombre | Spectre | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Échange | Psy | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Piège de Roc | Roche | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Force Ajoutée | Psy | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Fatal-Foudre | Électrik | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Poing Éclair | Électrik | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Cage Éclair | Électrik | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Tonnerre | Électrik | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Tour de Magie | Psy | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Distorsion | Psy | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Demi-Tour | Insecte | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Vibraqua | Eau | special | 60 | 100 | TM | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Psykoud’Boul | Psy | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Sprites de Créfollet
Known as “The Being of Emotion.” It taught humans the nobility of sorrow, pain, and joy.
It sleeps at the bottom of a lake. Its spirit is said to leave its body to fly on the lake’s surface.
When MESPRIT flew, people learned the joy and sadness of living. It was the birth of emotions.
This Pokémon is said to have endowed the human heart with emotions, such as sorrow and joy.
When Mesprit flew, people learned the joy and sadness of living. It was the birth of emotions.
Le nom japonais de Créfollet est Emrit (エムリット). Voici tous les noms officiels de Créfollet dans différentes langues :
Reproduction de Créfollet
Comment obtenir Créfollet
Créfollet ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Créfollet dans tous les jeux où il est disponible :
À propos de Créfollet
Créfollet est un Pokémon de type Psy introduit à la génération 4. Avec un total de stats de base (BST) de 580, Créfollet est de l'espèce Pokémon Émotion et fait partie de la chaîne d'évolution Créfollet.
En compétition, Créfollet est placé dans le tier ZU, avec un taux d'utilisation de 33.8 %. Ses principaux talents sont Lévitation, qui lui permettent d'agir comme un membre d'équipe polyvalent avec une précieuse immunité Sol. Créfollet est faible aux attaques de type Insecte, Spectre, Ténèbres, les Dresseurs doivent donc anticiper ces faiblesses.
Créfollet peut apprendre 99 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Demi-Tour, Dissonance Psy, Piège de Roc, Sabotage. Mesurant 0.3 m et pesant 0.3 kg, Créfollet est apprécié des fans depuis ses débuts dans les jeux de la région de Sinnoh.